Player Matchup

Mulan
Mulan
 
Mulan
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chronos
Chronos
MajinnBuuu
Chronos
Level 151
God Stats
4W - 2L
1,663 SR
Queue Stats
91W - 91L
1,492 Elo+
Solo
Khepri
Khepri
MarcelMoney
Khepri
Level 142
God Stats
1W - 1L
1,656 SR
Queue Stats
208W - 195L
1,492 Elo+
Party 1
Medusa
Medusa
Vashinator
Medusa
Level 76
God Stats
37W - 30L
1,555 SR
Queue Stats
148W - 126L
1,481 Elo+
Solo
Pele
Pele
jajt
Pele
Level 102
God Stats
1W - 2L
1,683 SR
Queue Stats
27W - 23L
1,338 Elo+
Solo
Team Averages
Level 126
1,611 SR
1,461 Elo+

VS

Team Averages
Level 151
1,630 SR
1,549 Elo+
Agni
Agni
ArtBarbarian
Agni
Level 149
God Stats
1W - 2L
1,434 SR
Queue Stats
88W - 84L
1,520 Elo+
Solo
Yemoja
Yemoja
DeadlyAssassain9
Yemoja
Level 150
God Stats
3W - 1L
1,515 SR
Queue Stats
9W - 8L
1,578 Elo+
Party 2
Artemis
Artemis
Materhead11
Artemis
Level 158
God Stats
13W - 6L
1,987 SR
Queue Stats
277W - 263L
1,507 Elo+
Solo
Fenrir
Fenrir
SlayerxWhy
Fenrir
Level 146
God Stats
2W - 1L
1,579 SR
Queue Stats
25W - 19L
1,638 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
xPeTeYYx
Morgan Le Fay
Level 154
God Stats
1W - 0L
1,635 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
11
0 / 6 / 2
5,854
585
6,888
11,818
8,307
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Chronos
MajinnBuuu
Chronos
12
1 / 3 / 3
6,910
691
6,435
10,284
4,401
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Khepri
12
1 / 8 / 5
7,256
726
4,309
15,006
10,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Medusa
Vashinator
Medusa
14
4 / 6 / 0
8,700
870
8,686
11,509
4,503
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Pele
jajt
Pele
12
0 / 3 / 1
6,503
650
3,244
7,046
2,515
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 3 / 5
9,154
915
8,286
7,693
2,737
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
2 / 1 / 18
8,294
829
3,680
8,839
10,293
Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+15
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Artemis
Materhead11
Artemis
15
4 / 2 / 13
9,111
911
16,268
9,844
4,371
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fenrir
SlayerxWhy
Fenrir
14
4 / 1 / 13
9,330
933
9,325
11,353
8,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Morgan Le Fay
xPeTeYYx
Morgan Le Fay
16
10 / 0 / 10
10,029
1,003
10,842
6,671
2,749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
85
6
Kills
26
26
Deaths
7
11
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
0
6
2
0.17
W
6
3
5
2.83
W
2
1
18
11
L
Chronos
MajinnBuuu
Chronos
1
3
3
0.83
L
Khepri
1
8
5
0.44
W
Artemis
Materhead11
Artemis
4
2
13
5.25
W
Fenrir
SlayerxWhy
Fenrir
4
1
13
10.5
L
Medusa
Vashinator
Medusa
4
6
0
0.67
L
Pele
jajt
Pele
0
3
1
0.17
W
Morgan Le Fay
xPeTeYYx
Morgan Le Fay
10
0
10
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,562
Damage
48,401
55,663
Taken
44,400
30,153
Mitigated
28,836
8,142
Healing
14,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
6,888
488
0
1,430
11,818
8,307
0
3,482
8,039
0
9,823
W
8,286
108
0
1,632
7,693
2,737
1,096
1,880
5,732
27,818
0
W
3,680
712
2,115
1,684
8,839
10,293
310
1,427
7,375
12,491
0
L
Chronos
MajinnBuuu
Chronos
6,435
1,536
0
2,058
10,284
4,401
0
4,184
5,822
23,758
0
L
Khepri
4,309
306
298
1,572
15,006
10,427
0
4,695
9,989
10,197
0
W
Artemis
Materhead11
Artemis
16,268
8,710
0
2,925
9,844
4,371
2,615
3,199
6,432
0
43,610
W
Fenrir
SlayerxWhy
Fenrir
9,325
2,136
0
3,773
11,353
8,686
155
2,678
8,419
0
19,186
L
Medusa
Vashinator
Medusa
8,686
2,904
0
1,110
11,509
4,503
0
4,898
6,395
0
30,307
L
Pele
jajt
Pele
3,244
255
0
1,674
7,046
2,515
0
4,544
2,378
0
20,627
W
Morgan Le Fay
xPeTeYYx
Morgan Le Fay
10,842
1,005
0
2,326
6,671
2,749
509
1,992
4,547
27,697
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,223
Gold Earned
45,918
177
Minions Killed
221
6
Camps Cleared
9
803,055
Distance Traveled
904,023
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
5,854
585
7
1
0
168,546
2
W
Agni
9,154
915
55
6
4
173,743
2
W
Yemoja
8,294
829
13
1
0
157,923
3
L
Chronos
6,910
691
48
5
1
176,869
0
L
Khepri
7,256
726
12
1
1
152,118
4
W
Artemis
9,111
911
79
8
3
158,259
2
W
Fenrir
9,330
933
23
2
1
209,376
3
L
Medusa
8,700
870
64
6
2
169,980
1
L
Pele
6,503
650
46
5
2
135,542
0
W
Morgan Le Fay
10,029
1,003
51
5
1
204,722
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role