Player Matchup

Arachne
Arachne
 
Arachne
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Apollo
Apollo
P0is0N W0lF
Apollo
Level 104
God Stats
1W - 1L
1,706 SR
Queue Stats
161W - 146L
1,466 Elo+
Solo
Chaac
Chaac
Selcuken
Chaac
Level 147
God Stats
14W - 13L
1,594 SR
Queue Stats
140W - 139L
1,577 Elo+
Party 2
Izanami
Izanami
SmokyOnTour
Izanami
Level 62
God Stats
3W - 1L
1,690 SR
Queue Stats
47W - 40L
1,504 Elo+
Party 2
Zhong Kui
Zhong Kui
potato_14__
Zhong Kui
Level 94
God Stats
7W - 16L
1,423 SR
Queue Stats
166W - 167L
1,439 Elo+
Solo
Team Averages
Level 95
1,583 SR
1,497 Elo+

VS

Team Averages
Level 75
1,422 SR
1,435 Elo+
Sol
Sol
 
Sol
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
C2indiy
Mulan
Level 94
God Stats
19W - 17L
1,296 SR
Queue Stats
496W - 489L
1,388 Elo+
Party 1
Ravana
Ravana
HighDlee
Ravana
Level 93
God Stats
2W - 3L
1,510 SR
Queue Stats
425W - 403L
1,499 Elo+
Solo
Cthulhu
Cthulhu
IBaiTTy__
Cthulhu
Level 26
God Stats
8W - 2L
1,419 SR
Queue Stats
45W - 40L
1,400 Elo+
Party 1
Chang'e
Chang'e
StaiCyy
Chang'e
Level 92
God Stats
61W - 49L
1,383 SR
Queue Stats
674W - 675L
1,389 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
16
6 / 4 / 5
9,909
522
9,516
17,184
7,320
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Apollo
13
2 / 5 / 2
8,234
433
6,430
11,001
3,703
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chaac
Selcuken
Chaac
13
1 / 3 / 3
7,578
399
6,196
12,445
9,496
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Izanami
SmokyOnTour
Izanami
15
1 / 0 / 2
8,969
472
9,406
8,327
2,700
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Zhong Kui
potato_14__
Zhong Kui
13
1 / 5 / 5
8,304
437
13,977
17,328
14,921
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
2 / 0 / 5
10,196
537
9,201
6,394
2,150
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Mulan
C2indiy
Mulan
18
7 / 0 / 4
11,784
620
10,173
14,484
10,213
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ravana
HighDlee
Ravana
15
4 / 4 / 5
9,853
519
8,820
12,488
6,014
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
IBaiTTy__
Cthulhu
13
1 / 3 / 7
8,895
468
5,523
18,911
25,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chang'e
StaiCyy
Chang'e
16
3 / 4 / 5
9,914
522
13,546
14,963
6,390
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
43
11
Kills
17
17
Deaths
11
17
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
6
4
5
2.13
W
Sol
 
Sol
2
0
5
4.5
W
Mulan
C2indiy
Mulan
7
0
4
9
W
Ravana
HighDlee
Ravana
4
4
5
1.63
W
Cthulhu
IBaiTTy__
Cthulhu
1
3
7
1.5
L
Apollo
2
5
2
0.6
L
Chaac
Selcuken
Chaac
1
3
3
0.83
L
Izanami
SmokyOnTour
Izanami
1
0
2
2
W
Chang'e
StaiCyy
Chang'e
3
4
5
1.38
L
Zhong Kui
potato_14__
Zhong Kui
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,525
Damage
47,263
66,285
Taken
67,240
38,140
Mitigated
50,025
20,130
Healing
30,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
9,516
6,815
0
5,455
17,184
7,320
200
6,374
10,622
0
64,300
W
Sol
 
Sol
9,201
2,833
0
4,441
6,394
2,150
2,033
533
5,861
76,346
0
W
Mulan
C2indiy
Mulan
10,173
1,896
0
6,423
14,484
10,213
1,175
1,492
12,992
0
78,178
W
Ravana
HighDlee
Ravana
8,820
2,078
210
3,388
12,488
6,014
55
4,096
8,392
0
66,314
W
Cthulhu
IBaiTTy__
Cthulhu
5,523
438
372
3,943
18,911
25,258
356
3,351
15,560
28,656
0
L
Apollo
6,430
2,794
0
830
11,001
3,703
0
1,772
9,175
0
44,986
L
Chaac
Selcuken
Chaac
6,196
568
113
4,074
12,445
9,496
0
6,796
5,579
87
29,177
L
Izanami
SmokyOnTour
Izanami
9,406
6,038
0
4,537
8,327
2,700
497
4,339
3,980
0
70,887
W
Chang'e
StaiCyy
Chang'e
13,546
714
4,185
7,368
14,963
6,390
793
4,819
10,144
64,594
0
L
Zhong Kui
potato_14__
Zhong Kui
13,977
1,206
0
5,121
17,328
14,921
17
8,333
8,591
55,234
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,994
Gold Earned
50,642
465
Minions Killed
571
0
Camps Cleared
0
1,730,831
Distance Traveled
1,830,805
17
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
9,909
522
105
6
0
413,613
1
W
Sol
10,196
537
139
7
0
357,864
3
W
Mulan
11,784
620
163
9
0
381,252
7
W
Ravana
9,853
519
110
6
0
398,680
6
W
Cthulhu
8,895
468
37
2
0
350,469
5
L
Apollo
8,234
433
79
4
0
245,958
1
L
Chaac
7,578
399
43
2
0
380,693
7
L
Izanami
8,969
472
154
8
0
368,518
6
W
Chang'e
9,914
522
122
6
0
342,540
3
L
Zhong Kui
8,304
437
84
4
0
322,049
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role