Player Matchup

Medusa
Medusa
Diamond III
Giga-Rat
Medusa
Diamond III
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
198W - 181L
2,317 MMR
Party 1
Nemesis
Nemesis
Diamond IV
Jake Edward
Nemesis
Diamond IV
Level 151
God Stats
0W - 3L
1,220 SR
Queue Stats
219W - 213L
2,180 MMR
Solo
Athena
Athena
Platinum I
SkrankNutTheDark
Athena
Platinum I
Level 139
God Stats
4W - 3L
1,500 SR
Queue Stats
234W - 218L
2,091 MMR
Party 1
Hercules
Hercules
Diamond II
YBlZZY
Hercules
Diamond II
Level 99
God Stats
0W - 3L
1,248 SR
Queue Stats
121W - 125L
2,180 MMR
Solo
Ra
Ra
Diamond III
zero1i_
Ra
Diamond III
Level 154
God Stats
20W - 12L
1,706 SR
Queue Stats
278W - 271L
2,284 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 122
1,435 SR
2,210 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 131
1,596 SR
2,055 MMR
Sol
Sol
Diamond IV
 
Sol
Diamond IV
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Rama
Rama
Platinum III
DCaudwell
Rama
Platinum III
Level 86
God Stats
10W - 2L
1,647 SR
Queue Stats
76W - 52L
2,068 MMR
Party 2
Artio
Artio
Platinum I
IlIIlIlIlIv
Artio
Platinum I
Level 147
God Stats
3W - 2L
1,667 SR
Queue Stats
209W - 191L
2,208 MMR
Party 3
Osiris
Osiris
Diamond III
Mattsim-
Osiris
Diamond III
Level 123
God Stats
6W - 8L
1,608 SR
Queue Stats
185W - 175L
2,198 MMR
Party 2
Ao Kuang
Ao Kuang
Masters
Re6er
Ao Kuang
Masters
Level 160
God Stats
13W - 17L
1,555 SR
Queue Stats
647W - 572L
2,300 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Giga-Rat
Medusa
15
1 / 8 / 1
9,342
467
13,428
18,334
4,926
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nemesis
Jake Edward
Nemesis
15
2 / 6 / 3
9,099
455
7,061
15,871
9,550
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
0 / 3 / 3
9,104
455
4,349
19,451
12,613
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Hercules
YBlZZY
Hercules
17
2 / 3 / 3
10,391
520
13,109
22,195
15,740
Fighter's Mask

Fighter's Mask

+10
Physical Power
+15
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 6% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.25% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cudgel

Cudgel

+10
Physical Power
+75
Health

18
1 / 4 / 3
10,934
547
9,625
12,677
4,424
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
LokiMorgan Le FayZhong KuiGilgameshKali

VS

Bans
TiamatChaacGebOdinSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
1 / 3 / 11
10,652
533
16,321
13,375
5,519
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rama
20
7 / 1 / 1
12,935
647
13,778
15,607
7,135
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

16
3 / 1 / 9
11,778
589
10,882
23,851
31,526
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Osiris
Mattsim-
Osiris
18
1 / 1 / 8
11,310
566
7,034
15,281
18,962
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Ao Kuang
Re6er
Ao Kuang
20
12 / 0 / 2
13,117
656
20,324
19,307
8,756
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
55
6
Kills
24
24
Deaths
6
13
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
1
3
11
2.17
W
Rama
7
1
1
7.5
L
Medusa
Giga-Rat
Medusa
1
8
1
0.19
W
3
1
9
7.5
L
Nemesis
Jake Edward
Nemesis
2
6
3
0.58
W
Osiris
Mattsim-
Osiris
1
1
8
5
W
Ao Kuang
Re6er
Ao Kuang
12
0
2
13
L
0
3
3
0.5
L
Hercules
YBlZZY
Hercules
2
3
3
1.17
L
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,572
Damage
68,339
88,528
Taken
87,421
47,253
Mitigated
71,898
20,208
Healing
39,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
16,321
4,388
0
4,910
13,375
5,519
3,308
3,830
9,326
82,773
0
W
Rama
13,778
8,779
0
7,403
15,607
7,135
2,546
1,794
13,733
0
112,810
L
Medusa
Giga-Rat
Medusa
13,428
6,401
0
3,469
18,334
4,926
844
6,379
11,955
0
74,844
W
10,882
1,493
829
8,398
23,851
31,526
144
6,579
17,008
36,601
0
L
Nemesis
Jake Edward
Nemesis
7,061
2,214
0
1,870
15,871
9,550
285
8,418
7,453
0
56,458
W
Osiris
Mattsim-
Osiris
7,034
1,597
0
6,929
15,281
18,962
1,766
3,218
12,056
10,040
59,796
W
Ao Kuang
Re6er
Ao Kuang
20,324
5,469
0
10,754
19,307
8,756
0
4,714
14,505
115,127
0
L
4,349
899
0
1,250
19,451
12,613
0
12,905
6,546
24,209
0
L
Hercules
YBlZZY
Hercules
13,109
3,210
0
8,888
22,195
15,740
0
12,068
10,127
15,336
55,979
L
9,625
1,122
1,732
2,999
12,677
4,424
152
8,651
4,026
99,079
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,870
Gold Earned
59,792
598
Minions Killed
642
0
Camps Cleared
0
1,887,504
Distance Traveled
2,066,289
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,652
533
143
7
0
386,526
1
W
Rama
12,935
647
204
10
0
381,191
4
L
Medusa
9,342
467
125
6
0
318,042
3
W
Artio
11,778
589
37
2
0
436,039
4
L
Nemesis
9,099
455
86
4
0
400,766
4
W
Osiris
11,310
566
119
6
0
432,043
4
W
Ao Kuang
13,117
656
139
7
0
430,490
5
L
Athena
9,104
455
41
2
0
412,264
3
L
Hercules
10,391
520
132
7
0
382,154
3
L
Ra
10,934
547
214
11
0
374,278
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role