Player Matchup

Sol
Sol
Fantasticfetus88
Sol
Level 127
God Stats
1W - 1L
1,926 SR
Queue Stats
266W - 232L
1,633 Elo+
Party 1
Fenrir
Fenrir
PopGwoup
Fenrir
Level 123
God Stats
2W - 2L
1,506 SR
Queue Stats
56W - 36L
1,653 Elo+
Solo
Agni
Agni
RaffishRomeo
Agni
Level 160
God Stats
3W - 1L
1,298 SR
Queue Stats
309W - 273L
1,630 Elo+
Solo
Serqet
Serqet
xIsles_
Serqet
Level 109
God Stats
3W - 4L
1,500 SR
Queue Stats
138W - 118L
1,558 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
ykurxxed
Morgan Le Fay
Level 61
God Stats
51W - 37L
1,708 SR
Queue Stats
370W - 308L
1,633 Elo+
Solo
Team Averages
Level 116
1,588 SR
1,621 Elo+

VS

Team Averages
Level 115
1,474 SR
1,620 Elo+
Sylvanus
Sylvanus
Blixkies
Sylvanus
Level 109
God Stats
2W - 6L
1,253 SR
Queue Stats
730W - 661L
1,562 Elo+
Solo
Merlin
Merlin
ImBarnaby
Merlin
Level 141
God Stats
0W - 2L
1,246 SR
Queue Stats
220W - 213L
1,659 Elo+
Solo
Zhong Kui
Zhong Kui
MystPromise
Zhong Kui
Level 106
God Stats
6W - 5L
1,568 SR
Queue Stats
168W - 155L
1,626 Elo+
Solo
Kali
Kali
NotableLynx
Kali
Level 89
God Stats
3W - 4L
1,754 SR
Queue Stats
132W - 123L
1,643 Elo+
Solo
Chiron
Chiron
ThisGtIsTrash
Chiron
Level 129
God Stats
22W - 16L
1,549 SR
Queue Stats
334W - 310L
1,612 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 5
7,214
555
9,946
9,898
2,611
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fenrir
PopGwoup
Fenrir
13
8 / 0 / 5
8,366
644
7,414
9,308
4,220
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
1 / 1 / 5
7,662
589
3,077
5,356
1,715
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Serqet
xIsles_
Serqet
11
3 / 1 / 8
7,422
571
2,975
9,158
4,279
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Morgan Le Fay
ykurxxed
Morgan Le Fay
13
4 / 2 / 3
7,852
604
7,273
7,517
5,705
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Blixkies
Sylvanus
9
1 / 3 / 1
6,363
489
3,940
8,122
3,491
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Merlin
ImBarnaby
Merlin
12
0 / 4 / 1
7,087
545
5,159
7,814
3,444
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Zhong Kui
MystPromise
Zhong Kui
13
2 / 5 / 0
7,553
581
6,440
10,856
7,158
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
1 / 2 / 1
6,897
531
3,079
8,322
3,522
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 5 / 0
6,053
466
4,523
9,696
2,905
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
8
19
Kills
5
5
Deaths
19
26
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Blixkies
Sylvanus
1
3
1
0.5
W
3
1
5
5.5
L
Merlin
ImBarnaby
Merlin
0
4
1
0.13
L
Zhong Kui
MystPromise
Zhong Kui
2
5
0
0.4
L
1
2
1
0.75
W
Fenrir
PopGwoup
Fenrir
8
0
5
10.5
W
1
1
5
3.5
L
1
5
0
0.2
W
Serqet
xIsles_
Serqet
3
1
8
7
W
Morgan Le Fay
ykurxxed
Morgan Le Fay
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,685
Damage
23,141
41,237
Taken
44,810
18,530
Mitigated
20,520
14,849
Healing
14,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Blixkies
Sylvanus
3,940
1,067
529
3,164
8,122
3,491
0
4,518
3,558
14,635
0
W
9,946
4,453
0
6,582
9,898
2,611
2,429
3,519
6,379
53,263
0
L
Merlin
ImBarnaby
Merlin
5,159
461
0
1,825
7,814
3,444
0
2,103
5,375
49,208
0
L
Zhong Kui
MystPromise
Zhong Kui
6,440
442
0
2,514
10,856
7,158
511
6,735
3,923
46,885
0
L
3,079
1,051
0
4,498
8,322
3,522
0
2,467
5,743
0
39,859
W
Fenrir
PopGwoup
Fenrir
7,414
2,071
0
4,142
9,308
4,220
0
3,283
6,025
0
41,478
W
3,077
143
0
878
5,356
1,715
0
1,578
3,778
44,327
0
L
4,523
2,103
0
2,341
9,696
2,905
0
4,114
5,239
0
40,945
W
Serqet
xIsles_
Serqet
2,975
619
0
1,795
9,158
4,279
0
3,599
5,559
0
9,725
W
Morgan Le Fay
ykurxxed
Morgan Le Fay
7,273
1,009
0
1,452
7,517
5,705
0
3,560
3,957
43,221
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,516
Gold Earned
33,953
344
Minions Killed
406
0
Camps Cleared
0
1,314,045
Distance Traveled
1,102,463
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,363
489
22
2
0
210,535
1
W
Sol
7,214
555
88
7
0
230,508
1
L
Merlin
7,087
545
116
9
0
232,628
4
L
Zhong Kui
7,553
581
114
9
0
205,649
1
L
Kali
6,897
531
88
7
0
248,785
0
W
Fenrir
8,366
644
66
5
0
309,719
2
W
Agni
7,662
589
97
7
0
268,416
4
L
Chiron
6,053
466
66
5
0
204,866
3
W
Serqet
7,422
571
17
1
0
291,249
2
W
Morgan Le Fay
7,852
604
76
6
0
214,153
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role