Player Matchup

Sol
Sol
AlmightySosa03
Sol
Level 109
God Stats
12W - 10L
1,664 SR
Queue Stats
101W - 104L
1,487 Elo+
Party 1
Vamana
Vamana
Kafetão
Vamana
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,679 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Tuneca
Tsukuyomi
Level 144
God Stats
10W - 14L
1,432 SR
Queue Stats
254W - 269L
1,508 Elo+
Party 3
Agni
Agni
evairjr infinit
Agni
Level 160
God Stats
0W - 2L
1,386 SR
Queue Stats
161W - 178L
1,517 Elo+
Party 3
Odin
Odin
lovinho17
Odin
Level 34
God Stats
29W - 26L
1,692 SR
Queue Stats
59W - 70L
1,484 Elo+
Party 1
Team Averages
Level 90
1,535 SR
1,535 Elo+

VS

Team Averages
Level 103
1,592 SR
1,535 Elo+
Thor
Thor
DankDerith
Thor
Level 157
God Stats
4W - 8L
1,821 SR
Queue Stats
450W - 379L
1,618 Elo+
Party 2
Kuzenbo
Kuzenbo
Sparky330
Kuzenbo
Level 106
God Stats
7W - 5L
1,617 SR
Queue Stats
174W - 133L
1,539 Elo+
Party 2
Danzaburou
Danzaburou
Thejcbman
Danzaburou
Level 48
God Stats
1W - 1L
1,290 SR
Queue Stats
3W - 2L
1,488 Elo+
Party 2
Sol
Sol
blahblahblah313
Sol
Level 157
God Stats
42W - 30L
1,730 SR
Queue Stats
865W - 791L
1,574 Elo+
Party 2
King Arthur
King Arthur
ursa5606
King Arthur
Level 48
God Stats
5W - 5L
1,501 SR
Queue Stats
144W - 151L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 7 / 9
10,318
469
16,268
13,795
4,644
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Vamana
Kafetão
Vamana
15
4 / 6 / 3
10,317
469
11,500
21,147
21,526
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tsukuyomi
Tuneca
Tsukuyomi
17
4 / 7 / 3
10,785
490
10,459
17,325
5,876
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

18
3 / 9 / 3
11,414
519
13,053
15,975
5,441
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Odin
14
5 / 7 / 8
9,319
424
9,399
19,294
16,781
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
24 / 1 / 8
15,119
687
25,558
18,603
8,843
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kuzenbo
Sparky330
Kuzenbo
16
1 / 4 / 18
11,135
506
5,501
19,055
28,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Danzaburou
Thejcbman
Danzaburou
14
1 / 7 / 4
10,217
464
3,435
13,649
4,444
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

19
7 / 2 / 15
12,496
568
22,110
19,758
7,800
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
ursa5606
King Arthur
18
3 / 5 / 9
12,062
548
6,613
22,555
18,360
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
90
19
Kills
36
36
Deaths
19
26
Assists
54
Player
Kills
Deaths
Assists
KDA
L
3
7
9
1.07
W
24
1
8
28
L
Vamana
Kafetão
Vamana
4
6
3
0.92
W
Kuzenbo
Sparky330
Kuzenbo
1
4
18
2.5
W
Danzaburou
Thejcbman
Danzaburou
1
7
4
0.43
L
Tsukuyomi
Tuneca
Tsukuyomi
4
7
3
0.79
W
7
2
15
7.25
L
3
9
3
0.5
L
Odin
5
7
8
1.29
W
King Arthur
ursa5606
King Arthur
3
5
9
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,679
Damage
63,217
87,536
Taken
93,620
54,268
Mitigated
67,957
18,965
Healing
29,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,268
4,284
0
2,772
13,795
4,644
851
4,933
8,750
72,983
0
W
25,558
7,740
0
5,725
18,603
8,843
0
3,511
15,068
0
110,042
L
Vamana
Kafetão
Vamana
11,500
4,096
0
5,781
21,147
21,526
303
5,233
15,688
0
57,418
W
Kuzenbo
Sparky330
Kuzenbo
5,501
2,052
0
2,453
19,055
28,510
34
9,040
9,565
19,717
0
W
Danzaburou
Thejcbman
Danzaburou
3,435
979
0
2,034
13,649
4,444
748
8,932
4,301
0
45,168
L
Tsukuyomi
Tuneca
Tsukuyomi
10,459
2,700
0
4,994
17,325
5,876
0
4,283
12,820
0
80,052
W
22,110
6,763
0
13,299
19,758
7,800
802
7,544
12,076
102,641
0
L
13,053
261
0
3,370
15,975
5,441
0
3,403
12,360
85,928
0
L
Odin
9,399
1,573
0
2,048
19,294
16,781
121
8,948
9,834
0
29,576
W
King Arthur
ursa5606
King Arthur
6,613
1,217
0
6,376
22,555
18,360
82
3,436
19,053
159
67,717

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,153
Gold Earned
61,029
513
Minions Killed
518
0
Camps Cleared
0
2,016,271
Distance Traveled
2,126,861
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,318
469
106
5
0
385,364
0
W
Thor
15,119
687
135
6
0
470,140
2
L
Vamana
10,317
469
97
4
0
400,541
4
W
Kuzenbo
11,135
506
16
1
0
445,540
3
W
Danzaburou
10,217
464
85
4
0
382,216
0
L
Tsukuyomi
10,785
490
128
6
0
441,697
1
W
Sol
12,496
568
143
7
0
426,485
6
L
Agni
11,414
519
147
7
0
384,821
6
L
Odin
9,319
424
35
2
0
403,848
2
W
King Arthur
12,062
548
139
6
0
402,480
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role