Player Matchup

Cthulhu
Cthulhu
EZL-_Hulk_1211
Cthulhu
Level 6
God Stats
1W - 5L
1,500 SR
Queue Stats
20W - 35L
1,500 Elo+
Party 2
Sobek
Sobek
JustRomanAround_
Sobek
Level 17
God Stats
4W - 3L
1,514 SR
Queue Stats
18W - 25L
1,363 Elo+
Solo
Anhur
Anhur
M3RK_SMoKE
Anhur
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 11L
1,500 Elo+
Party 3
Bellona
Bellona
TNT_lacero_14
Bellona
Level 4
God Stats
0W - 3L
1,202 SR
Queue Stats
6W - 23L
1,500 Elo+
Party 2
Nemesis
Nemesis
racket8604
Nemesis
Level 96
God Stats
6W - 6L
1,506 SR
Queue Stats
129W - 113L
1,550 Elo+
Party 3
Team Averages
Level 25
1,444 SR
1,483 Elo+

VS

Team Averages
Level 21
1,523 SR
1,378 Elo+
Yemoja
Yemoja
Fenix1691
Yemoja
Level 29
God Stats
47W - 86L
1,375 SR
Queue Stats
60W - 112L
1,304 Elo+
Solo
Sol
Sol
TonsilTickler069
Sol
Level 15
God Stats
24W - 29L
1,889 SR
Queue Stats
47W - 63L
1,322 Elo+
Solo
Chaac
Chaac
XTheGlitch360X
Chaac
Level 28
God Stats
11W - 5L
1,683 SR
Queue Stats
111W - 84L
1,483 Elo+
Party 1
Izanami
Izanami
lCherry_Poppinsl
Izanami
Level 10
God Stats
7W - 6L
1,387 SR
Queue Stats
87W - 109L
1,250 Elo+
Solo
Tsukuyomi
Tsukuyomi
witdeflow
Tsukuyomi
Level 22
God Stats
2W - 1L
1,283 SR
Queue Stats
76W - 70L
1,533 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 9 / 1
6,708
305
3,509
9,693
6,300
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
2 / 8 / 11
9,914
451
10,353
30,405
34,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Anhur
9
0 / 14 / 5
6,842
311
3,025
15,681
4,519
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bellona
14
1 / 11 / 3
8,625
392
5,120
22,165
20,460
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Nemesis
racket8604
Nemesis
18
13 / 2 / 2
12,084
549
20,984
21,778
10,784
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Fenix1691
Yemoja
15
3 / 2 / 10
10,442
475
5,877
8,433
8,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
14 / 2 / 5
11,450
520
21,580
16,753
5,958
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
9 / 2 / 12
11,389
518
17,101
17,473
18,442
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
8 / 7 / 8
11,000
500
17,858
14,224
4,981
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tsukuyomi
witdeflow
Tsukuyomi
15
9 / 4 / 12
10,914
496
13,242
15,349
6,028
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
90
17
Kills
43
44
Deaths
17
22
Assists
47
Player
Kills
Deaths
Assists
KDA
L
1
9
1
0.17
W
Yemoja
Fenix1691
Yemoja
3
2
10
4
L
2
8
11
0.94
L
Anhur
0
14
5
0.18
L
Bellona
1
11
3
0.23
W
14
2
5
8.25
W
9
2
12
7.5
W
8
7
8
1.71
L
Nemesis
racket8604
Nemesis
13
2
2
7
W
Tsukuyomi
witdeflow
Tsukuyomi
9
4
12
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,991
Damage
75,658
99,722
Taken
72,232
76,175
Mitigated
43,956
13,185
Healing
16,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,509
755
0
613
9,693
6,300
24
3,752
5,639
13,799
0
W
Yemoja
Fenix1691
Yemoja
5,877
1,400
1,262
1,182
8,433
8,547
2,597
2,109
6,165
37,839
0
L
10,353
816
0
5,992
30,405
34,112
48
10,776
19,289
29,753
0
L
Anhur
3,025
909
0
667
15,681
4,519
40
5,282
10,261
0
9,640
L
Bellona
5,120
2,226
0
552
22,165
20,460
911
4,508
17,455
0
32,946
W
21,580
7,057
0
6,689
16,753
5,958
3,990
3,559
13,001
63,166
0
W
17,101
2,961
0
2,346
17,473
18,442
700
2,387
14,656
12,208
63,529
W
17,858
12,274
0
2,716
14,224
4,981
3,443
2,590
11,520
0
69,676
L
Nemesis
racket8604
Nemesis
20,984
8,706
0
5,361
21,778
10,784
286
6,358
15,198
0
55,924
W
Tsukuyomi
witdeflow
Tsukuyomi
13,242
4,212
0
2,239
15,349
6,028
637
2,321
13,028
0
46,262

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,173
Gold Earned
55,195
190
Minions Killed
443
0
Camps Cleared
0
1,689,800
Distance Traveled
2,041,870
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,708
305
22
1
0
178,895
0
W
Yemoja
10,442
475
45
2
0
385,521
6
L
Sobek
9,914
451
25
1
0
391,759
5
L
Anhur
6,842
311
2
0
0
322,224
1
L
Bellona
8,625
392
54
2
0
346,612
0
W
Sol
11,450
520
105
5
0
383,350
0
W
Chaac
11,389
518
120
5
0
406,120
0
W
Izanami
11,000
500
115
5
0
372,750
2
L
Nemesis
12,084
549
87
4
0
450,310
2
W
Tsukuyomi
10,914
496
58
3
0
494,129
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role