Player Matchup

Medusa
Medusa
 
Medusa
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
CodrinX
Zeus
Level 28
God Stats
59W - 48L
1,520 SR
Queue Stats
184W - 222L
1,423 Elo+
Party 3
Gilgamesh
Gilgamesh
DaoSun
Gilgamesh
Level 69
God Stats
24W - 17L
1,593 SR
Queue Stats
230W - 227L
1,547 Elo+
Solo
Merlin
Merlin
Denosu_ADA
Merlin
Level 38
God Stats
31W - 36L
1,408 SR
Queue Stats
275W - 324L
1,398 Elo+
Party 3
Cthulhu
Cthulhu
r0xxa
Cthulhu
Level 25
God Stats
10W - 14L
1,492 SR
Queue Stats
110W - 61L
1,655 Elo+
Party 1
Team Averages
Level 46
1,502 SR
1,504 Elo+

VS

Team Averages
Level 48
1,558 SR
1,464 Elo+
Khepri
Khepri
 
Khepri
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
ARTvv
Sol
Level 80
God Stats
2W - 5L
1,297 SR
Queue Stats
13W - 25L
1,402 Elo+
Party 4
Hou Yi
Hou Yi
Jannie2002
Hou Yi
Level 25
God Stats
13W - 23L
1,319 SR
Queue Stats
17W - 33L
1,353 Elo+
Party 4
Merlin
Merlin
Nowzs
Merlin
Level 43
God Stats
10W - 10L
1,703 SR
Queue Stats
102W - 116L
1,524 Elo+
Party 2
Nu Wa
Nu Wa
Ouhyeahh
Nu Wa
Level 48
God Stats
9W - 5L
1,970 SR
Queue Stats
239W - 221L
1,541 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
18
5 / 8 / 4
13,251
1,019
20,798
24,112
8,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Zeus
CodrinX
Zeus
18
6 / 7 / 4
12,391
953
18,502
15,439
3,667
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
DaoSun
Gilgamesh
18
1 / 4 / 8
11,148
858
17,277
24,518
21,262
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Merlin
Denosu_ADA
Merlin
18
1 / 7 / 7
11,267
867
14,477
18,825
6,376
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
r0xxa
Cthulhu
18
1 / 4 / 8
11,556
889
18,570
29,325
22,499
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Team 1 Tickets

93

VS

Team 2 Tickets

158

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
20
5 / 2 / 19
12,924
994
11,160
21,689
32,768
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate

Breastplate

+20
Physical Protection

Sol
ARTvv
Sol
19
4 / 3 / 18
12,566
967
17,509
19,433
9,824
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hou Yi
Jannie2002
Hou Yi
19
7 / 6 / 12
12,513
963
11,394
23,322
11,849
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
Nowzs
Merlin
20
6 / 3 / 16
12,954
996
34,000
18,192
9,293
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nu Wa
Ouhyeahh
Nu Wa
20
8 / 0 / 14
13,841
1,065
32,543
10,070
6,081
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
109
14
Kills
30
30
Deaths
14
31
Assists
79
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
5
8
4
0.88
W
Khepri
 
Khepri
5
2
19
7.25
W
Sol
ARTvv
Sol
4
3
18
4.33
L
Zeus
CodrinX
Zeus
6
7
4
1.14
L
Gilgamesh
DaoSun
Gilgamesh
1
4
8
1.25
L
Merlin
Denosu_ADA
Merlin
1
7
7
0.64
W
Hou Yi
Jannie2002
Hou Yi
7
6
12
2.17
W
Merlin
Nowzs
Merlin
6
3
16
4.67
W
Nu Wa
Ouhyeahh
Nu Wa
8
0
14
15
L
Cthulhu
r0xxa
Cthulhu
1
4
8
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,624
Damage
106,606
112,219
Taken
92,706
62,476
Mitigated
69,815
10,696
Healing
8,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
20,798
6,250
0
1,156
24,112
8,672
0
20,982
3,130
0
58,662
W
Khepri
 
Khepri
11,160
1,677
0
0
21,689
32,768
0
8,356
12,775
18,570
0
W
Sol
ARTvv
Sol
17,509
6,228
0
4,329
19,433
9,824
0
11,521
7,764
49,604
0
L
Zeus
CodrinX
Zeus
18,502
1,490
682
1,483
15,439
3,667
0
14,915
524
36,818
0
L
Gilgamesh
DaoSun
Gilgamesh
17,277
4,216
0
1,500
24,518
21,262
0
19,568
4,950
0
28,732
L
Merlin
Denosu_ADA
Merlin
14,477
1,144
434
1,767
18,825
6,376
0
15,601
3,224
46,817
0
W
Hou Yi
Jannie2002
Hou Yi
11,394
7,642
0
1,795
23,322
11,849
0
15,414
7,583
0
21,220
W
Merlin
Nowzs
Merlin
34,000
2,737
317
652
18,192
9,293
0
11,148
6,855
62,077
0
W
Nu Wa
Ouhyeahh
Nu Wa
32,543
8,610
0
1,892
10,070
6,081
0
5,110
4,621
58,297
0
L
Cthulhu
r0xxa
Cthulhu
18,570
615
273
3,401
29,325
22,499
0
24,146
4,837
53,854
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,613
Gold Earned
64,798
279
Minions Killed
234
6
Camps Cleared
6
1,237,695
Distance Traveled
1,258,954
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
13,251
1,019
90
7
3
243,133
2
W
Khepri
12,924
994
10
1
1
265,358
0
W
Sol
12,566
967
76
6
3
261,865
0
L
Zeus
12,391
953
46
4
1
225,798
1
L
Gilgamesh
11,148
858
22
2
1
250,002
0
L
Merlin
11,267
867
54
4
1
229,886
1
W
Hou Yi
12,513
963
28
2
0
234,164
1
W
Merlin
12,954
996
53
4
1
234,059
0
W
Nu Wa
13,841
1,065
67
5
1
263,508
0
L
Cthulhu
11,556
889
67
5
0
288,876
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role