Player Matchup

Chang'e
Chang'e
Forsnackin
Chang'e
Level 65
God Stats
2W - 1L
1,525 SR
Queue Stats
51W - 66L
1,550 Elo+
Solo
Neith
Neith
NEX JJ
Neith
Level 25
God Stats
47W - 33L
1,470 SR
Queue Stats
48W - 36L
1,361 Elo+
Party 1
Horus
Horus
Robin B02
Horus
Level 52
God Stats
27W - 20L
1,767 SR
Queue Stats
87W - 76L
1,421 Elo+
Party 1
Team Averages
Level 47
1,587 SR
1,444 Elo+

VS

Team Averages
Level 31
1,339 SR
1,408 Elo+
Amaterasu
Amaterasu
ProMajesty
Amaterasu
Level 25
God Stats
4W - 6L
1,268 SR
Queue Stats
173W - 201L
1,357 Elo+
Solo
Zeus
Zeus
TeddyPorTuAno
Zeus
Level 40
God Stats
5W - 6L
1,492 SR
Queue Stats
5W - 8L
1,367 Elo+
Solo
Chiron
Chiron
UnseatedManx64
Chiron
Level 27
God Stats
0W - 1L
1,257 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Forsnackin
Chang'e
18
9 / 0 / 5
12,999
684
16,338
18,902
8,501
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Neith
NEX JJ
Neith
16
4 / 5 / 11
12,253
645
17,603
22,988
9,909
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Horus
Robin B02
Horus
16
2 / 3 / 9
11,432
602
6,995
27,664
30,041
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
ProMajesty
Amaterasu
16
2 / 0 / 4
12,022
633
12,399
20,866
22,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

15
3 / 5 / 3
11,593
610
28,156
9,071
2,694
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

13
3 / 10 / 4
11,031
581
11,593
19,124
5,772
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
19
15
Kills
8
8
Deaths
15
25
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Forsnackin
Chang'e
9
0
5
11.5
W
Neith
NEX JJ
Neith
4
5
11
1.9
L
Amaterasu
ProMajesty
Amaterasu
2
0
4
4
W
Horus
Robin B02
Horus
2
3
9
2.17
L
3
5
3
0.9
L
3
10
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,936
Damage
52,148
69,554
Taken
49,061
48,451
Mitigated
31,157
34,842
Healing
12,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Forsnackin
Chang'e
16,338
1,455
7,675
7,539
18,902
8,501
1,636
6,836
12,066
66,335
0
W
Neith
NEX JJ
Neith
17,603
7,508
960
4,473
22,988
9,909
392
10,370
12,618
0
51,653
L
Amaterasu
ProMajesty
Amaterasu
12,399
5,239
0
7,765
20,866
22,691
0
5,529
15,337
0
37,017
W
Horus
Robin B02
Horus
6,995
3,177
6,274
7,921
27,664
30,041
333
10,950
16,714
0
14,911
L
28,156
727
266
647
9,071
2,694
54
4,442
4,629
64,215
0
L
11,593
3,881
737
2,622
19,124
5,772
150
6,342
12,757
0
36,502

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,684
Gold Earned
34,646
173
Minions Killed
174
0
Camps Cleared
0
1,066,317
Distance Traveled
956,235
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
12,999
684
95
5
0
373,750
2
W
Neith
12,253
645
66
3
0
315,655
0
L
Amaterasu
12,022
633
42
2
0
380,581
0
W
Horus
11,432
602
12
1
0
376,912
2
L
Zeus
11,593
610
82
4
0
300,730
4
L
Chiron
11,031
581
50
3
0
274,924
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role