Player Matchup

Neith
Neith
 
Neith
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
GeZeTa
Ao Kuang
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 18L
1,583 Elo+
Solo
Ymir
Ymir
Hexushka
Ymir
Level 15
God Stats
1W - 2L
1,413 SR
Queue Stats
52W - 66L
1,225 Elo+
Solo
Bellona
Bellona
Papawolf69
Bellona
Level 26
God Stats
0W - 3L
1,500 SR
Queue Stats
51W - 36L
1,498 Elo+
Solo
Vamana
Vamana
ratatoxia
Vamana
Level 8
God Stats
2W - 4L
1,368 SR
Queue Stats
7W - 14L
1,324 Elo+
Solo
Team Averages
Level 20
1,456 SR
1,426 Elo+

VS

Team Averages
Level 25
1,668 SR
1,565 Elo+
Ah Puch
Ah Puch
DerJuJuking
Ah Puch
Level 26
God Stats
44W - 17L
1,712 SR
Queue Stats
119W - 90L
1,538 Elo+
Party 1
Ares
Ares
Pointpointpoint
Ares
Level 17
God Stats
29W - 9L
1,791 SR
Queue Stats
39W - 15L
1,731 Elo+
Party 1
Gilgamesh
Gilgamesh
Superkarna
Gilgamesh
Level 31
God Stats
12W - 5L
1,602 SR
Queue Stats
124W - 98L
1,544 Elo+
Party 1
Baron Samedi
Baron Samedi
bekino04
Baron Samedi
Level 26
God Stats
4W - 0L
1,781 SR
Queue Stats
38W - 31L
1,540 Elo+
Solo
He Bo
He Bo
quarterby
He Bo
Level 27
God Stats
20W - 15L
1,453 SR
Queue Stats
83W - 83L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
17
2 / 4 / 6
10,665
1,067
13,812
8,415
3,292
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ao Kuang
GeZeTa
Ao Kuang
16
3 / 8 / 5
10,219
1,022
13,213
19,342
7,106
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ymir
17
2 / 10 / 5
10,293
1,029
5,925
17,883
7,314
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bellona
Papawolf69
Bellona
16
3 / 10 / 4
10,263
1,026
13,488
16,728
9,541
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Vamana
ratatoxia
Vamana
15
1 / 6 / 5
9,176
918
4,433
11,556
7,516
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Team 1 Tickets

83

VS

Team 2 Tickets

254

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
DerJuJuking
Ah Puch
18
14 / 3 / 20
12,217
1,222
17,826
10,532
5,114
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
4 / 1 / 29
11,808
1,181
7,996
10,767
14,525
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gilgamesh
Superkarna
Gilgamesh
18
5 / 2 / 28
11,236
1,124
14,371
12,119
10,505
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Baron Samedi
bekino04
Baron Samedi
18
8 / 0 / 25
11,341
1,134
14,922
10,292
8,032
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

He Bo
quarterby
He Bo
17
7 / 5 / 23
10,782
1,078
9,292
9,560
4,101
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
163
11
Kills
38
38
Deaths
11
25
Assists
125
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
2
4
6
1.25
W
Ah Puch
DerJuJuking
Ah Puch
14
3
20
8
L
Ao Kuang
GeZeTa
Ao Kuang
3
8
5
0.69
L
Ymir
2
10
5
0.45
L
Bellona
Papawolf69
Bellona
3
10
4
0.5
W
4
1
29
18.5
W
Gilgamesh
Superkarna
Gilgamesh
5
2
28
9.5
W
Baron Samedi
bekino04
Baron Samedi
8
0
25
20.5
W
He Bo
quarterby
He Bo
7
5
23
3.7
L
Vamana
ratatoxia
Vamana
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,871
Damage
64,407
73,924
Taken
53,270
34,769
Mitigated
42,277
6,513
Healing
11,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
13,812
6,626
0
2,085
8,415
3,292
0
7,299
1,116
0
36,457
W
Ah Puch
DerJuJuking
Ah Puch
17,826
1,727
0
2,281
10,532
5,114
0
2,550
7,856
41,028
0
L
Ao Kuang
GeZeTa
Ao Kuang
13,213
4,646
0
2,286
19,342
7,106
0
11,596
7,746
30,046
0
L
Ymir
5,925
711
0
174
17,883
7,314
0
12,452
5,431
31,946
0
L
Bellona
Papawolf69
Bellona
13,488
2,038
0
63
16,728
9,541
0
10,907
5,821
0
29,195
W
7,996
922
0
1,353
10,767
14,525
0
3,629
7,006
14,082
0
W
Gilgamesh
Superkarna
Gilgamesh
14,371
3,683
0
1,283
12,119
10,505
0
4,142
7,806
0
26,452
W
Baron Samedi
bekino04
Baron Samedi
14,922
1,810
2,891
2,970
10,292
8,032
0
5,058
5,151
30,303
0
W
He Bo
quarterby
He Bo
9,292
1,663
0
909
9,560
4,101
0
3,759
5,674
20,126
0
L
Vamana
ratatoxia
Vamana
4,433
1,747
0
1,905
11,556
7,516
0
7,782
3,774
0
12,737

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,616
Gold Earned
57,384
173
Minions Killed
175
8
Camps Cleared
4
835,998
Distance Traveled
888,366
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,665
1,067
60
6
2
186,864
1
W
Ah Puch
12,217
1,222
66
7
0
174,060
0
L
Ao Kuang
10,219
1,022
27
3
2
195,429
0
L
Ymir
10,293
1,029
60
6
2
158,314
0
L
Bellona
10,263
1,026
22
2
2
182,434
1
W
Ares
11,808
1,181
7
1
1
191,715
0
W
Gilgamesh
11,236
1,124
19
2
1
193,408
0
W
Baron Samedi
11,341
1,134
47
5
2
195,272
4
W
He Bo
10,782
1,078
36
4
0
133,911
1
L
Vamana
9,176
918
4
0
0
112,957
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role