Player Matchup

King Arthur
King Arthur
Bozzk
King Arthur
Level 125
God Stats
1W - 1L
1,559 SR
Queue Stats
32W - 46L
1,413 Elo+
Party 2
Zeus
Zeus
Kratosismyname
Zeus
Level 29
God Stats
2W - 5L
1,420 SR
Queue Stats
15W - 47L
1,248 Elo+
Solo
Da Ji
Da Ji
Silberblut
Da Ji
Level 42
God Stats
2W - 3L
1,449 SR
Queue Stats
2W - 7L
1,318 Elo+
Party 2
Team Averages
Level 65
1,476 SR
1,326 Elo+

VS

Team Averages
Level 37
1,479 SR
1,503 Elo+
Morgan Le Fay
Morgan Le Fay
Mishasho99
Morgan Le Fay
Level 65
God Stats
12W - 3L
1,515 SR
Queue Stats
388W - 151L
1,788 Elo+
Party 1
Cthulhu
Cthulhu
NiDoir
Cthulhu
Level 3
God Stats
1W - 0L
1,728 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
zeickro
Hun Batz
Level 43
God Stats
2W - 3L
1,195 SR
Queue Stats
27W - 36L
1,222 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Bozzk
King Arthur
14
3 / 3 / 6
10,213
601
7,577
18,619
15,940
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
2 / 6 / 4
9,899
582
14,683
13,333
4,117
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Da Ji
14
5 / 6 / 3
10,174
598
4,956
11,389
3,946
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Mishasho99
Morgan Le Fay
17
8 / 1 / 5
11,622
684
21,304
11,568
5,066
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
NiDoir
Cthulhu
13
0 / 4 / 8
9,620
566
2,905
12,939
11,946
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hun Batz
zeickro
Hun Batz
16
7 / 5 / 5
12,070
710
10,474
10,537
7,178
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
33
10
Kills
15
15
Deaths
10
13
Assists
18
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Bozzk
King Arthur
3
3
6
2
L
2
6
4
0.67
W
Morgan Le Fay
Mishasho99
Morgan Le Fay
8
1
5
10.5
W
Cthulhu
NiDoir
Cthulhu
0
4
8
1
L
Da Ji
5
6
3
1.08
W
Hun Batz
zeickro
Hun Batz
7
5
5
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,216
Damage
34,683
43,341
Taken
35,044
24,003
Mitigated
24,190
6,113
Healing
4,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Bozzk
King Arthur
7,577
1,245
0
3,945
18,619
15,940
0
8,867
9,164
204
33,369
L
14,683
1,447
0
1,494
13,333
4,117
0
8,718
4,074
58,835
0
W
Morgan Le Fay
Mishasho99
Morgan Le Fay
21,304
1,143
152
4,624
11,568
5,066
469
5,005
6,563
62,213
0
W
Cthulhu
NiDoir
Cthulhu
2,905
139
0
0
12,939
11,946
220
7,186
5,753
12,795
0
L
Da Ji
4,956
1,148
0
674
11,389
3,946
108
5,291
5,894
0
17,862
W
Hun Batz
zeickro
Hun Batz
10,474
1,998
0
0
10,537
7,178
260
2,653
7,884
0
37,414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,286
Gold Earned
33,312
168
Minions Killed
171
0
Camps Cleared
0
831,164
Distance Traveled
881,192
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
10,213
601
43
3
0
303,116
3
L
Zeus
9,899
582
98
6
0
240,209
0
W
Morgan Le Fay
11,622
684
101
6
0
310,923
2
W
Cthulhu
9,620
566
26
2
0
266,974
0
L
Da Ji
10,174
598
27
2
0
287,839
2
W
Hun Batz
12,070
710
44
3
0
303,295
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role