Player Matchup

Cerberus
Cerberus
BloodOfHeron
Cerberus
Level 27
God Stats
1W - 0L
1,463 SR
Queue Stats
1W - 1L
1,145 Elo+
Solo
Neith
Neith
CrystalCanagan
Neith
Level 15
God Stats
1W - 1L
1,143 SR
Queue Stats
5W - 8L
1,144 Elo+
Solo
Loki
Loki
Reiinty
Loki
Level 16
God Stats
2W - 3L
1,389 SR
Queue Stats
14W - 18L
1,297 Elo+
Party 1
Bellona
Bellona
Tridentbound
Bellona
Level 28
God Stats
7W - 5L
1,490 SR
Queue Stats
101W - 156L
1,387 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
knouse
Morgan Le Fay
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,162 Elo+
Party 1
Team Averages
Level 20
1,397 SR
1,227 Elo+

VS

Team Averages
Level 19
1,485 SR
1,295 Elo+
Kukulkan
Kukulkan
ASYEZ-TOROMBOLO
Kukulkan
Level 29
God Stats
13W - 14L
1,643 SR
Queue Stats
132W - 137L
1,310 Elo+
Solo
Olorun
Olorun
Heateration
Olorun
Level 17
God Stats
3W - 4L
1,321 SR
Queue Stats
97W - 92L
1,437 Elo+
Solo
Athena
Athena
Madsenthechamp12
Athena
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 7L
1,216 Elo+
Party 2
Thor
Thor
Sebastian1gm
Thor
Level 29
God Stats
0W - 6L
1,318 SR
Queue Stats
96W - 115L
1,320 Elo+
Solo
Neith
Neith
lukas-k-2407
Neith
Level 17
God Stats
11W - 10L
1,642 SR
Queue Stats
48W - 101L
1,195 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BloodOfHeron
Cerberus
14
10 / 0 / 8
9,850
616
10,590
8,697
4,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
1 / 7 / 3
6,587
412
1,659
9,063
4,373
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Short Bow

Short Bow

+15%
Attack Speed

Loki
Reiinty
Loki
11
5 / 5 / 4
7,128
446
4,438
8,268
2,919
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bellona
Tridentbound
Bellona
13
7 / 1 / 5
8,583
536
7,714
10,463
6,931
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Morgan Le Fay
knouse
Morgan Le Fay
11
3 / 2 / 6
6,900
431
8,152
8,058
3,027
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
11
3 / 7 / 3
7,430
464
9,054
9,326
2,416
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Olorun
11
3 / 5 / 3
7,150
447
11,634
13,113
3,696
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

6
0 / 7 / 4
5,836
365
803
10,195
5,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
6 / 3 / 5
7,625
477
6,028
8,597
3,455
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
1 / 5 / 1
5,558
347
1,102
5,746
1,339
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
29
26
Kills
13
15
Deaths
27
26
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
3
7
3
0.64
W
Cerberus
BloodOfHeron
Cerberus
10
0
8
14
W
1
7
3
0.36
L
Olorun
3
5
3
0.9
L
0
7
4
0.29
W
Loki
Reiinty
Loki
5
5
4
1.4
L
6
3
5
2.83
W
Bellona
Tridentbound
Bellona
7
1
5
9.5
W
Morgan Le Fay
knouse
Morgan Le Fay
3
2
6
3
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,553
Damage
28,621
44,549
Taken
46,977
22,111
Mitigated
16,083
10,440
Healing
7,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
9,054
945
0
46
9,326
2,416
0
4,636
4,690
35,493
0
W
Cerberus
BloodOfHeron
Cerberus
10,590
658
0
4,058
8,697
4,861
490
4,125
4,572
40,105
0
W
1,659
564
0
456
9,063
4,373
161
3,353
5,710
0
24,713
L
Olorun
11,634
3,919
112
4,562
13,113
3,696
1,508
6,020
7,093
44,506
0
L
803
391
0
234
10,195
5,177
254
3,221
6,974
5,854
0
W
Loki
Reiinty
Loki
4,438
1,058
0
646
8,268
2,919
75
5,117
3,151
0
18,791
L
6,028
1,670
0
2,453
8,597
3,455
0
4,393
4,204
0
29,868
W
Bellona
Tridentbound
Bellona
7,714
1,475
0
3,181
10,463
6,931
2,205
4,297
6,166
7,373
28,652
W
Morgan Le Fay
knouse
Morgan Le Fay
8,152
1,287
0
2,099
8,058
3,027
647
5,007
3,051
29,877
0
L
1,102
441
0
255
5,746
1,339
325
2,438
3,228
0
9,616

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,048
Gold Earned
33,599
241
Minions Killed
207
0
Camps Cleared
0
1,462,128
Distance Traveled
1,190,323
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
7,430
464
65
4
0
250,914
0
W
Cerberus
9,850
616
66
4
0
294,309
0
W
Neith
6,587
412
44
3
0
238,276
0
L
Olorun
7,150
447
65
4
0
245,832
0
L
Athena
5,836
365
15
1
0
221,640
0
W
Loki
7,128
446
24
2
0
314,148
1
L
Thor
7,625
477
39
2
0
288,062
0
W
Bellona
8,583
536
69
4
0
330,092
0
W
Morgan Le Fay
6,900
431
38
2
0
285,303
0
L
Neith
5,558
347
23
1
0
183,875
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role