Player Matchup

Set
Set
 
Set
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
Davehasnohair
Freya
Level 28
God Stats
3W - 6L
1,511 SR
Queue Stats
62W - 87L
1,330 Elo+
Solo
Jing Wei
Jing Wei
Eratoss
Jing Wei
Level 29
God Stats
0W - 1L
1,620 SR
Queue Stats
12W - 10L
1,247 Elo+
Party 2
Terra
Terra
IcebergLettuc3
Terra
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
141W - 120L
1,536 Elo+
Solo
Horus
Horus
LibraScales
Horus
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 20L
1,339 Elo+
Party 2
Team Averages
Level 27
1,526 SR
1,390 Elo+

VS

Team Averages
Level 21
1,543 SR
1,529 Elo+
Merlin
Merlin
 
Merlin
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chernobog
Chernobog
 
Chernobog
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
RockYayo
Da Ji
Level 29
God Stats
9W - 2L
1,537 SR
Queue Stats
28W - 24L
1,490 Elo+
Party 1
Ganesha
Ganesha
kan030
Ganesha
Level 15
God Stats
3W - 0L
1,568 SR
Queue Stats
55W - 45L
1,520 Elo+
Party 1
Baron Samedi
Baron Samedi
ok199
Baron Samedi
Level 12
God Stats
3W - 1L
1,611 SR
Queue Stats
11W - 6L
1,636 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
10
4 / 5 / 3
7,132
509
5,061
8,413
3,655
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

12
2 / 2 / 1
6,892
492
3,723
6,465
2,192
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Jing Wei
Eratoss
Jing Wei
10
0 / 8 / 0
6,059
433
4,527
10,564
2,499
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

10
1 / 3 / 5
6,807
486
5,176
12,747
6,070
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

9
3 / 6 / 1
5,988
428
3,265
8,229
5,224
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
9 / 2 / 1
9,422
673
9,310
8,924
3,295
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chernobog
 
Chernobog
13
5 / 2 / 8
7,784
556
8,373
11,805
3,846
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Da Ji
RockYayo
Da Ji
13
5 / 3 / 3
8,340
596
4,046
9,750
3,208
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ganesha
kan030
Ganesha
14
2 / 0 / 6
8,386
599
5,533
6,885
3,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Baron Samedi
ok199
Baron Samedi
12
3 / 3 / 8
7,554
540
8,275
7,941
3,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
50
10
Kills
24
24
Deaths
10
10
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
4
5
3
1.1
W
Merlin
 
Merlin
9
2
1
4.75
W
Chernobog
 
Chernobog
5
2
8
4.5
L
2
2
1
1.25
L
Jing Wei
Eratoss
Jing Wei
0
8
0
0
L
1
3
5
1.17
L
3
6
1
0.58
W
Da Ji
RockYayo
Da Ji
5
3
3
2.17
W
Ganesha
kan030
Ganesha
2
0
6
5
W
Baron Samedi
ok199
Baron Samedi
3
3
8
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,752
Damage
35,537
46,418
Taken
45,305
19,640
Mitigated
17,825
6,852
Healing
19,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
5,061
2,142
0
1,991
8,413
3,655
0
4,287
4,126
0
28,841
W
Merlin
 
Merlin
9,310
389
0
1,811
8,924
3,295
1,152
2,617
6,179
54,278
0
W
Chernobog
 
Chernobog
8,373
6,618
0
5,968
11,805
3,846
3,279
2,960
8,734
0
37,998
L
3,723
1,633
0
2,071
6,465
2,192
0
3,004
3,461
28,851
0
L
Jing Wei
Eratoss
Jing Wei
4,527
2,940
0
0
10,564
2,499
0
7,280
3,284
0
28,475
L
5,176
672
468
1,475
12,747
6,070
0
5,767
6,980
17,584
0
L
3,265
1,450
182
665
8,229
5,224
0
2,780
5,449
0
15,417
W
Da Ji
RockYayo
Da Ji
4,046
911
0
4,618
9,750
3,208
0
287
9,463
0
45,947
W
Ganesha
kan030
Ganesha
5,533
644
0
3,395
6,885
3,819
942
0
6,885
39,825
0
W
Baron Samedi
ok199
Baron Samedi
8,275
1,527
950
3,115
7,941
3,657
885
2,971
4,907
36,928
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,878
Gold Earned
41,486
221
Minions Killed
399
0
Camps Cleared
0
1,124,259
Distance Traveled
1,291,830
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
7,132
509
44
3
0
206,729
0
W
Merlin
9,422
673
106
8
0
280,862
1
W
Chernobog
7,784
556
71
5
0
226,622
0
L
Freya
6,892
492
56
4
0
163,661
0
L
Jing Wei
6,059
433
61
4
0
242,281
1
L
Terra
6,807
486
29
2
0
278,646
6
L
Horus
5,988
428
31
2
0
232,942
1
W
Da Ji
8,340
596
98
7
0
286,959
3
W
Ganesha
8,386
599
65
5
0
257,075
0
W
Baron Samedi
7,554
540
59
4
0
240,312
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role