Player Matchup

Thanatos
Thanatos
DontTreadOnMe33
Thanatos
Level 105
God Stats
20W - 26L
1,390 SR
Queue Stats
421W - 404L
1,545 Elo+
Party 1
Merlin
Merlin
MKPanther
Merlin
Level 105
God Stats
3W - 4L
1,518 SR
Queue Stats
665W - 608L
1,536 Elo+
Solo
Olorun
Olorun
Sweetpotatoes
Olorun
Level 158
God Stats
59W - 62L
1,496 SR
Queue Stats
232W - 233L
1,568 Elo+
Solo
Horus
Horus
Wardaddy712
Horus
Level 84
God Stats
34W - 46L
1,506 SR
Queue Stats
402W - 399L
1,511 Elo+
Party 1
Rama
Rama
rlyfknbad
Rama
Level 35
God Stats
3W - 2L
1,861 SR
Queue Stats
119W - 93L
1,687 Elo+
Solo
Team Averages
Level 97
1,554 SR
1,569 Elo+

VS

Team Averages
Level 108
1,466 SR
1,518 Elo+
Eset
Eset
 
Eset
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
Trichero
Fafnir
Level 139
God Stats
7W - 3L
1,528 SR
Queue Stats
232W - 212L
1,537 Elo+
Solo
Cernunnos
Cernunnos
Wunzee21
Cernunnos
Level 38
God Stats
5W - 6L
1,524 SR
Queue Stats
121W - 114L
1,525 Elo+
Solo
Tsukuyomi
Tsukuyomi
Xezuliomun
Tsukuyomi
Level 83
God Stats
4W - 4L
1,278 SR
Queue Stats
485W - 471L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
9
3 / 2 / 1
5,595
622
2,602
5,157
1,438
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
MKPanther
Merlin
6
1 / 2 / 2
4,404
489
1,413
2,846
755
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

10
0 / 1 / 1
5,595
622
4,341
4,739
1,551
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
0 / 2 / 1
4,666
518
1,883
6,612
2,578
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Rama
9
1 / 1 / 0
5,582
620
2,716
5,393
1,220
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
11
5 / 2 / 1
6,078
675
3,185
4,587
1,165
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
 
Kuzenbo
9
0 / 1 / 1
4,960
551
2,747
7,169
4,764
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fafnir
Trichero
Fafnir
9
1 / 0 / 3
5,375
597
2,361
3,967
2,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cernunnos
Wunzee21
Cernunnos
9
0 / 1 / 1
4,550
506
3,174
4,554
1,418
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tsukuyomi
Xezuliomun
Tsukuyomi
9
2 / 2 / 4
5,244
583
3,325
5,331
1,480
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
18
5
Kills
8
8
Deaths
6
5
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Eset
 
Eset
5
2
1
2.75
W
Kuzenbo
 
Kuzenbo
0
1
1
0.5
L
Thanatos
3
2
1
1.75
L
Merlin
MKPanther
Merlin
1
2
2
1
L
0
1
1
0.5
W
Fafnir
Trichero
Fafnir
1
0
3
2.5
L
0
2
1
0.25
W
Cernunnos
Wunzee21
Cernunnos
0
1
1
0.5
W
Tsukuyomi
Xezuliomun
Tsukuyomi
2
2
4
2
L
Rama
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,955
Damage
14,792
24,747
Taken
25,608
7,542
Mitigated
11,077
11,002
Healing
10,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
 
Eset
3,185
0
94
1,343
4,587
1,165
0
1,249
3,338
31,249
0
W
Kuzenbo
 
Kuzenbo
2,747
723
0
3,270
7,169
4,764
0
4,100
3,069
23,348
0
L
Thanatos
2,602
429
0
3,315
5,157
1,438
0
936
4,171
0
25,705
L
Merlin
MKPanther
Merlin
1,413
43
0
500
2,846
755
0
1,154
1,551
12,929
0
L
4,341
2,277
0
2,673
4,739
1,551
598
2,706
2,033
32,810
0
W
Fafnir
Trichero
Fafnir
2,361
419
0
2,455
3,967
2,250
249
0
3,967
10,818
0
L
1,883
716
193
2,043
6,612
2,578
0
1,393
5,067
0
18,949
W
Cernunnos
Wunzee21
Cernunnos
3,174
1,346
0
1,719
4,554
1,418
802
0
4,554
0
29,869
W
Tsukuyomi
Xezuliomun
Tsukuyomi
3,325
1,047
0
2,099
5,331
1,480
0
405
4,926
0
18,746
L
Rama
2,716
2,239
0
2,278
5,393
1,220
75
1,637
3,632
0
34,313

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,842
Gold Earned
26,207
260
Minions Killed
248
0
Camps Cleared
0
793,665
Distance Traveled
899,728
6
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
6,078
675
68
8
0
186,972
6
W
Kuzenbo
4,960
551
42
5
0
186,147
0
L
Thanatos
5,595
622
61
7
0
194,501
1
L
Merlin
4,404
489
16
2
0
111,352
0
L
Olorun
5,595
622
70
8
0
142,954
3
W
Fafnir
5,375
597
18
2
0
168,749
4
L
Horus
4,666
518
38
4
0
170,414
0
W
Cernunnos
4,550
506
72
8
0
154,265
3
W
Tsukuyomi
5,244
583
48
5
0
203,595
4
L
Rama
5,582
620
75
8
0
174,444
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role