Player Matchup

Morgan Le Fay
Morgan Le Fay
Crosmisis
Morgan Le Fay
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 11L
1,725 Elo+
Party 1
Odin
Odin
DarckLoky
Odin
Level 5
God Stats
0W - 4L
1,500 SR
Queue Stats
5W - 8L
1,500 Elo+
Solo
Anhur
Anhur
Jmcz
Anhur
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,685 Elo+
Solo
Pele
Pele
bowser153
Pele
Level 37
God Stats
3W - 3L
1,548 SR
Queue Stats
86W - 78L
1,570 Elo+
Party 1
Ymir
Ymir
happyrogue97
Ymir
Level 28
God Stats
28W - 29L
1,562 SR
Queue Stats
68W - 67L
1,577 Elo+
Party 1
Team Averages
Level 20
1,522 SR
1,612 Elo+

VS

Team Averages
Level 25
1,570 SR
1,494 Elo+
Amaterasu
Amaterasu
SurpriseSubtext
Amaterasu
Level 29
God Stats
4W - 2L
1,864 SR
Queue Stats
83W - 93L
1,529 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
TheTrojanTurtle
Ah Muzen Cab
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
150W - 108L
1,667 Elo+
Party 2
Cthulhu
Cthulhu
WeyTuYung1
Cthulhu
Level 3
God Stats
2W - 2L
1,500 SR
Queue Stats
8W - 10L
1,211 Elo+
Party 2
Ymir
Ymir
lukos17
Ymir
Level 29
God Stats
3W - 3L
1,454 SR
Queue Stats
231W - 260L
1,438 Elo+
Solo
Scylla
Scylla
nativelocket
Scylla
Level 33
God Stats
9W - 13L
1,529 SR
Queue Stats
112W - 105L
1,626 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Crosmisis
Morgan Le Fay
11
1 / 8 / 1
7,948
361
9,269
12,750
3,597
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Odin
14
1 / 7 / 2
8,322
378
3,455
17,453
12,359
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anhur
Jmcz
Anhur
11
0 / 13 / 1
7,357
334
2,441
15,108
3,525
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Pele
19
4 / 7 / 1
11,625
528
12,049
19,335
11,762
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
3 / 8 / 1
10,184
463
7,061
22,042
22,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
SurpriseSubtext
Amaterasu
20
7 / 3 / 5
13,529
615
9,550
16,001
10,801
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ah Muzen Cab
TheTrojanTurtle
Ah Muzen Cab
20
18 / 2 / 11
14,696
668
23,622
18,445
8,297
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
WeyTuYung1
Cthulhu
18
6 / 2 / 8
12,273
558
9,776
18,902
21,932
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ymir
lukos17
Ymir
16
2 / 1 / 15
12,478
567
5,351
15,993
17,036
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Scylla
20
10 / 1 / 12
13,456
612
20,297
13,451
6,994
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
94
9
Kills
43
43
Deaths
9
6
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
Crosmisis
Morgan Le Fay
1
8
1
0.19
L
Odin
1
7
2
0.29
L
Anhur
Jmcz
Anhur
0
13
1
0.04
W
Amaterasu
SurpriseSubtext
Amaterasu
7
3
5
3.17
W
Ah Muzen Cab
TheTrojanTurtle
Ah Muzen Cab
18
2
11
11.75
W
Cthulhu
WeyTuYung1
Cthulhu
6
2
8
5
L
Pele
4
7
1
0.64
L
3
8
1
0.44
W
Ymir
lukos17
Ymir
2
1
15
9.5
W
Scylla
10
1
12
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,275
Damage
68,596
86,688
Taken
82,792
53,848
Mitigated
65,060
11,364
Healing
26,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
Crosmisis
Morgan Le Fay
9,269
1,084
0
814
12,750
3,597
0
4,462
8,288
30,687
0
L
Odin
3,455
1,206
0
4,032
17,453
12,359
0
9,801
6,438
0
24,155
L
Anhur
Jmcz
Anhur
2,441
1,156
0
0
15,108
3,525
0
3,971
11,086
0
26,361
W
Amaterasu
SurpriseSubtext
Amaterasu
9,550
5,250
0
4,048
16,001
10,801
352
430
15,531
0
116,192
W
Ah Muzen Cab
TheTrojanTurtle
Ah Muzen Cab
23,622
13,021
0
9,246
18,445
8,297
7,746
5,652
12,663
0
130,347
W
Cthulhu
WeyTuYung1
Cthulhu
9,776
989
142
5,697
18,902
21,932
214
1,191
17,711
50,364
0
L
Pele
12,049
4,192
0
4,252
19,335
11,762
0
7,033
12,218
0
100,147
L
7,061
1,137
0
2,266
22,042
22,605
0
9,269
12,722
32,797
0
W
Ymir
lukos17
Ymir
5,351
1,077
0
1,915
15,993
17,036
463
3,419
12,423
29,324
0
W
Scylla
20,297
2,139
257
5,565
13,451
6,994
2,141
4,894
8,085
105,734
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,436
Gold Earned
66,432
384
Minions Killed
630
0
Camps Cleared
0
1,629,716
Distance Traveled
2,047,942
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
7,948
361
59
3
0
286,057
0
L
Odin
8,322
378
48
2
0
347,734
2
L
Anhur
7,357
334
48
2
0
312,138
1
W
Amaterasu
13,529
615
156
7
0
451,154
5
W
Ah Muzen Cab
14,696
668
183
8
0
381,792
1
W
Cthulhu
12,273
558
102
5
0
402,985
3
L
Pele
11,625
528
167
8
0
370,496
1
L
Ymir
10,184
463
62
3
0
313,291
4
W
Ymir
12,478
567
42
2
0
392,813
1
W
Scylla
13,456
612
147
7
0
419,198
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role