Player Matchup

Nemesis
Nemesis
SNR__Dark
Nemesis
Level 57
God Stats
2W - 3L
1,500 SR
Queue Stats
135W - 169L
1,297 Elo+
Solo
Hachiman
Hachiman
ShinigamiWyvern
Hachiman
Level 41
God Stats
1W - 0L
1,212 SR
Queue Stats
62W - 87L
1,412 Elo+
Party 2
Fenrir
Fenrir
Shogun9012
Fenrir
Level 44
God Stats
4W - 6L
1,500 SR
Queue Stats
47W - 55L
1,372 Elo+
Party 2
King Arthur
King Arthur
TheDarkinCow
King Arthur
Level 24
God Stats
4W - 3L
1,509 SR
Queue Stats
80W - 104L
1,397 Elo+
Party 2
Discordia
Discordia
Wisely Kamelot
Discordia
Level 27
God Stats
3W - 3L
1,272 SR
Queue Stats
37W - 57L
1,410 Elo+
Party 2
Team Averages
Level 39
1,399 SR
1,378 Elo+

VS

Team Averages
Level 48
1,528 SR
1,429 Elo+
The Morrigan
The Morrigan
FinalAvAx39P
The Morrigan
Level 78
God Stats
1W - 3L
1,500 SR
Queue Stats
129W - 132L
1,445 Elo+
Party 3
Cthulhu
Cthulhu
Gogear_volcanic
Cthulhu
Level 28
God Stats
24W - 27L
1,360 SR
Queue Stats
73W - 98L
1,374 Elo+
Party 1
King Arthur
King Arthur
falconfanatic12
King Arthur
Level 49
God Stats
33W - 35L
1,531 SR
Queue Stats
225W - 218L
1,395 Elo+
Solo
Cerberus
Cerberus
krack-d_
Cerberus
Level 70
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 15L
1,500 Elo+
Party 1
Apollo
Apollo
xXDarkSword115X
Apollo
Level 17
God Stats
2W - 3L
1,747 SR
Queue Stats
14W - 11L
1,429 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
SNR__Dark
Nemesis
20
12 / 7 / 5
15,279
509
24,314
22,988
14,341
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hachiman
19
4 / 4 / 12
12,845
428
16,017
17,375
7,949
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fenrir
Shogun9012
Fenrir
19
4 / 3 / 11
13,874
462
15,488
29,484
45,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

King Arthur
TheDarkinCow
King Arthur
19
5 / 6 / 13
13,246
442
17,425
29,643
37,833
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Discordia
Wisely Kamelot
Discordia
20
6 / 2 / 12
13,570
452
19,587
14,476
7,749
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
FinalAvAx39P
The Morrigan
2
0 / 0 / 0
7,394
246
0
0
0
20
1 / 6 / 8
12,825
428
16,795
34,495
29,775
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

King Arthur
falconfanatic12
King Arthur
20
6 / 4 / 4
14,314
477
25,641
26,099
38,682
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cerberus
krack-d_
Cerberus
12
0 / 15 / 2
9,337
311
1,253
20,870
9,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

20
15 / 6 / 3
15,719
524
30,118
28,991
12,177
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
39
31
Kills
22
22
Deaths
31
53
Assists
17
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
FinalAvAx39P
The Morrigan
0
0
0
0
L
1
6
8
0.83
W
Nemesis
SNR__Dark
Nemesis
12
7
5
2.07
W
Hachiman
4
4
12
2.5
W
Fenrir
Shogun9012
Fenrir
4
3
11
3.17
W
King Arthur
TheDarkinCow
King Arthur
5
6
13
1.92
W
Discordia
Wisely Kamelot
Discordia
6
2
12
6
L
King Arthur
falconfanatic12
King Arthur
6
4
4
2
L
Cerberus
krack-d_
Cerberus
0
15
2
0.07
L
15
6
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,831
Damage
73,807
113,966
Taken
110,455
112,972
Mitigated
89,861
21,391
Healing
26,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
FinalAvAx39P
The Morrigan
0
0
0
0
0
0
0
0
0
0
0
L
16,795
1,123
1,541
9,449
34,495
29,775
346
7,646
26,632
64,816
0
W
Nemesis
SNR__Dark
Nemesis
24,314
14,368
0
1,502
22,988
14,341
0
4,835
18,153
0
131,928
W
Hachiman
16,017
11,620
0
3,710
17,375
7,949
1,348
2,783
14,592
0
85,584
W
Fenrir
Shogun9012
Fenrir
15,488
4,663
0
6,148
29,484
45,100
745
4,266
25,218
1,860
60,706
W
King Arthur
TheDarkinCow
King Arthur
17,425
3,054
596
5,815
29,643
37,833
441
3,569
26,074
0
74,088
W
Discordia
Wisely Kamelot
Discordia
19,587
2,297
0
3,620
14,476
7,749
3,720
2,737
11,739
97,588
0
L
King Arthur
falconfanatic12
King Arthur
25,641
3,736
783
3,652
26,099
38,682
231
3,724
22,375
0
117,303
L
Cerberus
krack-d_
Cerberus
1,253
152
0
717
20,870
9,227
19
5,340
15,530
8,703
0
L
30,118
19,363
0
10,029
28,991
12,177
3,473
3,807
25,184
0
90,492

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,814
Gold Earned
59,589
566
Minions Killed
437
0
Camps Cleared
0
2,627,286
Distance Traveled
2,082,023
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
7,394
246
0
0
0
0
0
L
Cthulhu
12,825
428
126
4
0
545,276
2
W
Nemesis
15,279
509
170
6
0
462,201
0
W
Hachiman
12,845
428
111
4
0
538,551
4
W
Fenrir
13,874
462
67
2
0
570,441
0
W
King Arthur
13,246
442
101
3
0
558,832
1
W
Discordia
13,570
452
117
4
0
497,261
6
L
King Arthur
14,314
477
172
6
0
558,855
0
L
Cerberus
9,337
311
13
0
0
453,007
4
L
Apollo
15,719
524
126
4
0
524,885
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role