Player Matchup

Zeus
Zeus
 
Zeus
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Gambino 954190
Achilles
Level 129
God Stats
4W - 2L
1,509 SR
Queue Stats
7W - 9L
1,487 Elo+
Solo
Ah Puch
Ah Puch
KaraedroX
Ah Puch
Level 148
God Stats
70W - 63L
1,575 SR
Queue Stats
124W - 115L
1,509 Elo+
Solo
Ne Zha
Ne Zha
Pennywisse4474
Ne Zha
Level 107
God Stats
9W - 8L
1,495 SR
Queue Stats
28W - 27L
1,436 Elo+
Solo
Artemis
Artemis
couz3ni
Artemis
Level 47
God Stats
1W - 0L
1,281 SR
Queue Stats
88W - 125L
1,339 Elo+
Solo
Team Averages
Level 99
1,472 SR
1,454 Elo+

VS

Team Averages
Level 97
1,469 SR
1,521 Elo+
Cupid
Cupid
Dragon丶King
Cupid
Level 74
God Stats
0W - 3L
1,157 SR
Queue Stats
246W - 222L
1,542 Elo+
Solo
Thor
Thor
LordNidus12
Thor
Level 95
God Stats
41W - 37L
1,596 SR
Queue Stats
517W - 425L
1,591 Elo+
Solo
Kumbhakarna
Kumbhakarna
SnipersUp
Kumbhakarna
Level 153
God Stats
30W - 30L
1,545 SR
Queue Stats
839W - 734L
1,606 Elo+
Solo
Ah Puch
Ah Puch
Suikashin
Ah Puch
Level 129
God Stats
11W - 4L
1,611 SR
Queue Stats
20W - 19L
1,466 Elo+
Solo
Baron Samedi
Baron Samedi
Yun-Jin405
Baron Samedi
Level 33
God Stats
21W - 34L
1,435 SR
Queue Stats
183W - 274L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
16
3 / 1 / 8
9,707
971
18,478
2,998
903
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Achilles
16
5 / 0 / 6
10,095
1,010
8,975
7,412
7,522
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Puch
KaraedroX
Ah Puch
17
7 / 0 / 6
11,298
1,130
17,851
4,265
1,482
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
2 / 4 / 7
9,291
929
9,306
11,991
5,745
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

Artemis
couz3ni
Artemis
15
0 / 5 / 4
8,246
825
4,056
7,102
2,303
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

253

VS

Team 2 Tickets

177

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 0 / 2
9,989
999
6,435
11,673
3,309
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
3 / 6 / 5
9,260
926
10,573
10,111
6,352
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kumbhakarna
SnipersUp
Kumbhakarna
16
2 / 1 / 5
10,122
1,012
5,085
17,779
17,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ah Puch
Suikashin
Ah Puch
15
1 / 6 / 3
9,223
922
4,796
10,876
3,467
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Baron Samedi
Yun-Jin405
Baron Samedi
15
0 / 4 / 4
8,819
882
3,482
11,819
4,083
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
29
17
Kills
10
10
Deaths
17
31
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
3
1
8
7
L
4
0
2
5
W
Achilles
5
0
6
8
W
Ah Puch
KaraedroX
Ah Puch
7
0
6
10
L
3
6
5
0.92
W
2
4
7
1.38
L
Kumbhakarna
SnipersUp
Kumbhakarna
2
1
5
4.5
L
Ah Puch
Suikashin
Ah Puch
1
6
3
0.42
L
Baron Samedi
Yun-Jin405
Baron Samedi
0
4
4
0.5
W
Artemis
couz3ni
Artemis
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,666
Damage
30,371
33,768
Taken
62,258
17,955
Mitigated
35,099
3,961
Healing
6,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
18,478
768
0
0
2,998
903
0
633
2,365
37,161
0
L
6,435
3,742
816
1,522
11,673
3,309
0
6,421
5,119
0
24,082
W
Achilles
8,975
1,913
140
1,121
7,412
7,522
0
2,983
4,429
0
15,695
W
Ah Puch
KaraedroX
Ah Puch
17,851
254
0
1,105
4,265
1,482
0
1,698
2,567
47,047
0
L
10,573
1,613
0
73
10,111
6,352
0
5,417
4,460
0
18,006
W
9,306
1,421
0
1,536
11,991
5,745
0
6,121
5,870
0
26,037
L
Kumbhakarna
SnipersUp
Kumbhakarna
5,085
1,140
0
938
17,779
17,888
0
10,850
6,459
22,127
0
L
Ah Puch
Suikashin
Ah Puch
4,796
169
0
1,278
10,876
3,467
0
5,029
5,695
29,136
0
L
Baron Samedi
Yun-Jin405
Baron Samedi
3,482
274
907
805
11,819
4,083
0
7,419
4,196
18,235
0
W
Artemis
couz3ni
Artemis
4,056
1,440
28
31
7,102
2,303
0
1,928
5,174
0
8,809

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,637
Gold Earned
47,413
201
Minions Killed
188
3
Camps Cleared
12
950,118
Distance Traveled
921,973
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
9,707
971
50
5
0
185,286
0
L
Cupid
9,989
999
50
5
8
189,996
2
W
Achilles
10,095
1,010
12
1
1
227,505
0
W
Ah Puch
11,298
1,130
94
9
0
211,584
0
L
Thor
9,260
926
14
1
3
171,233
1
W
Ne Zha
9,291
929
25
3
2
193,196
3
L
Kumbhakarna
10,122
1,012
32
3
1
219,654
4
L
Ah Puch
9,223
922
54
5
0
158,909
0
L
Baron Samedi
8,819
882
38
4
0
182,181
0
W
Artemis
8,246
825
20
2
0
132,547
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role