Player Matchup

Bacchus
Bacchus
Beenibb
Bacchus
Level 17
God Stats
41W - 24L
1,638 SR
Queue Stats
165W - 158L
1,479 Elo+
Party 2
Fenrir
Fenrir
FS4MARINE
Fenrir
Level 29
God Stats
7W - 6L
1,866 SR
Queue Stats
133W - 122L
1,494 Elo+
Party 2
Hel
Hel
SlimyMistake
Hel
Level 27
God Stats
1W - 0L
1,464 SR
Queue Stats
18W - 28L
1,283 Elo+
Solo
Team Averages
Level 24
1,656 SR
1,419 Elo+

VS

Team Averages
Level 33
1,531 SR
1,309 Elo+
Raijin
Raijin
NaNaNaaaNiii
Raijin
Level 18
God Stats
1W - 6L
1,704 SR
Queue Stats
146W - 204L
1,396 Elo+
Party 1
Skadi
Skadi
SL REV4N
Skadi
Level 66
God Stats
5W - 6L
1,660 SR
Queue Stats
129W - 161L
1,396 Elo+
Party 1
Tsukuyomi
Tsukuyomi
rembt
Tsukuyomi
Level 16
God Stats
1W - 4L
1,231 SR
Queue Stats
34W - 58L
1,136 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Beenibb
Bacchus
16
8 / 6 / 17
12,704
794
13,476
18,015
31,092
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Fenrir
FS4MARINE
Fenrir
16
7 / 5 / 12
11,860
741
12,085
15,122
10,031
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
12 / 5 / 13
13,597
850
16,293
13,771
7,339
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
15
6 / 8 / 6
11,184
699
13,799
17,173
5,996
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Skadi
SL REV4N
Skadi
16
4 / 9 / 5
12,152
760
8,869
15,864
5,595
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Tsukuyomi
rembt
Tsukuyomi
14
6 / 10 / 6
10,915
682
8,871
16,183
7,697
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
33
27
Kills
16
16
Deaths
27
42
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Beenibb
Bacchus
8
6
17
2.75
W
Fenrir
FS4MARINE
Fenrir
7
5
12
2.6
L
Raijin
6
8
6
1.13
L
Skadi
SL REV4N
Skadi
4
9
5
0.72
W
12
5
13
3.7
L
Tsukuyomi
rembt
Tsukuyomi
6
10
6
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,854
Damage
31,539
46,908
Taken
49,220
48,462
Mitigated
19,288
15,308
Healing
4,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Beenibb
Bacchus
13,476
1,906
176
759
18,015
31,092
512
5,236
12,737
33,073
0
W
Fenrir
FS4MARINE
Fenrir
12,085
3,354
713
1,956
15,122
10,031
1,145
4,571
10,269
0
27,961
L
Raijin
13,799
2,257
171
1,711
17,173
5,996
165
12,502
4,671
46,453
0
L
Skadi
SL REV4N
Skadi
8,869
4,270
0
1,640
15,864
5,595
120
9,929
5,935
0
42,887
W
16,293
2,202
5,541
6,163
13,771
7,339
1,280
3,992
9,733
61,127
0
L
Tsukuyomi
rembt
Tsukuyomi
8,871
2,829
0
736
16,183
7,697
0
7,338
8,845
0
24,973

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,161
Gold Earned
34,251
164
Minions Killed
164
0
Camps Cleared
0
818,934
Distance Traveled
674,860
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
12,704
794
34
2
0
259,705
0
W
Fenrir
11,860
741
40
3
0
293,343
1
L
Raijin
11,184
699
66
4
0
202,239
0
L
Skadi
12,152
760
67
4
0
238,223
4
W
Hel
13,597
850
90
6
0
265,886
4
L
Tsukuyomi
10,915
682
31
2
0
234,398
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role