Player Matchup

Jormungandr
Jormungandr
ArsonMan
Jormungandr
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 24L
1,313 Elo+
Party 1
Danzaburou
Danzaburou
BeagleBop
Danzaburou
Level 2
God Stats
3W - 3L
1,500 SR
Queue Stats
4W - 7L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
IvanTrappin
Cthulhu
Level 29
God Stats
3W - 9L
1,500 SR
Queue Stats
123W - 87L
1,676 Elo+
Solo
Bakasura
Bakasura
spacefish2231
Bakasura
Level 11
God Stats
4W - 4L
1,736 SR
Queue Stats
12W - 18L
1,406 Elo+
Party 1
Odin
Odin
srderpalot
Odin
Level 34
God Stats
1W - 1L
1,732 SR
Queue Stats
122W - 105L
1,433 Elo+
Party 1
Team Averages
Level 17
1,594 SR
1,465 Elo+

VS

Team Averages
Level 16
1,524 SR
1,442 Elo+
Rama
Rama
HardNo
Rama
Level 25
God Stats
5W - 0L
1,500 SR
Queue Stats
136W - 65L
1,686 Elo+
Solo
Cthulhu
Cthulhu
Rypie05
Cthulhu
Level 12
God Stats
3W - 2L
1,298 SR
Queue Stats
16W - 24L
1,369 Elo+
Party 2
Gilgamesh
Gilgamesh
Spaceinvader2212
Gilgamesh
Level 29
God Stats
17W - 10L
1,764 SR
Queue Stats
320W - 251L
1,620 Elo+
Solo
Set
Set
quagly
Set
Level 3
God Stats
2W - 4L
1,366 SR
Queue Stats
21W - 28L
1,369 Elo+
Party 2
Poseidon
Poseidon
weiheqiworubixi
Poseidon
Level 13
God Stats
1W - 0L
1,694 SR
Queue Stats
1W - 1L
1,164 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
ArsonMan
Jormungandr
9
0 / 9 / 0
6,535
467
3,095
14,787
9,491
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Danzaburou
BeagleBop
Danzaburou
8
0 / 9 / 1
5,808
415
2,814
8,890
2,004
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
IvanTrappin
Cthulhu
12
3 / 4 / 1
7,341
524
9,163
16,120
7,912
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bakasura
spacefish2231
Bakasura
11
5 / 6 / 1
7,237
517
4,739
9,919
3,906
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mace

Mace

+10
Physical Power

9
1 / 7 / 0
6,250
446
4,390
10,190
5,829
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
HardNo
Rama
15
15 / 0 / 4
10,104
722
13,714
7,487
2,397
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
Rypie05
Cthulhu
11
2 / 1 / 14
8,339
596
5,538
8,957
7,055
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Gilgamesh
15
12 / 2 / 2
9,536
681
15,383
13,608
9,029
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Set
quagly
Set
11
5 / 3 / 4
7,767
555
4,564
7,034
3,069
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Poseidon
12
1 / 3 / 5
7,909
565
5,518
6,293
1,783
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
64
9
Kills
35
35
Deaths
9
3
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
ArsonMan
Jormungandr
0
9
0
0
L
Danzaburou
BeagleBop
Danzaburou
0
9
1
0.06
W
Rama
HardNo
Rama
15
0
4
17
L
Cthulhu
IvanTrappin
Cthulhu
3
4
1
0.88
W
Cthulhu
Rypie05
Cthulhu
2
1
14
9
W
Gilgamesh
12
2
2
6.5
W
Set
quagly
Set
5
3
4
2.33
L
Bakasura
spacefish2231
Bakasura
5
6
1
0.92
L
1
7
0
0.14
W
Poseidon
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,201
Damage
44,717
59,906
Taken
43,379
29,142
Mitigated
23,333
6,542
Healing
11,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
ArsonMan
Jormungandr
3,095
1,355
0
0
14,787
9,491
0
3,765
10,926
19,714
0
L
Danzaburou
BeagleBop
Danzaburou
2,814
1,763
0
322
8,890
2,004
480
1,810
7,080
0
21,545
W
Rama
HardNo
Rama
13,714
12,488
0
2,918
7,487
2,397
1,162
3,288
4,199
0
74,392
L
Cthulhu
IvanTrappin
Cthulhu
9,163
884
159
3,648
16,120
7,912
0
4,322
11,345
45,667
0
W
Cthulhu
Rypie05
Cthulhu
5,538
456
230
266
8,957
7,055
108
2,211
6,684
26,157
0
W
Gilgamesh
15,383
6,517
0
4,894
13,608
9,029
170
1,321
11,890
0
60,774
W
Set
quagly
Set
4,564
1,884
0
2,764
7,034
3,069
0
948
5,908
0
35,818
L
Bakasura
spacefish2231
Bakasura
4,739
2,872
0
2,393
9,919
3,906
132
800
8,958
0
22,591
L
4,390
2,387
0
20
10,190
5,829
0
0
9,976
184
27,613
W
Poseidon
5,518
898
0
685
6,293
1,783
0
4,674
1,441
40,236
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,171
Gold Earned
43,655
273
Minions Killed
397
0
Camps Cleared
0
1,263,036
Distance Traveled
1,414,209
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
6,535
467
36
3
0
222,773
2
L
Danzaburou
5,808
415
39
3
0
200,065
0
W
Rama
10,104
722
124
9
0
275,478
4
L
Cthulhu
7,341
524
82
6
0
298,486
2
W
Cthulhu
8,339
596
37
3
0
298,381
1
W
Gilgamesh
9,536
681
94
7
0
284,982
6
W
Set
7,767
555
58
4
0
291,231
0
L
Bakasura
7,237
517
58
4
0
289,470
3
L
Odin
6,250
446
58
4
0
252,242
0
W
Poseidon
7,909
565
84
6
0
264,137
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role