Player Matchup

Neith
Neith
BioticTimelord
Neith
Level 129
God Stats
7W - 5L
1,565 SR
Queue Stats
56W - 75L
1,469 Elo+
Party 2
Khepri
Khepri
FeralWolves
Khepri
Level 87
God Stats
10W - 5L
1,668 SR
Queue Stats
18W - 17L
1,512 Elo+
Party 2
Nox
Nox
MisterSureHands
Nox
Level 121
God Stats
0W - 1L
1,721 SR
Queue Stats
4W - 8L
1,547 Elo+
Solo
Team Averages
Level 112
1,651 SR
1,509 Elo+

VS

Team Averages
Level 74
1,544 SR
1,570 Elo+
Artemis
Artemis
Danum16
Artemis
Level 66
God Stats
1W - 0L
1,175 SR
Queue Stats
24W - 22L
1,550 Elo+
Party 1
Yemoja
Yemoja
EmperorDues
Yemoja
Level 29
God Stats
2W - 0L
1,857 SR
Queue Stats
43W - 29L
1,631 Elo+
Solo
Olorun
Olorun
Maunoriestrada
Olorun
Level 126
God Stats
1W - 0L
1,600 SR
Queue Stats
29W - 26L
1,530 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 1
6,573
730
9,850
8,583
2,972
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Khepri
8
0 / 5 / 3
6,073
675
2,484
10,429
6,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

9
1 / 3 / 2
6,009
668
4,434
5,507
1,952
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Danum16
Artemis
10
2 / 2 / 8
6,906
767
7,209
7,007
2,517
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Yemoja
10
3 / 1 / 7
7,717
857
4,561
9,555
5,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
6 / 0 / 5
8,221
913
9,817
7,520
3,230
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
31
3
Kills
11
11
Deaths
3
6
Assists
20
Player
Kills
Deaths
Assists
KDA
L
2
3
1
0.83
W
Artemis
Danum16
Artemis
2
2
8
3
W
Yemoja
3
1
7
6.5
L
Khepri
0
5
3
0.3
W
6
0
5
8.5
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,768
Damage
21,587
24,519
Taken
24,082
11,135
Mitigated
11,290
3,000
Healing
11,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,850
4,070
0
1,350
8,583
2,972
0
4,627
3,912
0
30,518
W
Artemis
Danum16
Artemis
7,209
3,781
0
718
7,007
2,517
1,186
1,992
5,015
0
22,209
W
Yemoja
4,561
933
1,967
3,180
9,555
5,543
182
1,660
7,895
11,005
0
L
Khepri
2,484
156
114
1,536
10,429
6,211
0
6,168
4,141
7,539
0
W
9,817
5,552
1,689
3,617
7,520
3,230
1,485
3,266
4,254
38,781
2,805
L
4,434
105
0
0
5,507
1,952
0
2,356
3,151
16,058
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,655
Gold Earned
22,844
76
Minions Killed
116
0
Camps Cleared
0
481,509
Distance Traveled
477,093
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,573
730
46
5
0
151,528
3
W
Artemis
6,906
767
27
3
0
163,402
0
W
Yemoja
7,717
857
8
1
0
147,561
3
L
Khepri
6,073
675
13
1
0
169,050
1
W
Olorun
8,221
913
81
9
0
166,130
3
L
Nox
6,009
668
17
2
0
160,931
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role