Player Matchup

Anubis
Anubis
Embersbreath
Anubis
Level 16
God Stats
1W - 2L
1,481 SR
Queue Stats
154W - 239L
1,386 Elo+
Party 1
Artio
Artio
geargerard93
Artio
Level 16
God Stats
0W - 1L
1,681 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Susano
Susano
jmramayo000
Susano
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,041 Elo+
Party 3
Chaac
Chaac
noahinho98
Chaac
Level 26
God Stats
6W - 9L
1,825 SR
Queue Stats
277W - 370L
1,352 Elo+
Party 1
Kuzenbo
Kuzenbo
puntillita2006
Kuzenbo
Level 21
God Stats
2W - 7L
1,284 SR
Queue Stats
35W - 67L
1,164 Elo+
Party 3
Team Averages
Level 17
1,554 SR
1,289 Elo+

VS

Team Averages
Level 23
1,503 SR
1,350 Elo+
Cthulhu
Cthulhu
WWE CRAZY 619
Cthulhu
Level 29
God Stats
4W - 1L
1,500 SR
Queue Stats
215W - 206L
1,448 Elo+
Solo
Baron Samedi
Baron Samedi
alexcardenas9
Baron Samedi
Level 28
God Stats
4W - 2L
1,675 SR
Queue Stats
82W - 76L
1,401 Elo+
Party 4
Ao Kuang
Ao Kuang
iBimsSardeLLe
Ao Kuang
Level 21
God Stats
7W - 3L
1,502 SR
Queue Stats
77W - 73L
1,272 Elo+
Party 2
Thanatos
Thanatos
iBimsZimtrone
Thanatos
Level 10
God Stats
16W - 13L
1,336 SR
Queue Stats
139W - 175L
1,301 Elo+
Party 2
Bellona
Bellona
keipo05
Bellona
Level 27
God Stats
16W - 10L
1,500 SR
Queue Stats
44W - 37L
1,329 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
12
1 / 10 / 2
7,791
458
6,170
15,556
7,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
4 / 5 / 3
8,213
483
3,597
12,081
8,307
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Susano
8
1 / 12 / 2
6,056
356
2,948
11,922
2,804
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chaac
12
3 / 6 / 2
7,401
435
8,120
18,367
12,376
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

10
1 / 3 / 2
6,836
402
3,545
14,978
13,412
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
14
7 / 0 / 6
10,428
613
10,475
10,233
5,966
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
alexcardenas9
Baron Samedi
15
10 / 1 / 6
9,921
584
15,982
6,274
2,198
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ao Kuang
iBimsSardeLLe
Ao Kuang
15
6 / 3 / 1
9,085
534
7,786
12,647
4,574
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Thanatos
iBimsZimtrone
Thanatos
15
11 / 6 / 2
9,550
562
11,668
12,807
4,511
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bellona
keipo05
Bellona
13
2 / 3 / 9
8,510
501
7,936
12,368
6,869
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
60
10
Kills
36
36
Deaths
13
11
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Anubis
1
10
2
0.2
W
Cthulhu
7
0
6
10
W
Baron Samedi
alexcardenas9
Baron Samedi
10
1
6
13
L
4
5
3
1.1
W
Ao Kuang
iBimsSardeLLe
Ao Kuang
6
3
1
2.17
W
Thanatos
iBimsZimtrone
Thanatos
11
6
2
2
L
Susano
1
12
2
0.17
W
Bellona
keipo05
Bellona
2
3
9
2.17
L
Chaac
3
6
2
0.67
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,380
Damage
53,847
72,904
Taken
54,329
44,123
Mitigated
24,118
14,207
Healing
22,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
6,170
1,213
0
3,320
15,556
7,224
308
9,335
5,672
38,178
0
W
Cthulhu
10,475
2,302
0
1,000
10,233
5,966
1,756
2,920
7,267
45,910
0
W
Baron Samedi
alexcardenas9
Baron Samedi
15,982
1,441
484
1,308
6,274
2,198
2,207
3,334
2,893
54,084
0
L
3,597
145
380
1,766
12,081
8,307
0
5,987
5,886
14,782
0
W
Ao Kuang
iBimsSardeLLe
Ao Kuang
7,786
2,490
0
4,358
12,647
4,574
3,110
2,127
10,285
45,117
0
W
Thanatos
iBimsZimtrone
Thanatos
11,668
4,678
0
10,171
12,807
4,511
689
1,984
10,823
0
45,534
L
Susano
2,948
1,203
0
504
11,922
2,804
0
3,110
8,812
0
17,117
W
Bellona
keipo05
Bellona
7,936
3,068
0
5,423
12,368
6,869
869
2,947
8,557
0
34,263
L
Chaac
8,120
1,822
0
6,090
18,367
12,376
0
7,619
10,626
0
29,433
L
3,545
1,371
0
2,147
14,978
13,412
0
7,260
7,665
16,249
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,297
Gold Earned
47,494
181
Minions Killed
371
0
Camps Cleared
0
1,406,451
Distance Traveled
1,507,495
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,791
458
69
4
0
221,086
0
W
Cthulhu
10,428
613
81
5
0
273,742
2
W
Baron Samedi
9,921
584
90
5
0
252,897
0
L
Artio
8,213
483
18
1
0
319,577
0
W
Ao Kuang
9,085
534
72
4
0
310,546
0
W
Thanatos
9,550
562
68
4
0
356,026
0
L
Susano
6,056
356
23
1
0
257,374
1
W
Bellona
8,510
501
60
4
0
314,284
0
L
Chaac
7,401
435
43
3
0
310,949
0
L
Kuzenbo
6,836
402
28
2
0
297,465
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role