Player Matchup

Neith
Neith
Scxhway
Neith
Level 5
God Stats
3W - 0L
1,803 SR
Queue Stats
3W - 0L
1,720 Elo+
Party 2
Zhong Kui
Zhong Kui
ShikamaruNara420
Zhong Kui
Level 26
God Stats
1W - 3L
1,409 SR
Queue Stats
65W - 64L
1,562 Elo+
Solo
Vamana
Vamana
finzway
Vamana
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 9L
1,679 Elo+
Solo
Athena
Athena
hentaiandchill
Athena
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,720 Elo+
Party 2
Bakasura
Bakasura
jabbajabba69
Bakasura
Level 17
God Stats
3W - 3L
1,269 SR
Queue Stats
110W - 119L
1,561 Elo+
Solo
Team Averages
Level 11
1,496 SR
1,648 Elo+

VS

Team Averages
Level 21
1,436 SR
1,630 Elo+
Bakasura
Bakasura
Esmooz05
Bakasura
Level 6
God Stats
0W - 1L
1,328 SR
Queue Stats
3W - 1L
1,816 Elo+
Solo
Hachiman
Hachiman
RosalinoSánchez
Hachiman
Level 10
God Stats
1W - 2L
1,232 SR
Queue Stats
3W - 2L
1,730 Elo+
Party 1
Merlin
Merlin
obeybastien
Merlin
Level 31
God Stats
0W - 1L
1,132 SR
Queue Stats
32W - 43L
1,427 Elo+
Party 1
Baron Samedi
Baron Samedi
oppar12345
Baron Samedi
Level 27
God Stats
5W - 5L
1,969 SR
Queue Stats
158W - 150L
1,653 Elo+
Solo
Da Ji
Da Ji
tekidachi
Da Ji
Level 29
God Stats
5W - 7L
1,521 SR
Queue Stats
35W - 31L
1,525 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Scxhway
Neith
10
2 / 2 / 1
6,632
510
3,739
5,439
1,393
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zhong Kui
15
6 / 1 / 4
8,589
661
5,117
7,278
5,422
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Vamana
finzway
Vamana
10
2 / 3 / 2
6,704
516
1,472
9,482
3,871
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

11
4 / 2 / 9
7,451
573
4,120
8,439
7,185
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bakasura
jabbajabba69
Bakasura
15
6 / 4 / 4
8,522
656
6,918
10,886
5,602
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Esmooz05
Bakasura
8
2 / 4 / 0
6,207
477
1,635
7,154
2,009
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 5 / 5
5,916
455
2,715
7,217
1,880
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
10
1 / 5 / 1
6,333
487
4,984
6,186
1,983
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
oppar12345
Baron Samedi
13
3 / 2 / 0
7,726
594
7,082
6,266
2,496
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Da Ji
tekidachi
Da Ji
12
5 / 4 / 4
7,444
573
8,529
8,404
3,039
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
21
20
Kills
11
12
Deaths
20
20
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Bakasura
Esmooz05
Bakasura
2
4
0
0.5
L
0
5
5
0.5
W
Neith
Scxhway
Neith
2
2
1
1.25
W
Zhong Kui
6
1
4
8
W
Vamana
finzway
Vamana
2
3
2
1
W
4
2
9
4.25
W
Bakasura
jabbajabba69
Bakasura
6
4
4
2
L
Merlin
1
5
1
0.3
L
Baron Samedi
oppar12345
Baron Samedi
3
2
0
1.5
L
Da Ji
tekidachi
Da Ji
5
4
4
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,366
Damage
24,945
41,524
Taken
35,227
23,473
Mitigated
11,407
10,195
Healing
5,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
Esmooz05
Bakasura
1,635
1,200
0
937
7,154
2,009
0
2,524
4,630
0
16,749
L
2,715
1,737
0
1,169
7,217
1,880
550
2,789
4,218
0
17,156
W
Neith
Scxhway
Neith
3,739
2,088
0
267
5,439
1,393
2,283
1,860
3,549
0
26,811
W
Zhong Kui
5,117
625
0
3,283
7,278
5,422
0
2,898
4,380
47,780
0
W
Vamana
finzway
Vamana
1,472
422
0
2,657
9,482
3,871
287
2,912
6,560
0
15,743
W
4,120
1,226
47
435
8,439
7,185
598
1,623
6,623
15,849
0
W
Bakasura
jabbajabba69
Bakasura
6,918
4,210
0
3,506
10,886
5,602
0
2,773
8,113
0
54,179
L
Merlin
4,984
364
0
504
6,186
1,983
338
1,144
4,850
38,391
0
L
Baron Samedi
oppar12345
Baron Samedi
7,082
619
188
1,301
6,266
2,496
0
589
5,196
56,789
0
L
Da Ji
tekidachi
Da Ji
8,529
2,899
0
1,864
8,404
3,039
80
2,191
6,133
0
33,895

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,898
Gold Earned
33,626
336
Minions Killed
301
0
Camps Cleared
0
1,251,753
Distance Traveled
1,250,472
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
6,207
477
28
2
0
264,769
2
L
Hachiman
5,916
455
37
3
0
235,075
2
W
Neith
6,632
510
55
4
0
234,140
0
W
Zhong Kui
8,589
661
116
9
0
253,384
3
W
Vamana
6,704
516
26
2
0
253,032
1
W
Athena
7,451
573
22
2
0
256,022
3
W
Bakasura
8,522
656
117
9
0
255,175
0
L
Merlin
6,333
487
72
6
0
246,183
1
L
Baron Samedi
7,726
594
108
8
0
241,699
2
L
Da Ji
7,444
573
56
4
0
262,746
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role