Player Matchup

Baron Samedi
Baron Samedi
DrDeepVoice
Baron Samedi
Level 16
God Stats
4W - 4L
1,256 SR
Queue Stats
20W - 43L
1,113 Elo+
Party 2
Chaac
Chaac
Duckmanp
Chaac
Level 12
God Stats
3W - 3L
1,186 SR
Queue Stats
108W - 127L
1,018 Elo+
Party 2
Ares
Ares
Hel756
Ares
Level 28
God Stats
1W - 7L
1,179 SR
Queue Stats
72W - 85L
1,297 Elo+
Solo
Set
Set
ZeiaFury123
Set
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 55L
1,351 Elo+
Solo
Izanami
Izanami
conquest999
Izanami
Level 18
God Stats
8W - 11L
1,370 SR
Queue Stats
46W - 58L
1,325 Elo+
Solo
Team Averages
Level 18
1,298 SR
1,221 Elo+

VS

Team Averages
Level 8
1,614 SR
1,428 Elo+
Bellona
Bellona
Bokira33
Bellona
Level 3
God Stats
6W - 8L
1,500 SR
Queue Stats
11W - 13L
1,500 Elo+
Solo
Bacchus
Bacchus
Bordy777000
Bacchus
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Fenrir
Fenrir
Mansen02
Fenrir
Level 16
God Stats
1W - 0L
1,805 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
microj7
Nemesis
Level 11
God Stats
4W - 4L
1,559 SR
Queue Stats
37W - 38L
1,314 Elo+
Party 1
Merlin
Merlin
rurek777
Merlin
Level 9
God Stats
3W - 0L
1,705 SR
Queue Stats
50W - 41L
1,324 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DrDeepVoice
Baron Samedi
8
0 / 8 / 1
5,193
433
3,229
7,553
2,871
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chaac
Duckmanp
Chaac
9
2 / 1 / 0
5,871
489
3,496
8,023
4,988
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ares
Hel756
Ares
9
0 / 3 / 1
6,095
508
3,084
9,412
4,061
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
0 / 5 / 0
5,420
452
1,004
7,088
2,063
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
conquest999
Izanami
10
2 / 2 / 0
6,287
524
4,779
6,237
1,844
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Bokira33
Bellona
11
3 / 0 / 1
6,566
547
6,769
5,282
3,165
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bacchus
Bordy777000
Bacchus
10
2 / 0 / 6
6,069
506
4,394
8,112
4,349
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
Mansen02
Fenrir
4
0 / 3 / 0
4,371
364
642
2,565
488
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heavy Mace

Heavy Mace

+30
Physical Power

Nemesis
microj7
Nemesis
12
9 / 0 / 3
7,356
613
6,904
6,951
2,465
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Merlin
rurek777
Merlin
11
3 / 1 / 7
6,857
571
3,242
4,788
1,623
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
34
4
Kills
17
19
Deaths
4
2
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Bellona
Bokira33
Bellona
3
0
1
3.5
W
Bacchus
Bordy777000
Bacchus
2
0
6
5
L
Baron Samedi
DrDeepVoice
Baron Samedi
0
8
1
0.06
L
Chaac
Duckmanp
Chaac
2
1
0
2
L
Ares
Hel756
Ares
0
3
1
0.17
W
Fenrir
Mansen02
Fenrir
0
3
0
0
L
0
5
0
0
L
Izanami
conquest999
Izanami
2
2
0
1
W
Nemesis
microj7
Nemesis
9
0
3
10.5
W
Merlin
rurek777
Merlin
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,592
Damage
21,951
38,313
Taken
27,698
15,827
Mitigated
12,090
7,610
Healing
7,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Bokira33
Bellona
6,769
1,547
0
2,341
5,282
3,165
665
258
4,544
0
24,651
W
Bacchus
Bordy777000
Bacchus
4,394
1,043
0
3,513
8,112
4,349
0
1,793
6,319
15,956
0
L
Baron Samedi
DrDeepVoice
Baron Samedi
3,229
546
0
598
7,553
2,871
462
3,019
4,534
13,721
0
L
Chaac
Duckmanp
Chaac
3,496
646
0
3,391
8,023
4,988
126
236
7,787
0
19,403
L
Ares
Hel756
Ares
3,084
455
0
2,337
9,412
4,061
211
1,838
7,574
20,200
0
W
Fenrir
Mansen02
Fenrir
642
349
0
55
2,565
488
0
401
2,049
0
5,788
L
1,004
254
0
940
7,088
2,063
701
1,328
5,760
0
21,169
L
Izanami
conquest999
Izanami
4,779
3,158
0
344
6,237
1,844
506
1,215
5,022
0
43,185
W
Nemesis
microj7
Nemesis
6,904
3,620
0
1,636
6,951
2,465
0
1,212
5,739
0
32,520
W
Merlin
rurek777
Merlin
3,242
324
0
0
4,788
1,623
642
2,649
2,095
25,667
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,866
Gold Earned
31,219
225
Minions Killed
182
0
Camps Cleared
0
1,093,390
Distance Traveled
1,102,053
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
6,566
547
56
5
0
260,811
3
W
Bacchus
6,069
506
19
2
0
233,614
8
L
Baron Samedi
5,193
433
23
2
0
183,842
0
L
Chaac
5,871
489
33
3
0
218,380
0
L
Ares
6,095
508
38
3
0
231,259
2
W
Fenrir
4,371
364
7
1
0
125,533
0
L
Set
5,420
452
46
4
0
232,425
1
L
Izanami
6,287
524
85
7
0
227,484
0
W
Nemesis
7,356
613
58
5
0
286,817
0
W
Merlin
6,857
571
42
4
0
195,278
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role