Player Matchup

Fenrir
Fenrir
AlphaWolfGod69
Fenrir
Level 102
God Stats
33W - 32L
1,420 SR
Queue Stats
274W - 308L
1,477 Elo+
Solo
Jormungandr
Jormungandr
Cpt_Crotchshot81
Jormungandr
Level 49
God Stats
1W - 2L
1,506 SR
Queue Stats
396W - 450L
1,411 Elo+
Solo
Mulan
Mulan
FrostyFlame27
Mulan
Level 105
God Stats
2W - 1L
1,710 SR
Queue Stats
377W - 398L
1,369 Elo+
Solo
Rama
Rama
MassiiMus3
Rama
Level 69
God Stats
6W - 11L
1,473 SR
Queue Stats
316W - 371L
1,417 Elo+
Solo
Kukulkan
Kukulkan
bIack_phoenix7
Kukulkan
Level 49
God Stats
156W - 187L
1,407 SR
Queue Stats
161W - 196L
1,406 Elo+
Solo
Team Averages
Level 75
1,503 SR
1,416 Elo+

VS

Team Averages
Level 128
1,435 SR
1,396 Elo+
Tyr
Tyr
Hanan_kad
Tyr
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
117W - 135L
1,455 Elo+
Solo
Jing Wei
Jing Wei
HappyHobnocker
Jing Wei
Level 100
God Stats
119W - 142L
1,383 SR
Queue Stats
122W - 159L
1,330 Elo+
Party 1
Medusa
Medusa
Johhnybear
Medusa
Level 107
God Stats
7W - 5L
1,545 SR
Queue Stats
145W - 189L
1,387 Elo+
Solo
Kukulkan
Kukulkan
KatWhitewolf
Kukulkan
Level 155
God Stats
211W - 198L
1,542 SR
Queue Stats
1,386W - 1,438L
1,453 Elo+
Solo
Nu Wa
Nu Wa
looseone8
Nu Wa
Level 158
God Stats
9W - 6L
1,204 SR
Queue Stats
82W - 107L
1,355 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 7 / 5
13,575
1,044
12,981
25,390
11,291
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Jormungandr
Cpt_Crotchshot81
Jormungandr
19
1 / 8 / 7
12,654
973
8,755
23,068
23,026
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

19
0 / 9 / 8
11,934
918
17,718
29,740
31,166
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
1 / 6 / 4
11,370
875
9,071
15,071
5,186
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Kukulkan
19
3 / 7 / 3
12,686
976
14,744
14,736
4,702
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Team 1 Tickets

0

VS

Team 2 Tickets

165

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 1 / 20
12,587
968
6,963
14,827
18,157
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jing Wei
20
2 / 5 / 20
12,918
994
14,150
16,002
6,664
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Medusa
Johhnybear
Medusa
20
16 / 3 / 10
15,039
1,157
27,522
17,927
7,515
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Kukulkan
KatWhitewolf
Kukulkan
20
6 / 1 / 19
13,516
1,040
16,205
7,850
3,208
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nu Wa
looseone8
Nu Wa
20
11 / 1 / 19
14,686
1,130
36,435
11,841
4,654
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
125
11
Kills
37
37
Deaths
11
27
Assists
88
Player
Kills
Deaths
Assists
KDA
L
6
7
5
1.21
L
Jormungandr
Cpt_Crotchshot81
Jormungandr
1
8
7
0.56
L
0
9
8
0.44
W
2
1
20
12
W
Jing Wei
2
5
20
2.4
W
Medusa
Johhnybear
Medusa
16
3
10
7
W
Kukulkan
KatWhitewolf
Kukulkan
6
1
19
15.5
L
1
6
4
0.5
L
Kukulkan
3
7
3
0.64
W
Nu Wa
looseone8
Nu Wa
11
1
19
20.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,269
Damage
101,275
108,005
Taken
68,447
75,371
Mitigated
40,198
5,025
Healing
11,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,981
2,892
0
974
25,390
11,291
0
12,676
12,714
0
26,590
L
Jormungandr
Cpt_Crotchshot81
Jormungandr
8,755
2,268
58
369
23,068
23,026
0
12,378
10,690
41,808
0
L
17,718
4,147
148
3,034
29,740
31,166
0
12,625
17,115
0
44,292
W
6,963
901
841
1,627
14,827
18,157
0
4,696
10,131
0
17,055
W
Jing Wei
14,150
10,366
0
1,454
16,002
6,664
0
5,025
10,977
0
33,077
W
Medusa
Johhnybear
Medusa
27,522
19,079
340
1,891
17,927
7,515
0
5,110
12,686
0
52,899
W
Kukulkan
KatWhitewolf
Kukulkan
16,205
2,743
215
210
7,850
3,208
0
3,736
4,114
49,403
0
L
9,071
6,285
0
442
15,071
5,186
0
6,623
8,448
0
25,787
L
Kukulkan
14,744
354
0
0
14,736
4,702
0
8,338
6,398
61,120
0
W
Nu Wa
looseone8
Nu Wa
36,435
15,203
1,046
3,872
11,841
4,654
0
4,932
6,909
58,739
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,219
Gold Earned
68,746
263
Minions Killed
263
9
Camps Cleared
10
1,154,326
Distance Traveled
1,335,576
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
13,575
1,044
22
2
5
271,530
1
L
Jormungandr
12,654
973
56
4
2
208,752
0
L
Mulan
11,934
918
43
3
1
234,306
0
W
Tyr
12,587
968
13
1
1
311,499
0
W
Jing Wei
12,918
994
41
3
1
249,996
0
W
Medusa
15,039
1,157
63
5
6
271,591
0
W
Kukulkan
13,516
1,040
99
8
0
252,029
0
L
Rama
11,370
875
34
3
0
171,015
0
L
Kukulkan
12,686
976
108
8
1
268,723
0
W
Nu Wa
14,686
1,130
47
4
2
250,461
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role