Player Matchup

Cthulhu
Cthulhu
LORD MANNYGOD
Cthulhu
Level 59
God Stats
122W - 71L
1,765 SR
Queue Stats
367W - 226L
1,673 Elo+
Party 2
Anhur
Anhur
Mizuyomi
Anhur
Level 129
God Stats
19W - 9L
1,717 SR
Queue Stats
784W - 468L
1,663 Elo+
Party 2
Sol
Sol
N5PokeMaster
Sol
Level 137
God Stats
11W - 4L
1,971 SR
Queue Stats
372W - 216L
1,657 Elo+
Party 2
Team Averages
Level 108
1,817 SR
1,664 Elo+

VS

Team Averages
Level 101
1,583 SR
1,506 Elo+
Fenrir
Fenrir
LosMeoChikoTee
Fenrir
Level 105
God Stats
0W - 1L
1,678 SR
Queue Stats
172W - 144L
1,487 Elo+
Party 1
Mercury
Mercury
OnnorkXelitx
Mercury
Level 109
God Stats
0W - 2L
1,501 SR
Queue Stats
76W - 70L
1,531 Elo+
Party 1
Hun Batz
Hun Batz
titanomachi123
Hun Batz
Level 89
God Stats
1W - 2L
1,569 SR
Queue Stats
122W - 103L
1,499 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
11
1 / 1 / 13
7,886
789
5,281
6,970
9,004
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Anhur
Mizuyomi
Anhur
13
8 / 1 / 4
8,840
884
10,798
5,280
1,833
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
6 / 5 / 7
8,853
885
8,344
9,754
3,862
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 7 / 2
7,248
725
3,797
12,328
7,969
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Mercury
OnnorkXelitx
Mercury
10
1 / 3 / 4
6,650
665
2,255
7,903
2,532
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hun Batz
11
3 / 5 / 2
7,466
747
6,174
9,673
3,239
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
15
15
Kills
7
7
Deaths
15
24
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
1
1
13
7.5
L
3
7
2
0.57
W
Anhur
Mizuyomi
Anhur
8
1
4
10
W
6
5
7
1.9
L
Mercury
OnnorkXelitx
Mercury
1
3
4
1
L
Hun Batz
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,423
Damage
12,226
22,004
Taken
29,904
14,699
Mitigated
13,740
5,362
Healing
2,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
5,281
90
729
475
6,970
9,004
138
0
6,970
16,535
0
L
3,797
729
0
503
12,328
7,969
0
3,975
8,353
0
16,543
W
Anhur
Mizuyomi
Anhur
10,798
4,395
0
574
5,280
1,833
350
0
5,280
0
31,881
W
8,344
2,687
0
3,584
9,754
3,862
2,696
0
9,754
32,645
4,223
L
Mercury
OnnorkXelitx
Mercury
2,255
371
0
730
7,903
2,532
0
3,381
4,522
0
19,494
L
Hun Batz
6,174
973
0
970
9,673
3,239
0
5,700
3,973
0
17,372

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,579
Gold Earned
21,364
127
Minions Killed
83
0
Camps Cleared
0
534,620
Distance Traveled
496,336
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,886
789
19
2
0
193,981
1
L
Fenrir
7,248
725
23
2
0
151,019
0
W
Anhur
8,840
884
53
5
0
182,354
0
W
Sol
8,853
885
55
6
0
158,285
1
L
Mercury
6,650
665
36
4
0
171,831
1
L
Hun Batz
7,466
747
24
2
0
173,486
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role