Player Matchup

Cupid
Cupid
DigDigJoyDigJoy
Cupid
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 17L
1,591 Elo+
Solo
Chaac
Chaac
DomNathan
Chaac
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 34L
1,458 Elo+
Solo
Sol
Sol
JamesBaxter980
Sol
Level 26
God Stats
1W - 1L
1,188 SR
Queue Stats
17W - 17L
1,393 Elo+
Solo
Kali
Kali
TSquassi04
Kali
Level 16
God Stats
3W - 0L
1,500 SR
Queue Stats
15W - 7L
1,500 Elo+
Solo
Bacchus
Bacchus
l928ol
Bacchus
Level 3
God Stats
26W - 34L
1,247 SR
Queue Stats
57W - 63L
1,219 Elo+
Solo
Team Averages
Level 16
1,387 SR
1,432 Elo+

VS

Team Averages
Level 18
1,537 SR
1,471 Elo+
Neith
Neith
ARKAELGRK
Neith
Level 27
God Stats
45W - 68L
1,476 SR
Queue Stats
148W - 201L
1,388 Elo+
Solo
Thor
Thor
Borbonico
Thor
Level 26
God Stats
8W - 10L
1,682 SR
Queue Stats
78W - 84L
1,550 Elo+
Solo
Fenrir
Fenrir
Thewolf3101
Fenrir
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,348 Elo+
Solo
Vulcan
Vulcan
TiranosCorruptos
Vulcan
Level 14
God Stats
11W - 10L
1,525 SR
Queue Stats
28W - 20L
1,705 Elo+
Solo
Sobek
Sobek
Tonxys
Sobek
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 33L
1,365 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 0 / 5
9,171
705
11,335
10,352
3,675
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chaac
DomNathan
Chaac
14
5 / 0 / 3
8,581
660
6,501
9,409
6,972
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mace

Mace

+10
Physical Power

12
4 / 1 / 2
7,753
596
2,858
3,959
1,390
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

15
10 / 0 / 3
9,457
727
7,852
10,866
5,629
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bacchus
l928ol
Bacchus
8
0 / 6 / 4
5,843
449
1,180
7,430
6,274
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
ARKAELGRK
Neith
9
1 / 7 / 2
5,765
443
2,580
7,182
1,611
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Thor
10
1 / 6 / 1
6,100
469
3,698
9,883
5,642
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
9
2 / 7 / 1
6,162
474
5,014
10,212
3,492
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

9
1 / 2 / 1
5,931
456
5,592
3,921
1,116
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sobek
Tonxys
Sobek
8
1 / 6 / 1
6,028
464
1,537
8,350
5,049
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
12
27
Kills
6
7
Deaths
28
17
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Neith
ARKAELGRK
Neith
1
7
2
0.29
L
Thor
1
6
1
0.25
W
8
0
5
10.5
W
Chaac
DomNathan
Chaac
5
0
3
6.5
W
4
1
2
5
W
10
0
3
11.5
L
Fenrir
2
7
1
0.36
L
1
2
1
0.75
L
Sobek
Tonxys
Sobek
1
6
1
0.25
W
Bacchus
l928ol
Bacchus
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,726
Damage
18,421
42,016
Taken
39,548
23,940
Mitigated
16,910
17,361
Healing
4,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
ARKAELGRK
Neith
2,580
916
0
232
7,182
1,611
0
593
6,589
0
22,143
L
Thor
3,698
794
0
1,490
9,883
5,642
0
1,214
8,669
0
27,536
W
11,335
6,843
0
6,237
10,352
3,675
2,890
2,634
7,612
0
77,224
W
Chaac
DomNathan
Chaac
6,501
1,689
0
2,206
9,409
6,972
962
0
9,409
0
43,705
W
2,858
797
0
1,888
3,959
1,390
1,469
1,629
2,120
33,564
4,515
W
7,852
3,476
0
7,030
10,866
5,629
0
1,465
9,357
0
64,299
L
Fenrir
5,014
1,300
0
1,602
10,212
3,492
0
1,121
9,091
0
26,637
L
5,592
797
0
743
3,921
1,116
81
316
3,605
25,054
0
L
Sobek
Tonxys
Sobek
1,537
211
0
623
8,350
5,049
0
645
7,705
10,894
0
W
Bacchus
l928ol
Bacchus
1,180
84
0
0
7,430
6,274
400
1,002
6,326
7,565
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,805
Gold Earned
29,986
443
Minions Killed
218
0
Camps Cleared
0
1,265,177
Distance Traveled
1,063,849
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,765
443
47
4
0
184,062
1
L
Thor
6,100
469
60
5
0
208,441
1
W
Cupid
9,171
705
114
9
0
257,578
3
W
Chaac
8,581
660
102
8
0
249,714
5
W
Sol
7,753
596
98
8
0
237,907
3
W
Kali
9,457
727
116
9
0
273,136
4
L
Fenrir
6,162
474
50
4
0
234,141
0
L
Vulcan
5,931
456
44
3
0
220,972
3
L
Sobek
6,028
464
17
1
0
216,233
3
W
Bacchus
5,843
449
13
1
0
246,842
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role