Player Matchup

Pele
Pele
Akame900
Pele
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,205 Elo+
Party 2
Raijin
Raijin
MyanRequiem
Raijin
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,642 Elo+
Solo
Chaac
Chaac
SaRy_1j
Chaac
Level 18
God Stats
40W - 43L
1,436 SR
Queue Stats
99W - 109L
1,374 Elo+
Party 2
Apollo
Apollo
SirLycanfire
Apollo
Level 29
God Stats
20W - 8L
1,422 SR
Queue Stats
115W - 135L
1,437 Elo+
Solo
Izanami
Izanami
strombirdie
Izanami
Level 25
God Stats
4W - 4L
1,746 SR
Queue Stats
118W - 77L
1,658 Elo+
Solo
Team Averages
Level 16
1,521 SR
1,463 Elo+

VS

Team Averages
Level 23
1,559 SR
1,526 Elo+
Persephone
Persephone
Alejo89901
Persephone
Level 24
God Stats
1W - 1L
1,535 SR
Queue Stats
29W - 34L
1,533 Elo+
Solo
Cthulhu
Cthulhu
BadAtPC
Cthulhu
Level 8
God Stats
6W - 7L
1,500 SR
Queue Stats
265W - 235L
1,591 Elo+
Party 1
Mulan
Mulan
RealLostInsanity
Mulan
Level 29
God Stats
11W - 7L
1,547 SR
Queue Stats
104W - 110L
1,428 Elo+
Solo
Mercury
Mercury
ValenGOAT
Mercury
Level 40
God Stats
8W - 1L
1,500 SR
Queue Stats
273W - 226L
1,550 Elo+
Party 1
Skadi
Skadi
hxmble
Skadi
Level 14
God Stats
7W - 2L
1,714 SR
Queue Stats
312W - 257L
1,527 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
11
1 / 6 / 2
7,681
427
3,801
11,665
3,752
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Raijin
4
0 / 5 / 1
5,742
319
507
3,549
719
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chaac
SaRy_1j
Chaac
13
3 / 6 / 1
8,415
468
7,648
13,545
7,246
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Apollo
14
3 / 5 / 1
8,955
498
6,474
14,053
4,932
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Izanami
strombirdie
Izanami
17
7 / 2 / 2
10,845
603
12,340
12,227
3,753
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Alejo89901
Persephone
13
1 / 3 / 4
8,392
466
2,719
5,992
1,328
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
BadAtPC
Cthulhu
11
1 / 5 / 3
7,216
401
3,464
9,722
4,159
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

15
10 / 3 / 2
9,893
550
13,645
12,993
8,808
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Mercury
ValenGOAT
Mercury
19
10 / 1 / 4
11,440
636
8,334
12,458
4,462
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Skadi
hxmble
Skadi
14
1 / 2 / 2
8,948
497
5,541
7,551
1,765
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
38
14
Kills
23
24
Deaths
14
7
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Pele
1
6
2
0.33
W
Persephone
Alejo89901
Persephone
1
3
4
1
W
Cthulhu
BadAtPC
Cthulhu
1
5
3
0.5
L
Raijin
0
5
1
0.1
W
10
3
2
3.67
L
Chaac
SaRy_1j
Chaac
3
6
1
0.58
L
Apollo
3
5
1
0.7
W
Mercury
ValenGOAT
Mercury
10
1
4
12
W
Skadi
hxmble
Skadi
1
2
2
1
L
Izanami
strombirdie
Izanami
7
2
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,770
Damage
33,703
55,039
Taken
48,716
20,402
Mitigated
20,522
15,319
Healing
10,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
3,801
1,607
0
618
11,665
3,752
0
1,122
10,543
0
32,485
W
Persephone
Alejo89901
Persephone
2,719
275
0
905
5,992
1,328
651
298
5,691
32,367
0
W
Cthulhu
BadAtPC
Cthulhu
3,464
181
137
750
9,722
4,159
111
90
9,632
22,053
0
L
Raijin
507
284
0
0
3,549
719
0
855
2,694
2,839
0
W
13,645
3,212
75
3,849
12,993
8,808
781
151
12,842
0
48,472
L
Chaac
SaRy_1j
Chaac
7,648
936
0
3,015
13,545
7,246
0
543
13,002
0
41,447
L
Apollo
6,474
3,660
0
4,115
14,053
4,932
0
1,429
12,624
0
58,454
W
Mercury
ValenGOAT
Mercury
8,334
5,288
0
5,095
12,458
4,462
520
33
12,425
0
81,276
W
Skadi
hxmble
Skadi
5,541
2,582
0
0
7,551
1,765
800
93
7,458
0
57,468
L
Izanami
strombirdie
Izanami
12,340
8,093
0
7,571
12,227
3,753
1,448
2,234
9,993
0
94,566

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,638
Gold Earned
45,889
398
Minions Killed
438
0
Camps Cleared
0
1,448,019
Distance Traveled
1,682,556
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,681
427
61
3
0
322,725
0
W
Persephone
8,392
466
69
4
0
300,367
5
W
Cthulhu
7,216
401
21
1
0
298,872
0
L
Raijin
5,742
319
3
0
0
135,494
0
W
Mulan
9,893
550
89
5
0
324,796
1
L
Chaac
8,415
468
73
4
0
330,105
0
L
Apollo
8,955
498
109
6
0
322,377
2
W
Mercury
11,440
636
138
8
0
407,018
3
W
Skadi
8,948
497
121
7
0
351,503
1
L
Izanami
10,845
603
152
8
0
337,318
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role