Player Matchup

Raijin
Raijin
Hvbriid
Raijin
Level 6
God Stats
5W - 4L
1,824 SR
Queue Stats
10W - 12L
1,722 Elo+
Party 1
Tiamat
Tiamat
RavensFalls
Tiamat
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 25L
1,530 Elo+
Party 2
Chaac
Chaac
Yunzichi
Chaac
Level 107
God Stats
3W - 5L
1,625 SR
Queue Stats
67W - 48L
1,657 Elo+
Party 1
Thor
Thor
lolitaa69
Thor
Level 25
God Stats
0W - 2L
1,315 SR
Queue Stats
40W - 28L
1,564 Elo+
Solo
Merlin
Merlin
stonedemon8
Merlin
Level 4
God Stats
1W - 1L
1,795 SR
Queue Stats
6W - 5L
1,568 Elo+
Party 2
Team Averages
Level 32
1,612 SR
1,608 Elo+

VS

Team Averages
Level 12
1,656 SR
1,584 Elo+
Rama
Rama
Danklin4201142
Rama
Level 26
God Stats
26W - 12L
1,674 SR
Queue Stats
140W - 79L
1,632 Elo+
Party 3
Chaac
Chaac
ShakeMaeker
Chaac
Level 8
God Stats
22W - 9L
1,734 SR
Queue Stats
96W - 61L
1,603 Elo+
Party 3
Scylla
Scylla
TutsiPop32
Scylla
Level 8
God Stats
4W - 2L
1,868 SR
Queue Stats
10W - 7L
1,582 Elo+
Solo
Ah Puch
Ah Puch
marvellkiller24
Ah Puch
Level 13
God Stats
5W - 1L
1,711 SR
Queue Stats
196W - 189L
1,533 Elo+
Solo
Apollo
Apollo
xDejaVuLove
Apollo
Level 6
God Stats
9W - 6L
1,292 SR
Queue Stats
87W - 92L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Hvbriid
Raijin
15
2 / 7 / 2
8,822
980
4,195
11,448
4,058
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
16
1 / 9 / 7
9,471
1,052
7,851
12,691
9,690
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
Yunzichi
Chaac
15
3 / 0 / 3
9,225
1,025
13,526
10,155
8,059
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thor
16
5 / 20 / 5
10,830
1,203
17,311
23,869
9,898
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Merlin
15
1 / 9 / 6
8,870
986
7,047
12,806
4,581
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

0

VS

Team 2 Tickets

291

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 2 / 20
10,414
1,157
11,396
7,000
2,427
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

17
2 / 5 / 23
10,072
1,119
11,165
15,574
18,471
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Scylla
TutsiPop32
Scylla
18
14 / 2 / 22
11,716
1,302
8,597
7,053
2,497
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

18
9 / 1 / 18
11,385
1,265
15,056
8,927
2,907
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Apollo
17
12 / 2 / 25
11,651
1,295
17,289
13,328
5,156
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
153
12
Kills
45
45
Deaths
12
23
Assists
108
Player
Kills
Deaths
Assists
KDA
W
8
2
20
9
L
Raijin
Hvbriid
Raijin
2
7
2
0.43
L
Tiamat
1
9
7
0.5
W
2
5
23
2.7
W
Scylla
TutsiPop32
Scylla
14
2
22
12.5
L
Chaac
Yunzichi
Chaac
3
0
3
4.5
L
Thor
5
20
5
0.38
W
9
1
18
18
L
Merlin
1
9
6
0.44
W
Apollo
12
2
25
12.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,930
Damage
63,503
70,969
Taken
51,882
36,286
Mitigated
31,458
7,150
Healing
8,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,396
7,519
0
551
7,000
2,427
0
2,459
4,409
0
19,710
L
Raijin
Hvbriid
Raijin
4,195
666
42
997
11,448
4,058
0
3,413
8,035
23,259
0
L
Tiamat
7,851
1,789
0
840
12,691
9,690
0
4,035
8,656
20,549
0
W
11,165
3,111
0
3,185
15,574
18,471
0
8,868
6,312
0
18,359
W
Scylla
TutsiPop32
Scylla
8,597
1,398
0
84
7,053
2,497
0
1,288
5,626
26,924
0
L
Chaac
Yunzichi
Chaac
13,526
2,873
0
4,989
10,155
8,059
0
1,835
8,320
0
26,730
L
Thor
17,311
6,329
0
0
23,869
9,898
0
9,892
13,977
0
23,846
W
15,056
687
0
2,429
8,927
2,907
0
3,178
5,749
53,258
0
L
Merlin
7,047
1,068
0
282
12,806
4,581
0
4,478
8,328
24,553
0
W
Apollo
17,289
9,098
0
1,753
13,328
5,156
0
3,300
9,795
0
25,042

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,218
Gold Earned
55,238
157
Minions Killed
197
7
Camps Cleared
5
741,494
Distance Traveled
768,865
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
10,414
1,157
17
2
0
138,374
0
L
Raijin
8,822
980
39
4
2
134,785
2
L
Tiamat
9,471
1,052
40
4
2
160,355
0
W
Chaac
10,072
1,119
12
1
0
146,109
0
W
Scylla
11,716
1,302
60
7
4
147,148
1
L
Chaac
9,225
1,025
32
4
3
158,638
0
L
Thor
10,830
1,203
10
1
0
128,595
0
W
Ah Puch
11,385
1,265
93
10
1
173,175
0
L
Merlin
8,870
986
36
4
0
159,121
1
W
Apollo
11,651
1,295
15
2
0
164,059
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role