Player Matchup

Discordia
Discordia
Silver I
 
Discordia
Silver I
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Silver V
 
Bellona
Silver V
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Bronze IV
GodofGods9796
Apollo
Bronze IV
Level 102
God Stats
2W - 4L
1,500 SR
Queue Stats
170W - 231L
-264 MMR
Solo
Khepri
Khepri
Gold IV
SilentEternal
Khepri
Gold IV
Level 64
God Stats
34W - 27L
1,627 SR
Queue Stats
38W - 37L
1,407 MMR
Party 1
Nemesis
Nemesis
Silver II
YoungCakes6
Nemesis
Silver II
Level 140
God Stats
14W - 16L
1,589 SR
Queue Stats
321W - 334L
917 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 103
1,543 SR
1,012 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 70
1,440 SR
759 MMR
Artemis
Artemis
Silver V
Deformatron
Artemis
Silver V
Level 66
God Stats
3W - 5L
1,500 SR
Queue Stats
108W - 120L
761 MMR
Solo
Tsukuyomi
Tsukuyomi
Bronze I
KickinghabitsPC
Tsukuyomi
Bronze I
Level 63
God Stats
0W - 2L
1,494 SR
Queue Stats
51W - 79L
484 MMR
Solo
Amaterasu
Amaterasu
Silver I
MNazaroff
Amaterasu
Silver I
Level 68
God Stats
6W - 7L
1,484 SR
Queue Stats
140W - 150L
1,177 MMR
Solo
Scylla
Scylla
Bronze I
SenorProgresh
Scylla
Bronze I
Level 111
God Stats
0W - 1L
1,222 SR
Queue Stats
181W - 208L
516 MMR
Solo
Fafnir
Fafnir
Silver V
calebita
Fafnir
Silver V
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 30L
859 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
17
10 / 1 / 4
11,154
656
10,359
6,243
2,280
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
 
Bellona
16
3 / 2 / 9
10,584
623
9,795
13,150
9,973
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

15
2 / 3 / 10
9,705
571
4,093
11,027
3,575
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
0 / 2 / 8
8,169
481
1,997
10,180
9,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Nemesis
YoungCakes6
Nemesis
18
13 / 0 / 6
11,388
670
17,031
11,963
5,200
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
JanusTiamatGilgameshSet

VS

Bans
AthenaMorgan Le FayDa JiDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Deformatron
Artemis
15
3 / 5 / 1
9,518
560
10,056
11,190
3,962
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tsukuyomi
KickinghabitsPC
Tsukuyomi
11
0 / 9 / 1
7,273
428
4,030
16,102
4,978
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Amaterasu
MNazaroff
Amaterasu
15
2 / 7 / 0
9,082
534
8,660
17,498
12,416
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
1 / 6 / 0
8,263
486
2,904
8,994
3,301
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fafnir
calebita
Fafnir
8
1 / 2 / 1
7,462
439
2,851
8,374
5,989
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
10
28
Kills
7
8
Deaths
29
37
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
10
1
4
12
W
Bellona
 
Bellona
3
2
9
3.75
L
Artemis
Deformatron
Artemis
3
5
1
0.7
W
2
3
10
2.33
L
Tsukuyomi
KickinghabitsPC
Tsukuyomi
0
9
1
0.06
L
Amaterasu
MNazaroff
Amaterasu
2
7
0
0.29
L
1
6
0
0.17
W
0
2
8
2
W
Nemesis
YoungCakes6
Nemesis
13
0
6
16
L
Fafnir
calebita
Fafnir
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,275
Damage
28,501
52,563
Taken
62,158
30,468
Mitigated
30,646
12,377
Healing
14,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
10,359
533
123
1,323
6,243
2,280
624
2,089
4,026
68,261
0
W
Bellona
 
Bellona
9,795
4,562
0
2,354
13,150
9,973
2,071
1,530
10,943
0
59,432
L
Artemis
Deformatron
Artemis
10,056
4,512
0
3,004
11,190
3,962
739
1,338
9,846
0
73,888
W
4,093
2,822
0
5,129
11,027
3,575
2,326
1,285
9,676
0
47,830
L
Tsukuyomi
KickinghabitsPC
Tsukuyomi
4,030
518
0
3,507
16,102
4,978
0
3,637
12,313
0
44,046
L
Amaterasu
MNazaroff
Amaterasu
8,660
4,056
0
5,363
17,498
12,416
0
61
17,437
0
57,990
L
2,904
331
0
1,151
8,994
3,301
0
2,959
5,775
43,115
0
W
1,997
117
0
600
10,180
9,440
495
2,097
8,053
15,565
0
W
Nemesis
YoungCakes6
Nemesis
17,031
10,451
0
2,848
11,963
5,200
1,981
1,354
10,193
0
92,882
L
Fafnir
calebita
Fafnir
2,851
981
0
1,931
8,374
5,989
0
3,544
4,431
7,723
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,000
Gold Earned
41,598
483
Minions Killed
415
0
Camps Cleared
0
1,719,818
Distance Traveled
1,398,999
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
11,154
656
126
7
0
351,316
4
W
Bellona
10,584
623
145
9
0
325,044
3
L
Artemis
9,518
560
121
7
0
272,029
0
W
Apollo
9,705
571
86
5
0
320,823
0
L
Tsukuyomi
7,273
428
66
4
0
304,469
0
L
Amaterasu
9,082
534
121
7
0
310,164
8
L
Scylla
8,263
486
97
6
0
278,349
4
W
Khepri
8,169
481
14
1
0
330,443
1
W
Nemesis
11,388
670
112
7
0
392,192
3
L
Fafnir
7,462
439
10
1
0
233,988
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role