Player Matchup

Thor
Thor
 
Thor
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
TMoneyCashJ
Cthulhu
Level 27
God Stats
9W - 10L
1,626 SR
Queue Stats
68W - 74L
1,488 Elo+
Party 1
Neith
Neith
itsjason21
Neith
Level 74
God Stats
7W - 16L
1,514 SR
Queue Stats
28W - 44L
1,443 Elo+
Party 1
Ra
Ra
macdaddy54
Ra
Level 96
God Stats
2W - 2L
1,535 SR
Queue Stats
60W - 50L
1,581 Elo+
Party 1
Tyr
Tyr
philanselmo234
Tyr
Level 41
God Stats
9W - 13L
1,428 SR
Queue Stats
113W - 121L
1,384 Elo+
Solo
Team Averages
Level 65
1,521 SR
1,479 Elo+

VS

Team Averages
Level 77
1,438 SR
1,525 Elo+
Izanami
Izanami
BigCountry512
Izanami
Level 24
God Stats
3W - 1L
1,672 SR
Queue Stats
11W - 7L
1,324 Elo+
Party 2
Achilles
Achilles
CornBeardTex
Achilles
Level 48
God Stats
0W - 1L
1,299 SR
Queue Stats
52W - 59L
1,431 Elo+
Solo
Merlin
Merlin
DaddyCrota
Merlin
Level 107
God Stats
3W - 7L
1,405 SR
Queue Stats
99W - 69L
1,574 Elo+
Party 2
Athena
Athena
DeathByKilling6
Athena
Level 123
God Stats
0W - 2L
1,499 SR
Queue Stats
117W - 96L
1,594 Elo+
Party 2
Kali
Kali
papaboom101
Kali
Level 83
God Stats
1W - 1L
1,313 SR
Queue Stats
15W - 6L
1,701 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
6
2 / 0 / 0
3,642
728
585
2,540
633
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
TMoneyCashJ
Cthulhu
5
0 / 0 / 0
3,356
671
212
1,066
584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Neith
5
0 / 0 / 0
3,128
626
541
1,101
214
Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
0 / 0 / 2
3,673
735
1,355
1,444
394
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

6
1 / 0 / 0
3,672
734
847
2,709
856
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
1
0 / 0 / 0
2,424
485
0
0
0
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Achilles
CornBeardTex
Achilles
6
0 / 1 / 0
3,273
655
994
2,457
2,005
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
DaddyCrota
Merlin
6
0 / 1 / 0
3,223
645
1,045
1,808
461
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

5
0 / 0 / 0
3,341
668
362
2,920
909
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

4
0 / 1 / 0
3,034
607
386
2,998
673
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
0
3
Kills
0
0
Deaths
3
2
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
2
0
0
2
L
Izanami
0
0
0
0
L
Achilles
CornBeardTex
Achilles
0
1
0
0
L
Merlin
DaddyCrota
Merlin
0
1
0
0
L
0
0
0
0
W
Cthulhu
TMoneyCashJ
Cthulhu
0
0
0
0
W
Neith
0
0
0
0
W
0
0
2
1
L
0
1
0
0
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,540
Damage
2,787
8,860
Taken
10,183
2,681
Mitigated
4,048
4,506
Healing
2,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
585
204
0
1,264
2,540
633
0
445
2,095
0
9,848
L
Izanami
0
0
0
0
0
0
0
0
0
0
0
L
Achilles
CornBeardTex
Achilles
994
128
0
846
2,457
2,005
0
0
2,457
0
8,859
L
Merlin
DaddyCrota
Merlin
1,045
42
0
754
1,808
461
0
809
953
14,835
0
L
362
238
0
630
2,920
909
0
212
2,708
9,339
0
W
Cthulhu
TMoneyCashJ
Cthulhu
212
28
65
547
1,066
584
75
104
962
7,932
0
W
Neith
541
282
0
766
1,101
214
377
80
1,021
0
14,376
W
1,355
176
137
546
1,444
394
220
778
666
17,716
0
L
386
319
0
761
2,998
673
0
438
2,498
0
10,340
W
847
113
0
1,181
2,709
856
0
0
2,709
0
9,299

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,471
Gold Earned
15,295
139
Minions Killed
98
0
Camps Cleared
0
457,406
Distance Traveled
365,535
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
3,642
728
36
7
0
96,814
0
L
Izanami
2,424
485
0
0
0
4,148
0
L
Achilles
3,273
655
20
4
0
80,597
0
L
Merlin
3,223
645
32
6
0
85,334
2
L
Athena
3,341
668
20
4
0
99,181
0
W
Cthulhu
3,356
671
16
3
0
90,500
2
W
Neith
3,128
626
32
6
0
84,076
2
W
Ra
3,673
735
32
6
0
91,914
1
L
Kali
3,034
607
26
5
0
96,275
0
W
Tyr
3,672
734
23
5
0
94,102
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role