Player Matchup

Gilgamesh
Gilgamesh
CuChuAbuser
Gilgamesh
Level 18
God Stats
4W - 0L
1,743 SR
Queue Stats
92W - 5L
2,025 Elo+
Party 2
Discordia
Discordia
MountainSplash
Discordia
Level 41
God Stats
14W - 2L
1,634 SR
Queue Stats
45W - 34L
1,507 Elo+
Party 1
Sol
Sol
QuinnDoggy
Sol
Level 158
God Stats
3W - 2L
1,650 SR
Queue Stats
85W - 73L
1,552 Elo+
Party 1
Achilles
Achilles
TacoToppler
Achilles
Level 61
God Stats
5W - 0L
1,878 SR
Queue Stats
235W - 64L
1,761 Elo+
Party 2
Athena
Athena
Wierd12342
Athena
Level 116
God Stats
14W - 18L
1,556 SR
Queue Stats
351W - 301L
1,556 Elo+
Party 1
Team Averages
Level 79
1,692 SR
1,680 Elo+

VS

Team Averages
Level 82
1,682 SR
1,619 Elo+
Izanami
Izanami
NM Ichigo
Izanami
Level 127
God Stats
64W - 49L
1,644 SR
Queue Stats
283W - 267L
1,595 Elo+
Party 3
Anhur
Anhur
SLÜD
Anhur
Level 40
God Stats
4W - 1L
1,903 SR
Queue Stats
133W - 67L
1,677 Elo+
Solo
Ymir
Ymir
Sorry4booboo
Ymir
Level 7
God Stats
4W - 1L
1,766 SR
Queue Stats
5W - 2L
1,832 Elo+
Party 3
Chang'e
Chang'e
Who Fears Death
Chang'e
Level 122
God Stats
3W - 3L
1,607 SR
Queue Stats
19W - 24L
1,525 Elo+
Party 3
Pele
Pele
mixedmammoth
Pele
Level 115
God Stats
0W - 1L
1,490 SR
Queue Stats
26W - 38L
1,464 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CuChuAbuser
Gilgamesh
15
5 / 1 / 2
9,781
699
7,900
8,374
5,080
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Discordia
MountainSplash
Discordia
13
1 / 2 / 5
8,019
573
4,808
4,722
1,536
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
1 / 1 / 2
8,161
583
3,075
5,641
1,267
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
TacoToppler
Achilles
15
7 / 0 / 4
8,997
643
9,509
9,582
5,830
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Athena
Wierd12342
Athena
10
4 / 1 / 5
7,183
513
4,282
7,832
5,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
NM Ichigo
Izanami
13
0 / 5 / 0
7,541
539
3,821
9,072
3,918
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Anhur
SLÜD
Anhur
15
2 / 0 / 0
8,259
590
4,332
5,893
1,752
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 5 / 0
5,659
404
1,298
10,772
5,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
1 / 5 / 0
6,548
468
4,208
10,622
3,233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 3 / 0
6,455
461
3,279
6,906
2,047
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
5
18
Kills
5
5
Deaths
18
18
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
CuChuAbuser
Gilgamesh
5
1
2
6
W
Discordia
MountainSplash
Discordia
1
2
5
1.75
L
Izanami
NM Ichigo
Izanami
0
5
0
0
W
1
1
2
2
L
Anhur
SLÜD
Anhur
2
0
0
2
L
0
5
0
0
W
Achilles
TacoToppler
Achilles
7
0
4
9
L
1
5
0
0.2
W
Athena
Wierd12342
Athena
4
1
5
6.5
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,574
Damage
16,938
36,151
Taken
43,265
19,107
Mitigated
16,342
13,425
Healing
11,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
CuChuAbuser
Gilgamesh
7,900
2,581
0
3,389
8,374
5,080
0
0
8,374
6,215
50,581
W
Discordia
MountainSplash
Discordia
4,808
264
0
961
4,722
1,536
66
1,704
3,018
54,580
0
L
Izanami
NM Ichigo
Izanami
3,821
1,550
0
1,705
9,072
3,918
0
646
8,426
0
60,901
W
3,075
1,820
0
3,488
5,641
1,267
1,206
322
5,319
61,054
0
L
Anhur
SLÜD
Anhur
4,332
3,050
0
3,527
5,893
1,752
0
2,282
3,611
0
71,960
L
1,298
270
0
1,522
10,772
5,392
0
4,906
5,770
15,135
0
W
Achilles
TacoToppler
Achilles
9,509
4,570
0
3,700
9,582
5,830
356
2,027
7,555
0
54,318
L
4,208
146
270
4,303
10,622
3,233
36
3,832
6,790
36,366
0
W
Athena
Wierd12342
Athena
4,282
1,077
0
1,887
7,832
5,394
0
1,671
6,161
16,879
0
L
3,279
922
0
549
6,906
2,047
0
1,355
5,551
0
29,636

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,141
Gold Earned
34,462
494
Minions Killed
417
0
Camps Cleared
0
1,384,815
Distance Traveled
1,229,196
24
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,781
699
129
9
0
291,860
3
W
Discordia
8,019
573
109
8
0
263,779
4
L
Izanami
7,541
539
138
10
0
241,087
5
W
Sol
8,161
583
132
9
0
242,242
6
L
Anhur
8,259
590
133
10
0
231,194
4
L
Ymir
5,659
404
25
2
0
223,719
2
W
Achilles
8,997
643
101
7
0
293,781
6
L
Chang'e
6,548
468
63
5
0
243,064
0
W
Athena
7,183
513
23
2
0
293,153
5
L
Pele
6,455
461
58
4
0
290,132
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role