Player Matchup

Cabrakan
Cabrakan
Diamond II
 
Cabrakan
Diamond II
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Set
Set
Diamond I
B0NIFACY
Set
Diamond I
Level 160
God Stats
3W - 3L
1,617 SR
Queue Stats
286W - 273L
2,441 MMR
Party 1
Hades
Hades
Diamond IV
SerigalaGB
Hades
Diamond IV
Level 157
God Stats
0W - 1L
1,421 SR
Queue Stats
105W - 89L
2,255 MMR
Party 2
Xbalanque
Xbalanque
Diamond II
TheofilFiutt
Xbalanque
Diamond II
Level 158
God Stats
1W - 3L
1,656 SR
Queue Stats
145W - 125L
2,292 MMR
Party 1
Janus
Janus
Diamond III
Valentrìx
Janus
Diamond III
Level 122
God Stats
4W - 9L
1,380 SR
Queue Stats
150W - 131L
2,357 MMR
Party 2
Team Averages
Diamond II
Diamond II
Average Tier
Level 137
1,515 SR
2,169 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 151
1,768 SR
2,356 MMR
Sobek
Sobek
Diamond II
Archiebaker
Sobek
Diamond II
Level 159
God Stats
7W - 3L
1,926 SR
Queue Stats
177W - 147L
2,312 MMR
Party 3
Kali
Kali
Diamond II
Pablotej02
Kali
Diamond II
Level 126
God Stats
7W - 7L
1,680 SR
Queue Stats
492W - 477L
2,325 MMR
Solo
Apollo
Apollo
Diamond II
Vilhja
Apollo
Diamond II
Level 160
God Stats
20W - 9L
1,753 SR
Queue Stats
288W - 278L
2,346 MMR
Solo
Scylla
Scylla
Diamond V
minokino
Scylla
Diamond V
Level 153
God Stats
3W - 1L
1,829 SR
Queue Stats
38W - 11L
2,543 MMR
Party 3
Hou Yi
Hou Yi
Diamond I
xxxdani1234xxx
Hou Yi
Diamond I
Level 157
God Stats
18W - 10L
1,654 SR
Queue Stats
258W - 234L
2,254 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
11
1 / 3 / 2
8,114
477
4,630
11,941
10,610
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
2 / 4 / 0
7,420
436
4,771
11,164
4,303
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hades
14
1 / 6 / 1
8,332
490
9,346
17,728
10,866
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Xbalanque
TheofilFiutt
Xbalanque
13
0 / 4 / 2
8,055
474
6,188
8,743
2,707
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
14
0 / 6 / 2
8,189
482
6,456
10,642
3,151
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
AthenaTiamatSolMorgan Le FayOsiris

VS

Bans
GilgameshYmirOdinYemojaTyr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 6
10,003
588
5,928
12,295
11,613
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

16
7 / 2 / 5
11,020
648
10,238
12,954
6,444
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Apollo
Vilhja
Apollo
19
7 / 0 / 4
11,759
692
17,573
12,873
6,017
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Scylla
minokino
Scylla
17
3 / 0 / 2
10,384
611
6,109
3,981
1,461
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
3 / 1 / 1
11,399
671
6,321
9,488
3,928
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
41
4
Kills
23
23
Deaths
4
7
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
 
Cabrakan
1
3
2
0.67
W
3
1
6
6
L
2
4
0
0.5
W
7
2
5
4.75
L
Hades
1
6
1
0.25
L
Xbalanque
TheofilFiutt
Xbalanque
0
4
2
0.25
L
Janus
0
6
2
0.17
W
Apollo
Vilhja
Apollo
7
0
4
9
W
Scylla
minokino
Scylla
3
0
2
4
W
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,391
Damage
46,169
60,218
Taken
51,591
31,637
Mitigated
29,463
11,633
Healing
18,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
 
Cabrakan
4,630
1,145
0
960
11,941
10,610
0
2,755
9,186
22,184
0
W
5,928
1,052
0
2,965
12,295
11,613
35
3,419
8,732
23,828
0
L
4,771
1,894
0
1,974
11,164
4,303
0
4,229
6,935
0
42,987
W
10,238
3,538
0
6,839
12,954
6,444
0
6,458
6,404
0
69,661
L
Hades
9,346
1,285
145
6,597
17,728
10,866
464
0
17,728
52,561
0
L
Xbalanque
TheofilFiutt
Xbalanque
6,188
3,267
0
1,000
8,743
2,707
138
896
7,847
0
54,586
L
Janus
6,456
376
49
908
10,642
3,151
0
4,309
6,333
64,047
0
W
Apollo
Vilhja
Apollo
17,573
10,390
0
4,857
12,873
6,017
3,580
7,520
5,301
0
92,171
W
Scylla
minokino
Scylla
6,109
1,375
0
575
3,981
1,461
83
1,256
2,679
84,988
0
W
6,321
3,238
0
3,025
9,488
3,928
3,158
1,423
8,043
0
84,578

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,110
Gold Earned
54,565
486
Minions Killed
618
0
Camps Cleared
0
1,578,747
Distance Traveled
1,741,390
31
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
8,114
477
30
2
0
282,022
3
W
Sobek
10,003
588
17
1
0
358,340
4
L
Set
7,420
436
70
4
0
356,846
8
W
Kali
11,020
648
104
6
0
376,282
3
L
Hades
8,332
490
122
7
0
303,866
4
L
Xbalanque
8,055
474
109
6
0
316,532
10
L
Janus
8,189
482
155
9
0
319,481
6
W
Apollo
11,759
692
145
9
0
361,931
4
W
Scylla
10,384
611
180
11
0
331,667
5
W
Hou Yi
11,399
671
172
10
0
313,170
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role