Player Matchup

Hercules
Hercules
 
Hercules
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
CatapultaMortale
Hun Batz
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,630 Elo+
Party 1
Persephone
Persephone
Cocacowlah
Persephone
Level 47
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 11L
1,568 Elo+
Party 1
Hachiman
Hachiman
Datsima
Hachiman
Level 22
God Stats
3W - 5L
1,367 SR
Queue Stats
52W - 60L
1,476 Elo+
Party 2
Cthulhu
Cthulhu
Melachel
Cthulhu
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,542 Elo+
Party 1
Team Averages
Level 52
1,473 SR
1,543 Elo+

VS

Team Averages
Level 47
1,545 SR
1,488 Elo+
Kukulkan
Kukulkan
Mullinark
Kukulkan
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 85L
1,459 Elo+
Party 3
Ao Kuang
Ao Kuang
Startmen
Ao Kuang
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Party 4
Danzaburou
Danzaburou
TKBluh
Danzaburou
Level 23
God Stats
1W - 1L
1,747 SR
Queue Stats
45W - 51L
1,490 Elo+
Party 3
Scylla
Scylla
Talavar
Scylla
Level 109
God Stats
6W - 8L
1,480 SR
Queue Stats
136W - 158L
1,489 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
ping_WIN_dymny
Ah Muzen Cab
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,500 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
17
6 / 3 / 20
11,030
848
10,360
21,381
26,486
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

20
13 / 3 / 19
12,165
936
20,542
9,521
4,758
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Persephone
Cocacowlah
Persephone
16
6 / 2 / 10
10,512
809
7,496
8,317
3,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hachiman
Datsima
Hachiman
15
1 / 6 / 18
9,765
751
4,975
11,298
4,718
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cthulhu
Melachel
Cthulhu
19
9 / 3 / 19
13,006
1,000
14,256
18,525
23,137
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Mullinark
Kukulkan
19
10 / 4 / 3
11,408
878
15,247
9,872
4,493
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ao Kuang
Startmen
Ao Kuang
13
1 / 8 / 6
8,714
670
2,573
12,932
4,461
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
TKBluh
Danzaburou
15
1 / 8 / 7
9,411
724
7,822
13,038
5,337
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Scylla
Talavar
Scylla
16
4 / 6 / 9
9,796
754
14,158
10,833
4,004
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
ping_WIN_dymny
Ah Muzen Cab
14
1 / 9 / 10
8,598
661
8,909
15,164
5,616
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

121
Kill Participation
52
35
Kills
17
17
Deaths
35
86
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
6
3
20
5.33
W
13
3
19
7.5
W
Persephone
Cocacowlah
Persephone
6
2
10
5.5
W
Hachiman
Datsima
Hachiman
1
6
18
1.67
W
Cthulhu
Melachel
Cthulhu
9
3
19
6.17
L
Kukulkan
Mullinark
Kukulkan
10
4
3
2.88
L
Ao Kuang
Startmen
Ao Kuang
1
8
6
0.5
L
Danzaburou
TKBluh
Danzaburou
1
8
7
0.56
L
Scylla
Talavar
Scylla
4
6
9
1.42
L
Ah Muzen Cab
ping_WIN_dymny
Ah Muzen Cab
1
9
10
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,629
Damage
48,709
69,042
Taken
61,839
62,289
Mitigated
23,911
18,829
Healing
14,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
10,360
1,976
405
10,426
21,381
26,486
591
7,831
13,550
0
15,737
W
20,542
3,348
553
479
9,521
4,758
2,487
3,965
5,556
0
41,943
W
Persephone
Cocacowlah
Persephone
7,496
14
867
1,008
8,317
3,190
768
4,835
3,481
18,893
0
W
Hachiman
Datsima
Hachiman
4,975
3,263
993
744
11,298
4,718
477
7,961
3,337
0
11,725
W
Cthulhu
Melachel
Cthulhu
14,256
320
1,138
2,216
18,525
23,137
667
7,385
11,140
30,439
0
L
Kukulkan
Mullinark
Kukulkan
15,247
1,124
2,276
1,344
9,872
4,493
0
3,912
5,960
34,514
0
L
Ao Kuang
Startmen
Ao Kuang
2,573
313
241
1,931
12,932
4,461
697
4,612
8,320
7,555
0
L
Danzaburou
TKBluh
Danzaburou
7,822
2,981
2,167
1,615
13,038
5,337
329
4,235
8,803
0
19,201
L
Scylla
Talavar
Scylla
14,158
32
1,586
798
10,833
4,004
574
3,385
7,448
25,296
0
L
Ah Muzen Cab
ping_WIN_dymny
Ah Muzen Cab
8,909
4,290
0
2,773
15,164
5,616
0
5,608
9,556
0
15,431

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,478
Gold Earned
47,927
146
Minions Killed
108
0
Camps Cleared
0
1,221,509
Distance Traveled
1,122,267
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
11,030
848
15
1
0
277,233
0
W
Hun Batz
12,165
936
46
4
0
248,733
2
W
Persephone
10,512
809
26
2
0
225,404
0
W
Hachiman
9,765
751
17
1
0
211,265
0
W
Cthulhu
13,006
1,000
42
3
0
258,874
0
L
Kukulkan
11,408
878
43
3
0
251,535
1
L
Ao Kuang
8,714
670
6
0
0
228,280
6
L
Danzaburou
9,411
724
26
2
0
206,128
1
L
Scylla
9,796
754
28
2
0
212,318
0
L
Ah Muzen Cab
8,598
661
5
0
0
224,006
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role