Player Matchup

Olorun
Olorun
DAC Emperor
Olorun
Level 55
God Stats
9W - 12L
1,418 SR
Queue Stats
510W - 518L
1,466 Elo+
Party 1
Janus
Janus
Leprechaun_Mafia
Janus
Level 22
God Stats
20W - 27L
1,423 SR
Queue Stats
40W - 50L
1,397 Elo+
Solo
Thor
Thor
l3ufl
Thor
Level 16
God Stats
9W - 3L
1,621 SR
Queue Stats
21W - 18L
1,449 Elo+
Party 1
Team Averages
Level 31
1,487 SR
1,437 Elo+

VS

Team Averages
Level 10
1,546 SR
1,267 Elo+
Ne Zha
Ne Zha
Fire-N-Yo-Bum
Ne Zha
Level 19
God Stats
0W - 1L
1,631 SR
Queue Stats
0W - 3L
1,142 Elo+
Solo
Amaterasu
Amaterasu
bre1kgoldmane
Amaterasu
Level 8
God Stats
2W - 3L
1,508 SR
Queue Stats
154W - 185L
1,444 Elo+
Solo
He Bo
He Bo
roboy
He Bo
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 14L
1,217 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
12
7 / 2 / 15
9,995
833
14,525
10,116
3,356
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
10 / 1 / 5
10,032
836
9,412
5,624
1,687
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
l3ufl
Thor
13
7 / 1 / 9
9,512
793
4,429
6,735
2,705
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 8 / 1
8,161
680
6,734
11,529
3,798
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Amaterasu
bre1kgoldmane
Amaterasu
11
2 / 7 / 1
8,307
692
5,607
16,175
12,899
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

He Bo
roboy
He Bo
10
0 / 9 / 3
7,320
610
3,039
10,049
3,082
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
9
24
Kills
4
4
Deaths
24
29
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Olorun
7
2
15
7.25
L
2
8
1
0.31
W
10
1
5
12.5
L
Amaterasu
bre1kgoldmane
Amaterasu
2
7
1
0.36
W
Thor
l3ufl
Thor
7
1
9
11.5
L
He Bo
roboy
He Bo
0
9
3
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,366
Damage
15,380
22,475
Taken
37,753
7,748
Mitigated
19,779
5,228
Healing
4,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
14,525
6,508
541
4,437
10,116
3,356
1,138
513
9,603
33,621
0
L
6,734
1,818
0
644
11,529
3,798
0
7,305
3,932
0
20,504
W
9,412
633
0
250
5,624
1,687
807
1,692
3,932
32,858
0
L
Amaterasu
bre1kgoldmane
Amaterasu
5,607
2,425
130
3,432
16,175
12,899
0
9,225
6,717
0
17,360
W
Thor
l3ufl
Thor
4,429
1,186
0
0
6,735
2,705
485
834
5,901
0
14,314
L
He Bo
roboy
He Bo
3,039
459
0
540
10,049
3,082
0
6,764
3,167
8,639
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,539
Gold Earned
23,788
103
Minions Killed
56
0
Camps Cleared
0
678,984
Distance Traveled
587,451
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
9,995
833
38
3
0
217,577
1
L
Ne Zha
8,161
680
21
2
0
199,869
0
W
Janus
10,032
836
51
4
0
230,898
0
L
Amaterasu
8,307
692
27
2
0
222,221
1
W
Thor
9,512
793
14
1
0
230,509
0
L
He Bo
7,320
610
8
1
0
165,361
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role