Player Matchup

Olorun
Olorun
Darkside179
Olorun
Level 142
God Stats
7W - 16L
1,500 SR
Queue Stats
316W - 334L
1,381 Elo+
Solo
Fenrir
Fenrir
HapticProphet
Fenrir
Level 77
God Stats
29W - 21L
1,517 SR
Queue Stats
259W - 266L
1,489 Elo+
Solo
Cu Chulainn
Cu Chulainn
TY50Ň
Cu Chulainn
Level 96
God Stats
1W - 0L
1,448 SR
Queue Stats
24W - 26L
1,380 Elo+
Solo
He Bo
He Bo
heIIboynate
He Bo
Level 87
God Stats
7W - 6L
1,519 SR
Queue Stats
321W - 332L
1,430 Elo+
Solo
Ymir
Ymir
uFaelz ll
Ymir
Level 141
God Stats
21W - 8L
1,693 SR
Queue Stats
557W - 586L
1,379 Elo+
Solo
Team Averages
Level 109
1,535 SR
1,412 Elo+

VS

Team Averages
Level 96
1,460 SR
1,397 Elo+
Mercury
Mercury
AzzaxeQc
Mercury
Level 44
God Stats
3W - 3L
1,527 SR
Queue Stats
365W - 446L
1,315 Elo+
Solo
Tiamat
Tiamat
EScar65
Tiamat
Level 85
God Stats
36W - 28L
1,589 SR
Queue Stats
160W - 181L
1,441 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
OpenTrauma
Morgan Le Fay
Level 69
God Stats
21W - 31L
1,510 SR
Queue Stats
133W - 181L
1,391 Elo+
Solo
Hera
Hera
george_adriano
Hera
Level 160
God Stats
21W - 31L
1,333 SR
Queue Stats
763W - 862L
1,379 Elo+
Solo
Apollo
Apollo
luva22dallas89a
Apollo
Level 123
God Stats
1W - 4L
1,339 SR
Queue Stats
430W - 449L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
16
3 / 2 / 2
10,088
560
7,754
15,514
5,870
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
3 / 5 / 3
9,253
514
7,310
18,082
6,833
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cu Chulainn
TY50Ň
Cu Chulainn
15
3 / 1 / 4
9,312
517
11,990
18,304
16,399
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
4 / 3 / 1
9,958
553
6,920
12,622
5,617
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ymir
14
2 / 1 / 7
9,426
524
5,478
18,802
22,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
AzzaxeQc
Mercury
14
4 / 2 / 5
8,947
497
8,668
15,213
5,369
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tiamat
EScar65
Tiamat
15
2 / 4 / 3
9,195
511
11,519
11,739
12,869
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Morgan Le Fay
OpenTrauma
Morgan Le Fay
14
4 / 3 / 0
8,826
490
7,542
11,990
5,252
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
2 / 1 / 2
8,147
453
10,778
4,552
1,446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 5 / 2
7,988
444
7,920
12,258
4,336
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
24
15
Kills
12
12
Deaths
15
17
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Mercury
AzzaxeQc
Mercury
4
2
5
3.25
W
Olorun
3
2
2
2
L
Tiamat
EScar65
Tiamat
2
4
3
0.88
W
3
5
3
0.9
L
Morgan Le Fay
OpenTrauma
Morgan Le Fay
4
3
0
1.33
W
Cu Chulainn
TY50Ň
Cu Chulainn
3
1
4
5
L
2
1
2
3
W
4
3
1
1.5
L
0
5
2
0.2
W
Ymir
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,452
Damage
46,427
83,324
Taken
55,752
57,396
Mitigated
29,272
33,078
Healing
17,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
AzzaxeQc
Mercury
8,668
2,774
0
4,751
15,213
5,369
0
4,126
10,501
0
42,701
W
Olorun
7,754
2,416
945
10,407
15,514
5,870
2,132
3,084
12,430
71,577
0
L
Tiamat
EScar65
Tiamat
11,519
1,487
0
4,046
11,739
12,869
1,054
1,081
9,928
56,418
0
W
7,310
1,388
91
4,902
18,082
6,833
280
3,478
14,604
0
74,877
L
Morgan Le Fay
OpenTrauma
Morgan Le Fay
7,542
778
0
4,149
11,990
5,252
0
7,210
4,732
47,310
0
W
Cu Chulainn
TY50Ň
Cu Chulainn
11,990
2,180
0
7,448
18,304
16,399
115
9,310
8,994
3,873
51,391
L
10,778
3,311
94
1,309
4,552
1,446
106
1,749
2,803
49,873
0
W
6,920
206
331
5,038
12,622
5,617
1,691
6,235
6,387
61,976
0
L
7,920
3,930
0
3,054
12,258
4,336
498
7,436
4,740
0
50,490
W
Ymir
5,478
697
485
3,431
18,802
22,677
210
7,798
11,004
33,503
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,037
Gold Earned
43,103
495
Minions Killed
438
0
Camps Cleared
0
1,658,236
Distance Traveled
1,733,519
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,947
497
59
3
0
427,240
1
W
Olorun
10,088
560
122
7
0
302,172
3
L
Tiamat
9,195
511
118
7
0
322,039
0
W
Fenrir
9,253
514
90
5
0
320,495
5
L
Morgan Le Fay
8,826
490
87
5
0
338,883
2
W
Cu Chulainn
9,312
517
121
7
0
372,578
0
L
Hera
8,147
453
80
4
0
337,914
4
W
He Bo
9,958
553
120
7
0
330,703
0
L
Apollo
7,988
444
94
5
0
307,443
0
W
Ymir
9,426
524
42
2
0
332,288
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role