Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
A Soggy Zekrom
Morgan Le Fay
Level 68
God Stats
1W - 4L
1,332 SR
Queue Stats
176W - 231L
1,345 Elo+
Party 1
Freya
Freya
CBHydraKID
Freya
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
132W - 157L
1,374 Elo+
Party 3
Ymir
Ymir
Hunts1021
Ymir
Level 7
God Stats
0W - 4L
1,381 SR
Queue Stats
3W - 15L
1,196 Elo+
Party 1
Izanami
Izanami
MoMonXD
Izanami
Level 42
God Stats
5W - 6L
1,456 SR
Queue Stats
135W - 163L
1,373 Elo+
Party 3
Team Averages
Level 45
1,434 SR
1,358 Elo+

VS

Team Averages
Level 81
1,438 SR
1,357 Elo+
Arachne
Arachne
DustyGames89
Arachne
Level 80
God Stats
8W - 15L
1,306 SR
Queue Stats
192W - 361L
1,349 Elo+
Party 2
Chaac
Chaac
Kell_Kellz
Chaac
Level 85
God Stats
35W - 47L
1,331 SR
Queue Stats
248W - 489L
1,346 Elo+
Party 2
Artemis
Artemis
Velmot
Artemis
Level 143
God Stats
11W - 6L
1,744 SR
Queue Stats
227W - 205L
1,503 Elo+
Solo
Yemoja
Yemoja
WhaleTata
Yemoja
Level 29
God Stats
50W - 73L
1,351 SR
Queue Stats
172W - 352L
1,232 Elo+
Party 2
Zhong Kui
Zhong Kui
zero7287
Zhong Kui
Level 68
God Stats
10W - 11L
1,457 SR
Queue Stats
248W - 465L
1,356 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
11
1 / 7 / 2
7,045
470
7,739
10,312
3,895
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Morgan Le Fay
A Soggy Zekrom
Morgan Le Fay
10
3 / 6 / 1
6,901
460
6,111
10,025
2,860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Freya
11
1 / 3 / 1
6,975
465
7,008
10,602
5,718
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ymir
9
0 / 3 / 0
5,413
361
1,279
6,489
4,192
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Izanami
MoMonXD
Izanami
11
0 / 4 / 0
6,710
447
3,380
7,888
2,139
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DustyGames89
Arachne
16
7 / 3 / 8
9,553
637
8,362
12,687
6,258
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Chaac
12
2 / 0 / 1
7,053
470
4,448
11,106
7,721
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Artemis
Velmot
Artemis
13
4 / 0 / 5
7,623
508
8,839
7,166
2,631
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yemoja
WhaleTata
Yemoja
13
2 / 1 / 6
6,792
453
2,686
6,116
5,035
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Zhong Kui
zero7287
Zhong Kui
12
8 / 2 / 7
8,242
549
9,714
9,519
6,945
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
50
5
Kills
23
23
Deaths
6
4
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
1
7
2
0.29
L
Morgan Le Fay
A Soggy Zekrom
Morgan Le Fay
3
6
1
0.58
L
Freya
1
3
1
0.5
W
Arachne
DustyGames89
Arachne
7
3
8
3.67
L
Ymir
0
3
0
0
W
Chaac
2
0
1
2.5
L
Izanami
MoMonXD
Izanami
0
4
0
0
W
Artemis
Velmot
Artemis
4
0
5
6.5
W
Yemoja
WhaleTata
Yemoja
2
1
6
5
W
Zhong Kui
zero7287
Zhong Kui
8
2
7
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,517
Damage
34,049
45,316
Taken
46,594
18,804
Mitigated
28,590
8,983
Healing
23,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
7,739
2,280
0
705
10,312
3,895
0
3,929
6,383
0
38,263
L
Morgan Le Fay
A Soggy Zekrom
Morgan Le Fay
6,111
361
144
2,844
10,025
2,860
138
4,073
5,952
30,502
0
L
Freya
7,008
2,721
0
4,041
10,602
5,718
28
1,002
9,600
27,006
5,031
W
Arachne
DustyGames89
Arachne
8,362
4,756
0
5,483
12,687
6,258
0
4,428
8,259
0
64,163
L
Ymir
1,279
65
0
60
6,489
4,192
0
2,478
4,011
9,720
0
W
Chaac
4,448
481
0
6,368
11,106
7,721
708
4,681
6,425
0
31,943
L
Izanami
MoMonXD
Izanami
3,380
1,916
0
1,189
7,888
2,139
0
794
7,094
0
42,381
W
Artemis
Velmot
Artemis
8,839
3,456
0
5,076
7,166
2,631
832
975
6,191
0
55,293
W
Yemoja
WhaleTata
Yemoja
2,686
657
1,057
827
6,116
5,035
392
433
5,683
25,790
4,217
W
Zhong Kui
zero7287
Zhong Kui
9,714
1,765
193
4,208
9,519
6,945
170
3,111
6,408
39,451
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,044
Gold Earned
39,263
302
Minions Killed
371
0
Camps Cleared
0
1,230,244
Distance Traveled
1,506,694
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
7,045
470
63
4
0
248,940
0
L
Morgan Le Fay
6,901
460
56
4
0
278,729
4
L
Freya
6,975
465
56
4
0
259,359
3
W
Arachne
9,553
637
117
8
0
375,756
0
L
Ymir
5,413
361
20
1
0
239,229
1
W
Chaac
7,053
470
52
3
0
302,099
1
L
Izanami
6,710
447
107
7
0
203,987
5
W
Artemis
7,623
508
98
7
0
248,117
2
W
Yemoja
6,792
453
38
3
0
286,476
2
W
Zhong Kui
8,242
549
66
4
0
294,246
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role