Player Matchup

Camazotz
Camazotz
 
Camazotz
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Zhong Kui
Zhong Kui
Lugheric
Zhong Kui
Level 115
God Stats
7W - 5L
1,434 SR
Queue Stats
845W - 689L
1,570 Elo+
Party 3
Sol
Sol
OmniDak
Sol
Level 68
God Stats
9W - 9L
1,500 SR
Queue Stats
585W - 586L
1,514 Elo+
Party 1
Horus
Horus
PlussorMinus
Horus
Level 49
God Stats
2W - 4L
1,571 SR
Queue Stats
256W - 260L
1,539 Elo+
Party 1
Chiron
Chiron
SmallBlueDwarf
Chiron
Level 16
God Stats
3W - 1L
1,730 SR
Queue Stats
400W - 237L
1,740 Elo+
Party 3
Team Averages
Level 65
1,547 SR
1,573 Elo+

VS

Team Averages
Level 87
1,504 SR
1,456 Elo+
Ymir
Ymir
Angelfish1017
Ymir
Level 105
God Stats
2W - 4L
1,455 SR
Queue Stats
143W - 149L
1,462 Elo+
Party 2
Loki
Loki
BiggDyzell
Loki
Level 124
God Stats
45W - 24L
1,648 SR
Queue Stats
428W - 399L
1,525 Elo+
Party 2
Anhur
Anhur
Jerrywax
Anhur
Level 147
God Stats
14W - 15L
1,519 SR
Queue Stats
457W - 442L
1,492 Elo+
Party 2
Agni
Agni
TheKevinSpecial
Agni
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,307 Elo+
Party 2
Chaac
Chaac
salvaje2491
Chaac
Level 47
God Stats
11W - 17L
1,397 SR
Queue Stats
457W - 483L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
 
Camazotz
16
8 / 2 / 7
9,703
606
15,371
17,793
5,755
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Zhong Kui
Lugheric
Zhong Kui
15
3 / 1 / 4
9,342
584
12,383
15,982
15,417
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sol
15
0 / 2 / 3
9,172
573
5,788
7,590
1,638
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
1 / 3 / 4
8,045
503
1,774
8,243
7,250
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
10 / 2 / 5
10,139
634
16,285
12,312
4,385
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 5 / 4
7,776
486
5,262
17,450
12,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
2 / 6 / 2
7,834
490
5,846
13,931
4,313
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anhur
Jerrywax
Anhur
15
4 / 2 / 2
9,104
569
7,027
8,200
3,198
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 7 / 2
6,649
416
6,693
8,898
3,669
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 2 / 2
7,405
463
9,103
16,809
12,437
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
22
22
Kills
10
10
Deaths
22
23
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Camazotz
 
Camazotz
8
2
7
5.75
L
2
5
4
0.8
L
2
6
2
0.5
L
Anhur
Jerrywax
Anhur
4
2
2
2.5
W
Zhong Kui
Lugheric
Zhong Kui
3
1
4
5
W
Sol
0
2
3
0.75
W
1
3
4
1
W
10
2
5
6.25
L
1
7
2
0.29
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,601
Damage
33,931
61,920
Taken
65,288
34,445
Mitigated
36,572
29,996
Healing
14,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Camazotz
 
Camazotz
15,371
4,605
0
9,544
17,793
5,755
0
2,637
15,156
0
68,593
L
5,262
689
0
2,771
17,450
12,955
0
4,122
12,978
16,492
0
L
5,846
1,451
0
2,464
13,931
4,313
413
2,526
11,405
0
44,347
L
Anhur
Jerrywax
Anhur
7,027
3,024
0
2,786
8,200
3,198
0
2,612
5,348
0
68,174
W
Zhong Kui
Lugheric
Zhong Kui
12,383
1,315
0
8,495
15,982
15,417
180
3,352
12,630
57,284
0
W
Sol
5,788
1,034
0
3,647
7,590
1,638
1,340
619
6,971
66,041
0
W
1,774
414
470
543
8,243
7,250
0
1,924
6,319
0
17,338
W
16,285
8,407
1,091
6,206
12,312
4,385
246
3,423
8,871
0
89,992
L
6,693
726
0
1,041
8,898
3,669
616
1,947
6,951
28,816
0
L
9,103
2,258
0
5,758
16,809
12,437
0
6,374
10,435
0
37,451

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,401
Gold Earned
38,768
501
Minions Killed
344
0
Camps Cleared
0
1,552,511
Distance Traveled
1,497,477
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Camazotz
9,703
606
98
6
0
319,675
2
L
Ymir
7,776
486
20
1
0
299,086
6
L
Loki
7,834
490
78
5
0
323,460
0
L
Anhur
9,104
569
128
8
0
291,360
6
W
Zhong Kui
9,342
584
114
7
0
287,110
1
W
Sol
9,172
573
139
9
0
289,602
2
W
Horus
8,045
503
20
1
0
333,987
5
W
Chiron
10,139
634
130
8
0
322,137
8
L
Agni
6,649
416
58
4
0
282,597
0
L
Chaac
7,405
463
60
4
0
300,974
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role