Player Matchup

Freya
Freya
GS-Fearful
Freya
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
16W - 8L
1,472 Elo+
Solo
Fenrir
Fenrir
Requirе
Fenrir
Level 86
God Stats
13W - 13L
1,786 SR
Queue Stats
250W - 253L
1,530 Elo+
Party 1
Neith
Neith
araeee
Neith
Level 15
God Stats
19W - 25L
1,535 SR
Queue Stats
167W - 190L
1,595 Elo+
Party 1
Sun Wukong
Sun Wukong
cameronisachad
Sun Wukong
Level 19
God Stats
1W - 2L
1,500 SR
Queue Stats
156W - 143L
1,556 Elo+
Party 1
Ymir
Ymir
michaelxhm
Ymir
Level 26
God Stats
3W - 3L
1,379 SR
Queue Stats
108W - 109L
1,442 Elo+
Solo
Team Averages
Level 35
1,540 SR
1,519 Elo+

VS

Team Averages
Level 34
1,582 SR
1,567 Elo+
Artemis
Artemis
 
Artemis
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Adoptedboy
Tsukuyomi
Level 26
God Stats
10W - 4L
1,724 SR
Queue Stats
82W - 55L
1,559 Elo+
Party 3
Nemesis
Nemesis
KindBunny631145
Nemesis
Level 99
God Stats
6W - 1L
1,577 SR
Queue Stats
17W - 11L
1,662 Elo+
Party 2
Athena
Athena
LoonKong
Athena
Level 9
God Stats
1W - 2L
1,500 SR
Queue Stats
95W - 71L
1,714 Elo+
Party 2
Nu Wa
Nu Wa
Selene1794
Nu Wa
Level 18
God Stats
6W - 5L
1,608 SR
Queue Stats
15W - 24L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
11
0 / 5 / 4
6,238
446
5,013
9,801
3,218
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fenrir
Requirе
Fenrir
11
4 / 5 / 1
7,148
511
9,095
14,517
4,644
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Neith
araeee
Neith
10
1 / 4 / 6
6,373
455
2,864
8,775
2,036
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sun Wukong
cameronisachad
Sun Wukong
10
2 / 2 / 0
6,442
460
3,042
9,118
3,385
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

10
1 / 4 / 3
7,021
502
3,669
12,347
7,335
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
13
5 / 3 / 3
7,912
565
8,051
7,387
2,531
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tsukuyomi
Adoptedboy
Tsukuyomi
12
2 / 3 / 8
7,470
534
8,102
10,615
4,117
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

13
2 / 0 / 2
7,689
549
6,416
7,303
5,311
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Athena
LoonKong
Athena
13
7 / 0 / 6
8,689
621
8,058
12,454
12,649
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nu Wa
13
4 / 2 / 5
7,754
554
8,231
8,282
3,236
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
44
8
Kills
20
20
Deaths
8
14
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
5
3
3
2.17
W
Tsukuyomi
Adoptedboy
Tsukuyomi
2
3
8
2
L
Freya
0
5
4
0.4
W
2
0
2
3
W
Athena
LoonKong
Athena
7
0
6
10
L
Fenrir
Requirе
Fenrir
4
5
1
0.9
W
Nu Wa
4
2
5
3.25
L
Neith
araeee
Neith
1
4
6
1
L
Sun Wukong
cameronisachad
Sun Wukong
2
2
0
1
L
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,683
Damage
38,858
54,558
Taken
46,041
20,618
Mitigated
27,844
14,871
Healing
14,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
8,051
4,180
0
3,071
7,387
2,531
791
1,753
5,634
0
43,220
W
Tsukuyomi
Adoptedboy
Tsukuyomi
8,102
2,318
0
2,992
10,615
4,117
0
834
9,781
0
38,006
L
Freya
5,013
1,590
0
2,079
9,801
3,218
231
5,181
4,572
37,320
0
W
6,416
1,127
0
2,637
7,303
5,311
1,073
363
6,940
0
36,025
W
Athena
LoonKong
Athena
8,058
2,239
0
3,383
12,454
12,649
726
4,666
7,788
27,931
0
L
Fenrir
Requirе
Fenrir
9,095
2,437
210
4,867
14,517
4,644
0
3,749
10,645
0
42,332
W
Nu Wa
8,231
2,816
658
2,166
8,282
3,236
1,221
1,237
7,045
40,853
0
L
Neith
araeee
Neith
2,864
1,124
0
2,538
8,775
2,036
25
2,272
6,503
0
23,433
L
Sun Wukong
cameronisachad
Sun Wukong
3,042
149
214
2,848
9,118
3,385
0
1,386
7,245
0
22,616
L
3,669
597
0
2,115
12,347
7,335
0
3,890
8,367
21,119
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,222
Gold Earned
39,514
250
Minions Killed
311
0
Camps Cleared
0
1,230,370
Distance Traveled
1,273,590
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
7,912
565
70
5
0
228,254
4
W
Tsukuyomi
7,470
534
70
5
0
263,524
1
L
Freya
6,238
446
72
5
0
239,648
2
W
Nemesis
7,689
549
61
4
0
255,347
4
W
Athena
8,689
621
48
3
0
285,564
1
L
Fenrir
7,148
511
60
4
0
257,627
0
W
Nu Wa
7,754
554
62
4
0
240,901
2
L
Neith
6,373
455
44
3
0
236,852
1
L
Sun Wukong
6,442
460
44
3
0
242,584
0
L
Ymir
7,021
502
30
2
0
253,659
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role