Player Matchup

Sol
Sol
Aurum Aka Gold
Sol
Level 26
God Stats
7W - 5L
1,878 SR
Queue Stats
92W - 74L
1,648 Elo+
Party 1
Mercury
Mercury
HvYd
Mercury
Level 6
God Stats
7W - 3L
1,926 SR
Queue Stats
23W - 8L
1,812 Elo+
Party 1
Eset
Eset
Micka-du-49
Eset
Level 27
God Stats
4W - 1L
1,806 SR
Queue Stats
66W - 47L
1,606 Elo+
Party 3
Fafnir
Fafnir
Noba_v2
Fafnir
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 0L
1,868 Elo+
Party 3
Ymir
Ymir
miel-bidoof
Ymir
Level 21
God Stats
8W - 2L
1,786 SR
Queue Stats
70W - 52L
1,510 Elo+
Party 3
Team Averages
Level 17
1,779 SR
1,689 Elo+

VS

Team Averages
Level 32
1,594 SR
1,555 Elo+
Pele
Pele
ANNO__1701
Pele
Level 102
God Stats
1W - 11L
1,567 SR
Queue Stats
650W - 651L
1,567 Elo+
Party 2
Medusa
Medusa
J4rJ4rTh1nk5
Medusa
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 19L
1,592 Elo+
Solo
Cthulhu
Cthulhu
Kiarashenami1694
Cthulhu
Level 18
God Stats
39W - 36L
1,842 SR
Queue Stats
234W - 186L
1,582 Elo+
Solo
Ares
Ares
Toxic_Rasko
Ares
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,561 Elo+
Party 2
Artemis
Artemis
langamagi
Artemis
Level 29
God Stats
28W - 29L
1,561 SR
Queue Stats
146W - 148L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
9 / 0 / 3
7,623
762
5,671
3,740
1,254
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mercury
HvYd
Mercury
9
3 / 0 / 9
6,717
672
2,746
6,759
2,710
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

9
1 / 3 / 2
5,567
557
1,455
3,624
697
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fafnir
Noba_v2
Fafnir
11
3 / 0 / 5
6,907
691
4,054
5,607
3,928
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

11
5 / 1 / 2
6,798
680
6,494
7,189
2,784
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 5 / 1
5,367
537
4,065
7,637
2,183
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
8
0 / 5 / 0
4,669
467
2,189
5,038
1,078
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
1 / 3 / 0
4,878
488
2,769
5,637
2,682
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

4
0 / 6 / 0
4,165
417
1,137
5,873
2,330
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Artemis
langamagi
Artemis
9
1 / 2 / 2
5,270
527
2,140
6,534
1,720
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
7
21
Kills
4
4
Deaths
21
21
Assists
3
Player
Kills
Deaths
Assists
KDA
L
2
5
1
0.5
W
9
0
3
10.5
W
Mercury
HvYd
Mercury
3
0
9
7.5
L
Medusa
0
5
0
0
L
1
3
0
0.33
W
1
3
2
0.67
W
Fafnir
Noba_v2
Fafnir
3
0
5
5.5
L
0
6
0
0
L
Artemis
langamagi
Artemis
1
2
2
1
W
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,420
Damage
12,300
26,919
Taken
30,719
11,373
Mitigated
9,993
7,710
Healing
3,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,065
1,130
0
307
7,637
2,183
0
4,213
3,384
0
31,606
W
5,671
1,933
0
1,819
3,740
1,254
925
37
3,703
43,086
6,724
W
Mercury
HvYd
Mercury
2,746
2,024
0
931
6,759
2,710
165
714
6,045
0
16,488
L
Medusa
2,189
1,027
0
515
5,038
1,078
0
2,647
2,391
0
17,577
L
2,769
530
0
0
5,637
2,682
0
3,859
1,778
18,051
0
W
1,455
145
0
30
3,624
697
396
0
3,624
19,073
0
W
Fafnir
Noba_v2
Fafnir
4,054
1,675
0
2,308
5,607
3,928
48
301
5,306
28,613
6,909
L
1,137
353
0
0
5,873
2,330
0
2,804
2,989
4,532
0
L
Artemis
langamagi
Artemis
2,140
563
0
2,954
6,534
1,720
0
3,357
3,109
0
24,308
W
6,494
2,110
0
2,622
7,189
2,784
49
2,905
4,284
30,199
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,612
Gold Earned
24,349
290
Minions Killed
203
0
Camps Cleared
0
932,332
Distance Traveled
856,172
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
5,367
537
61
6
0
184,895
1
W
Sol
7,623
762
85
9
0
183,996
1
W
Mercury
6,717
672
23
2
0
212,690
4
L
Medusa
4,669
467
45
5
0
174,804
0
L
Cthulhu
4,878
488
42
4
0
190,907
0
W
Eset
5,567
557
38
4
0
173,564
0
W
Fafnir
6,907
691
74
7
0
194,428
1
L
Ares
4,165
417
5
1
0
156,633
0
L
Artemis
5,270
527
50
5
0
148,933
5
W
Ymir
6,798
680
70
7
0
167,654
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role