Player Matchup

Cerberus
Cerberus
Diamond III
ICYRENCH
Cerberus
Diamond III
Level 129
God Stats
23W - 14L
1,732 SR
Queue Stats
298W - 289L
2,187 MMR
Party 2
Ao Kuang
Ao Kuang
Masters
Inxrtz
Ao Kuang
Masters
Level 146
God Stats
13W - 10L
1,737 SR
Queue Stats
733W - 721L
2,211 MMR
Party 2
Ullr
Ullr
Diamond III
Osomono13
Ullr
Diamond III
Level 125
God Stats
17W - 26L
1,639 SR
Queue Stats
364W - 364L
2,237 MMR
Solo
Merlin
Merlin
Diamond IV
PPG_Kryptic
Merlin
Diamond IV
Level 113
God Stats
16W - 15L
1,673 SR
Queue Stats
516W - 502L
2,121 MMR
Solo
King Arthur
King Arthur
Diamond II
YBlZZY
King Arthur
Diamond II
Level 99
God Stats
2W - 3L
1,700 SR
Queue Stats
121W - 125L
2,203 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 122
1,696 SR
2,192 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 115
1,590 SR
2,192 MMR
Mercury
Mercury
Diamond III
Aeneki
Mercury
Diamond III
Level 154
God Stats
2W - 5L
1,556 SR
Queue Stats
81W - 76L
2,321 MMR
Party 1
Kumbhakarna
Kumbhakarna
Diamond V
JeffersonnSU
Kumbhakarna
Diamond V
Level 71
God Stats
17W - 23L
1,530 SR
Queue Stats
187W - 170L
2,120 MMR
Solo
Vamana
Vamana
Platinum IV
Mungy
Vamana
Platinum IV
Level 67
God Stats
4W - 1L
1,500 SR
Queue Stats
106W - 71L
2,082 MMR
Party 1
Cupid
Cupid
Diamond IV
PringleX94X
Cupid
Diamond IV
Level 129
God Stats
16W - 14L
1,627 SR
Queue Stats
503W - 502L
2,207 MMR
Solo
Ra
Ra
Diamond III
XxMinniManxX
Ra
Diamond III
Level 155
God Stats
51W - 27L
1,739 SR
Queue Stats
111W - 97L
2,231 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ICYRENCH
Cerberus
17
6 / 5 / 16
14,307
530
16,606
32,355
43,601
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ao Kuang
Inxrtz
Ao Kuang
20
4 / 6 / 11
13,942
516
16,154
26,624
12,535
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ullr
20
9 / 2 / 9
17,069
632
21,045
21,970
11,316
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Merlin
20
6 / 3 / 12
15,436
572
21,311
20,270
12,142
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
YBlZZY
King Arthur
20
3 / 2 / 9
13,753
509
14,312
23,919
21,403
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bans
TiamatMorgan Le FayKaliSolAthena

VS

Bans
GilgameshJormungandrSobekCu ChulainnHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Aeneki
Mercury
20
4 / 6 / 4
14,364
532
13,762
21,003
9,572
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Kumbhakarna
JeffersonnSU
Kumbhakarna
20
3 / 6 / 11
15,380
570
8,238
35,938
39,256
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Vamana
Mungy
Vamana
20
2 / 4 / 6
15,282
566
27,150
28,414
25,028
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

20
5 / 7 / 6
15,646
579
21,083
19,814
8,327
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

20
4 / 5 / 5
14,741
546
17,989
22,769
9,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
50
28
Kills
18
18
Deaths
28
57
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Mercury
Aeneki
Mercury
4
6
4
1
L
Cerberus
ICYRENCH
Cerberus
6
5
16
2.8
L
Ao Kuang
Inxrtz
Ao Kuang
4
6
11
1.58
W
Kumbhakarna
JeffersonnSU
Kumbhakarna
3
6
11
1.42
W
Vamana
Mungy
Vamana
2
4
6
1.25
L
Ullr
9
2
9
6.75
L
Merlin
6
3
12
4
W
5
7
6
1.14
W
4
5
5
1.3
L
King Arthur
YBlZZY
King Arthur
3
2
9
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,428
Damage
88,222
125,138
Taken
127,938
100,997
Mitigated
91,589
39,199
Healing
37,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
Aeneki
Mercury
13,762
7,332
0
660
21,003
9,572
1,883
7,771
13,232
0
120,304
L
Cerberus
ICYRENCH
Cerberus
16,606
1,184
0
5,213
32,355
43,601
86
9,339
23,016
33,997
0
L
Ao Kuang
Inxrtz
Ao Kuang
16,154
2,689
0
7,096
26,624
12,535
1,559
8,156
18,468
98,855
0
W
Kumbhakarna
JeffersonnSU
Kumbhakarna
8,238
531
0
6,734
35,938
39,256
437
16,925
19,013
22,694
0
W
Vamana
Mungy
Vamana
27,150
8,431
0
9,140
28,414
25,028
1,561
10,735
17,679
25,129
104,079
L
Ullr
21,045
15,190
0
7,168
21,970
11,316
6,189
4,781
17,189
0
173,188
L
Merlin
21,311
939
854
9,280
20,270
12,142
1,268
6,696
13,574
140,785
0
W
21,083
14,460
1,239
3,198
19,814
8,327
4,399
6,574
13,240
0
134,622
W
17,989
2,168
5,339
11,286
22,769
9,406
1,405
15,087
7,682
135,524
0
L
King Arthur
YBlZZY
King Arthur
14,312
1,641
0
9,588
23,919
21,403
24
6,294
17,625
0
71,441

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,507
Gold Earned
75,413
751
Minions Killed
779
0
Camps Cleared
0
2,449,690
Distance Traveled
2,579,268
28
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
14,364
532
160
6
0
576,620
5
L
Cerberus
14,307
530
45
2
0
502,833
9
L
Ao Kuang
13,942
516
136
5
0
487,129
3
W
Kumbhakarna
15,380
570
36
1
0
527,414
15
W
Vamana
15,282
566
194
7
0
520,041
1
L
Ullr
17,069
632
236
9
0
498,705
7
L
Merlin
15,436
572
202
7
0
471,178
8
W
Cupid
15,646
579
182
7
0
458,178
8
W
Ra
14,741
546
207
8
0
497,015
5
L
King Arthur
13,753
509
132
5
0
489,845
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role