Player Matchup

Apollo
Apollo
 
Apollo
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
 
Sobek
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
AslipperyLizard
Bellona
Level 75
God Stats
109W - 63L
1,760 SR
Queue Stats
537W - 460L
1,601 Elo+
Solo
Raijin
Raijin
Mimaneneko
Raijin
Level 121
God Stats
1W - 4L
1,137 SR
Queue Stats
180W - 176L
1,633 Elo+
Solo
Team Averages
Level 126
1,479 SR
1,547 Elo+

VS

Team Averages
Level 109
1,620 SR
1,570 Elo+
Achilles
Achilles
ChildLuvr
Achilles
Level 127
God Stats
19W - 28L
1,535 SR
Queue Stats
359W - 324L
1,628 Elo+
Party 1
Sylvanus
Sylvanus
Nechroze
Sylvanus
Level 120
God Stats
4W - 10L
1,459 SR
Queue Stats
624W - 609L
1,580 Elo+
Party 2
Fenrir
Fenrir
Vainour
Fenrir
Level 84
God Stats
16W - 11L
1,642 SR
Queue Stats
527W - 539L
1,564 Elo+
Party 2
Raijin
Raijin
lllExtinction
Raijin
Level 65
God Stats
0W - 1L
1,836 SR
Queue Stats
1W - 5L
1,402 Elo+
Party 2
Cupid
Cupid
swagmoney6969
Cupid
Level 148
God Stats
0W - 5L
1,629 SR
Queue Stats
266W - 234L
1,674 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
9
3 / 1 / 0
5,058
632
3,232
5,265
1,166
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
 
Tsukuyomi
8
0 / 1 / 5
4,725
591
2,021
4,195
961
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Sobek
 
Sobek
7
0 / 2 / 6
4,699
587
1,485
5,024
2,420
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

11
2 / 0 / 0
5,829
729
4,148
4,229
2,933
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Raijin
Mimaneneko
Raijin
8
3 / 1 / 1
5,225
653
2,630
3,439
975
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
ChildLuvr
Achilles
6
0 / 2 / 0
3,835
479
1,385
5,774
2,967
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
Nechroze
Sylvanus
7
1 / 0 / 3
4,489
561
3,477
5,028
2,402
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
Vainour
Fenrir
7
2 / 0 / 2
4,494
562
1,829
4,157
1,240
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
0 / 4 / 2
3,941
493
949
3,678
1,030
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

8
1 / 2 / 2
4,831
604
3,533
3,859
823
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
13
8
Kills
4
5
Deaths
8
12
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
3
1
0
3
W
Tsukuyomi
 
Tsukuyomi
0
1
5
2.5
W
Sobek
 
Sobek
0
2
6
1.5
W
2
0
0
2
L
Achilles
ChildLuvr
Achilles
0
2
0
0
W
Raijin
Mimaneneko
Raijin
3
1
1
3.5
L
Sylvanus
Nechroze
Sylvanus
1
0
3
2.5
L
Fenrir
Vainour
Fenrir
2
0
2
3
L
0
4
2
0.25
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,516
Damage
11,173
22,152
Taken
22,496
8,455
Mitigated
8,462
9,424
Healing
6,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
3,232
2,169
0
1,794
5,265
1,166
0
639
4,607
0
24,945
W
Tsukuyomi
 
Tsukuyomi
2,021
578
0
2,327
4,195
961
0
406
3,789
0
19,898
W
Sobek
 
Sobek
1,485
334
0
1,902
5,024
2,420
0
1,228
3,745
8,738
0
W
4,148
1,709
0
1,869
4,229
2,933
498
538
3,603
0
33,998
L
Achilles
ChildLuvr
Achilles
1,385
319
0
1,824
5,774
2,967
0
458
5,316
0
13,399
W
Raijin
Mimaneneko
Raijin
2,630
688
0
1,532
3,439
975
93
1,298
1,982
27,369
0
L
Sylvanus
Nechroze
Sylvanus
3,477
839
686
2,347
5,028
2,402
0
1,430
3,598
13,812
0
L
Fenrir
Vainour
Fenrir
1,829
890
0
766
4,157
1,240
0
326
3,831
0
17,665
L
949
97
0
0
3,678
1,030
140
1,707
1,971
13,881
0
L
3,533
2,063
205
1,021
3,859
823
0
194
3,665
0
25,047

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,536
Gold Earned
21,590
260
Minions Killed
174
0
Camps Cleared
0
790,120
Distance Traveled
673,738
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
5,058
632
58
7
0
145,228
2
W
Tsukuyomi
4,725
591
49
6
0
154,464
3
W
Sobek
4,699
587
11
1
0
164,018
1
W
Bellona
5,829
729
89
11
0
184,030
3
L
Achilles
3,835
479
25
3
0
108,214
0
W
Raijin
5,225
653
53
7
0
142,380
2
L
Sylvanus
4,489
561
14
2
0
130,284
2
L
Fenrir
4,494
562
45
6
0
165,315
3
L
Raijin
3,941
493
34
4
0
122,572
0
L
Cupid
4,831
604
56
7
0
147,353
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role