Player Matchup

Ra
Ra
Bio Esq
Ra
Level 40
God Stats
1W - 3L
1,362 SR
Queue Stats
21W - 28L
1,448 Elo+
Party 2
Neith
Neith
Cameronfun1
Neith
Level 43
God Stats
17W - 19L
1,514 SR
Queue Stats
133W - 142L
1,418 Elo+
Party 2
Serqet
Serqet
InaneBurrito79
Serqet
Level 106
God Stats
23W - 32L
1,415 SR
Queue Stats
703W - 615L
1,508 Elo+
Party 2
Fafnir
Fafnir
Mayhem bw
Fafnir
Level 99
God Stats
17W - 26L
1,353 SR
Queue Stats
273W - 274L
1,466 Elo+
Party 2
Vamana
Vamana
ShadedMemoirs
Vamana
Level 105
God Stats
7W - 7L
1,152 SR
Queue Stats
254W - 244L
1,428 Elo+
Party 2
Team Averages
Level 79
1,359 SR
1,454 Elo+

VS

Team Averages
Level 69
1,488 SR
1,451 Elo+
Tyr
Tyr
 
Tyr
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
BettiesSpaghetti
Poseidon
Level 83
God Stats
4W - 5L
1,461 SR
Queue Stats
14W - 16L
1,431 Elo+
Party 1
Fenrir
Fenrir
ChaosPatrol
Fenrir
Level 35
God Stats
5W - 13L
1,334 SR
Queue Stats
18W - 27L
1,413 Elo+
Party 1
Artemis
Artemis
KingGundabad
Artemis
Level 106
God Stats
7W - 5L
1,646 SR
Queue Stats
222W - 207L
1,520 Elo+
Party 1
Cthulhu
Cthulhu
johnkerry69
Cthulhu
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 27L
1,389 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 8 / 15
15,868
547
13,264
16,575
12,488
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
3 / 7 / 10
15,010
518
18,993
22,591
9,007
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

20
15 / 5 / 3
18,674
644
25,466
23,991
11,845
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fafnir
Mayhem bw
Fafnir
20
3 / 4 / 17
16,565
571
6,664
29,465
48,959
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
6 / 3 / 10
15,729
542
20,770
34,788
34,461
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
19
3 / 5 / 4
13,495
465
13,408
27,259
35,247
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

20
9 / 7 / 5
13,436
463
20,757
15,601
6,580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
19
5 / 9 / 9
13,567
468
11,891
23,971
20,028
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
KingGundabad
Artemis
20
9 / 6 / 9
15,242
526
27,233
21,939
11,156
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
johnkerry69
Cthulhu
19
1 / 4 / 10
12,056
416
8,251
25,866
28,262
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
64
31
Kills
27
27
Deaths
31
55
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
3
5
4
1
L
9
7
5
1.64
W
4
8
15
1.44
W
3
7
10
1.14
L
Fenrir
5
9
9
1.06
W
15
5
3
3.3
L
Artemis
KingGundabad
Artemis
9
6
9
2.25
W
Fafnir
Mayhem bw
Fafnir
3
4
17
2.88
W
6
3
10
3.67
L
Cthulhu
johnkerry69
Cthulhu
1
4
10
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,157
Damage
81,540
127,410
Taken
114,636
116,760
Mitigated
101,273
49,306
Healing
20,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
13,408
2,742
0
5,402
27,259
35,247
123
4,774
20,940
0
68,649
L
20,757
1,720
0
1,486
15,601
6,580
40
7,358
8,243
103,252
0
W
13,264
1,687
5,162
5,695
16,575
12,488
986
8,018
8,557
107,508
0
W
18,993
10,686
0
9,956
22,591
9,007
4,135
4,780
17,811
0
118,966
L
Fenrir
11,891
1,972
0
6,289
23,971
20,028
38
3,963
19,648
0
86,213
W
25,466
9,444
0
4,866
23,991
11,845
1,495
5,647
18,344
0
159,588
L
Artemis
KingGundabad
Artemis
27,233
13,865
0
6,137
21,939
11,156
2,382
2,850
18,451
0
148,879
W
Fafnir
Mayhem bw
Fafnir
6,664
1,136
1,823
6,104
29,465
48,959
236
8,910
20,555
30,650
0
W
20,770
8,898
0
15,700
34,788
34,461
616
7,291
27,497
22,136
87,412
L
Cthulhu
johnkerry69
Cthulhu
8,251
369
171
1,356
25,866
28,262
196
5,867
19,999
52,691
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

81,846
Gold Earned
67,796
686
Minions Killed
671
0
Camps Cleared
0
2,802,738
Distance Traveled
2,689,260
16
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
13,495
465
131
5
0
589,246
4
L
Poseidon
13,436
463
142
5
0
512,619
8
W
Ra
15,868
547
152
5
0
539,333
5
W
Neith
15,010
518
157
5
0
493,319
0
L
Fenrir
13,567
468
109
4
0
525,737
5
W
Serqet
18,674
644
182
6
0
632,978
5
L
Artemis
15,242
526
201
7
0
525,280
14
W
Fafnir
16,565
571
34
1
0
563,195
2
W
Vamana
15,729
542
161
6
0
573,913
4
L
Cthulhu
12,056
416
88
3
0
536,378
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role