Player Matchup

Thoth
Thoth
BaixoBaxista
Thoth
Level 60
God Stats
21W - 16L
1,647 SR
Queue Stats
596W - 586L
1,508 Elo+
Party 3
Medusa
Medusa
MarcelusOBiologo
Medusa
Level 4
God Stats
2W - 4L
1,879 SR
Queue Stats
12W - 15L
1,747 Elo+
Party 3
Pele
Pele
Rafa 8243
Pele
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,367 Elo+
Solo
Bellona
Bellona
Vinimaxmus
Bellona
Level 18
God Stats
2W - 3L
1,580 SR
Queue Stats
57W - 46L
1,562 Elo+
Solo
Cthulhu
Cthulhu
zDarkBull
Cthulhu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,394 Elo+
Solo
Team Averages
Level 18
1,621 SR
1,516 Elo+

VS

Team Averages
Level 46
1,505 SR
1,516 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
GGrixank
Loki
Level 145
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 2L
1,544 Elo+
Party 2
Gilgamesh
Gilgamesh
Jefurious
Gilgamesh
Level 10
God Stats
1W - 0L
1,589 SR
Queue Stats
4W - 1L
1,418 Elo+
Party 2
Medusa
Medusa
Krygus
Medusa
Level 29
God Stats
8W - 7L
1,466 SR
Queue Stats
100W - 78L
1,558 Elo+
Solo
Ymir
Ymir
StainingManx410
Ymir
Level 29
God Stats
7W - 8L
1,472 SR
Queue Stats
283W - 255L
1,561 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 5 / 0
4,976
498
4,828
5,273
1,431
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 4 / 0
4,616
462
2,200
5,828
1,198
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Pele
8
0 / 4 / 0
5,069
507
1,154
7,761
2,128
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
Vinimaxmus
Bellona
11
4 / 3 / 0
6,567
657
5,884
7,319
4,323
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
zDarkBull
Cthulhu
6
0 / 4 / 0
4,651
465
1,759
6,451
2,825
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
12
6 / 0 / 1
6,905
691
6,047
5,212
1,877
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
9
1 / 4 / 3
5,511
551
1,096
5,731
2,087
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Gilgamesh
Jefurious
Gilgamesh
9
1 / 1 / 1
4,959
496
2,385
6,472
3,671
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Medusa
Krygus
Medusa
12
8 / 0 / 2
6,917
692
7,283
5,045
1,598
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
4 / 0 / 8
6,511
651
3,839
6,076
4,355
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
35
5
Kills
20
20
Deaths
5
0
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
6
0
1
6.5
L
1
5
0
0.2
W
Loki
1
4
3
0.63
W
Gilgamesh
Jefurious
Gilgamesh
1
1
1
1.5
W
Medusa
Krygus
Medusa
8
0
2
9
L
0
4
0
0
L
Pele
0
4
0
0
W
4
0
8
8
L
Bellona
Vinimaxmus
Bellona
4
3
0
1.33
L
Cthulhu
zDarkBull
Cthulhu
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,825
Damage
20,650
32,632
Taken
28,536
11,905
Mitigated
13,588
7,446
Healing
7,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
6,047
807
0
1,342
5,212
1,877
0
1,843
3,205
38,768
0
L
4,828
181
0
840
5,273
1,431
0
3,447
1,783
19,352
0
W
Loki
1,096
331
0
541
5,731
2,087
0
790
4,849
0
26,498
W
Gilgamesh
Jefurious
Gilgamesh
2,385
473
0
607
6,472
3,671
0
527
5,925
313
10,318
W
Medusa
Krygus
Medusa
7,283
3,756
0
3,828
5,045
1,598
870
1,647
3,336
0
42,930
L
2,200
1,168
0
1,329
5,828
1,198
0
1,789
4,039
0
15,164
L
Pele
1,154
135
0
2,102
7,761
2,128
0
2,508
5,211
0
24,514
W
3,839
1,206
0
1,050
6,076
4,355
0
1,378
4,634
15,792
0
L
Bellona
Vinimaxmus
Bellona
5,884
2,581
0
3,145
7,319
4,323
513
1,446
5,488
0
38,750
L
Cthulhu
zDarkBull
Cthulhu
1,759
267
0
30
6,451
2,825
0
1,263
5,188
7,609
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,879
Gold Earned
30,803
239
Minions Killed
247
0
Camps Cleared
0
945,147
Distance Traveled
1,017,073
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
6,905
691
75
8
0
204,879
1
L
Thoth
4,976
498
48
5
0
203,092
1
W
Loki
5,511
551
54
5
0
223,372
1
W
Gilgamesh
4,959
496
20
2
0
214,684
0
W
Medusa
6,917
692
85
9
0
176,703
4
L
Medusa
4,616
462
39
4
0
167,257
2
L
Pele
5,069
507
50
5
0
207,372
0
W
Ymir
6,511
651
13
1
0
197,435
4
L
Bellona
6,567
657
88
9
0
200,332
1
L
Cthulhu
4,651
465
14
1
0
167,094
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role