Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
NIKSBAR0411
Neith
Level 26
God Stats
6W - 16L
1,374 SR
Queue Stats
29W - 41L
1,322 Elo+
Solo
Nemesis
Nemesis
VilVilBil
Nemesis
Level 27
God Stats
3W - 5L
1,585 SR
Queue Stats
25W - 37L
1,318 Elo+
Solo
Ymir
Ymir
omoritima
Ymir
Level 6
God Stats
6W - 6L
1,606 SR
Queue Stats
6W - 9L
1,500 Elo+
Party 2
Anubis
Anubis
timprinzzzz
Anubis
Level 27
God Stats
3W - 2L
1,724 SR
Queue Stats
6W - 2L
1,644 Elo+
Solo
Team Averages
Level 26
1,558 SR
1,457 Elo+

VS

Team Averages
Level 26
1,490 SR
1,389 Elo+
Horus
Horus
 
Horus
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
CalaPatul
Morgan Le Fay
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 10L
1,500 Elo+
Party 1
Pele
Pele
Da1zen0
Pele
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Solo
Cupid
Cupid
StaZxBlOoD
Cupid
Level 24
God Stats
0W - 1L
1,452 SR
Queue Stats
1W - 4L
1,266 Elo+
Solo
Bellona
Bellona
Xùmey
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,180 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
12
0 / 2 / 10
7,902
416
5,364
10,176
10,158
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
6 / 4 / 4
9,505
500
6,165
8,390
2,873
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morningstar

Morningstar

+7
Physical Power
+50
Mana

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nemesis
VilVilBil
Nemesis
18
8 / 2 / 5
11,242
592
11,092
12,436
7,341
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ymir
13
4 / 1 / 6
8,789
463
3,131
5,324
4,540
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anubis
16
13 / 1 / 7
10,918
575
19,821
8,224
4,722
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
10
2 / 3 / 1
6,993
368
2,530
9,200
6,896
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Morgan Le Fay
CalaPatul
Morgan Le Fay
13
4 / 8 / 2
8,753
461
10,582
14,673
3,903
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Pele
Da1zen0
Pele
7
0 / 8 / 0
6,047
318
2,020
7,561
1,464
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cupid
12
2 / 8 / 0
8,360
440
5,086
14,316
3,017
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
Xùmey
Bellona
15
2 / 5 / 2
9,472
499
7,798
17,556
9,197
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
15
31
Kills
10
10
Deaths
32
32
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
0
2
10
2.5
L
Horus
 
Horus
2
3
1
0.83
L
Morgan Le Fay
CalaPatul
Morgan Le Fay
4
8
2
0.63
L
Pele
Da1zen0
Pele
0
8
0
0
W
6
4
4
2
L
Cupid
2
8
0
0.25
W
Nemesis
VilVilBil
Nemesis
8
2
5
5.25
L
Bellona
Xùmey
Bellona
2
5
2
0.6
W
Ymir
4
1
6
7
W
Anubis
13
1
7
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,573
Damage
28,016
44,550
Taken
63,306
29,634
Mitigated
24,477
12,637
Healing
9,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
5,364
341
324
1,755
10,176
10,158
1,434
1,634
8,542
22,594
0
L
Horus
 
Horus
2,530
1,240
827
2,258
9,200
6,896
0
4,692
4,508
0
14,114
L
Morgan Le Fay
CalaPatul
Morgan Le Fay
10,582
1,229
0
2,532
14,673
3,903
0
6,982
7,691
42,316
0
L
Pele
Da1zen0
Pele
2,020
465
0
219
7,561
1,464
352
3,526
4,035
0
12,858
W
6,165
1,359
0
1,780
8,390
2,873
1,713
3,775
4,615
0
36,062
L
Cupid
5,086
3,461
185
724
14,316
3,017
798
6,656
7,660
0
34,647
W
Nemesis
VilVilBil
Nemesis
11,092
4,707
0
3,732
12,436
7,341
888
2,134
10,302
0
77,136
L
Bellona
Xùmey
Bellona
7,798
2,646
0
2,623
17,556
9,197
504
6,460
11,096
0
50,134
W
Ymir
3,131
929
0
0
5,324
4,540
393
1,070
4,254
20,695
0
W
Anubis
19,821
1,521
0
5,046
8,224
4,722
3,846
1,969
6,198
61,937
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,356
Gold Earned
39,625
360
Minions Killed
280
0
Camps Cleared
0
1,583,506
Distance Traveled
1,465,561
20
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,902
416
47
2
0
300,490
4
L
Horus
6,993
368
27
1
0
297,365
2
L
Morgan Le Fay
8,753
461
72
4
0
295,853
3
L
Pele
6,047
318
21
1
0
168,552
1
W
Neith
9,505
500
65
3
0
308,076
4
L
Cupid
8,360
440
60
3
0
330,989
0
W
Nemesis
11,242
592
108
6
0
303,814
0
L
Bellona
9,472
499
100
5
0
372,802
5
W
Ymir
8,789
463
39
2
0
352,358
0
W
Anubis
10,918
575
101
5
0
318,768
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role