Player Matchup

Ullr
Ullr
ChristianG97
Ullr
Level 24
God Stats
2W - 2L
1,225 SR
Queue Stats
60W - 36L
1,691 Elo+
Solo
Sol
Sol
SalTheCat
Sol
Level 15
God Stats
3W - 1L
1,312 SR
Queue Stats
94W - 86L
1,570 Elo+
Solo
Set
Set
SetChuKingOsiris
Set
Level 29
God Stats
15W - 17L
1,589 SR
Queue Stats
132W - 139L
1,593 Elo+
Solo
Kuzenbo
Kuzenbo
SunBurntPancake
Kuzenbo
Level 32
God Stats
1W - 1L
1,500 SR
Queue Stats
290W - 279L
1,628 Elo+
Party 1
Loki
Loki
ogGOOF
Loki
Level 29
God Stats
21W - 21L
1,249 SR
Queue Stats
233W - 211L
1,623 Elo+
Party 1
Team Averages
Level 26
1,375 SR
1,621 Elo+

VS

Team Averages
Level 16
1,536 SR
1,567 Elo+
Izanami
Izanami
Alexsnowy
Izanami
Level 24
God Stats
11W - 7L
1,789 SR
Queue Stats
48W - 42L
1,588 Elo+
Solo
Artemis
Artemis
Cyberenthermos
Artemis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,344 Elo+
Solo
Hades
Hades
GHOSTNIGHT2126
Hades
Level 29
God Stats
4W - 5L
1,539 SR
Queue Stats
252W - 222L
1,553 Elo+
Solo
Arachne
Arachne
ZooseJoose
Arachne
Level 14
God Stats
0W - 2L
1,352 SR
Queue Stats
57W - 38L
1,638 Elo+
Solo
Artio
Artio
xOGxSasquatchx
Artio
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,713 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 0 / 2
10,419
651
6,315
5,348
1,905
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

15
7 / 3 / 4
9,610
601
22,703
15,474
6,034
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
2 / 2 / 2
9,615
601
7,528
10,457
10,295
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
1 / 2 / 7
7,917
495
4,310
13,648
12,895
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Loki
ogGOOF
Loki
15
5 / 2 / 4
9,613
601
3,557
10,581
3,473
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Alexsnowy
Izanami
14
0 / 4 / 4
7,969
498
4,966
8,233
3,219
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
0 / 6 / 0
5,518
345
2,170
6,655
1,552
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
3 / 3 / 2
7,627
477
10,515
14,952
7,782
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Arachne
ZooseJoose
Arachne
14
6 / 1 / 1
8,899
556
8,351
12,445
5,130
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
0 / 7 / 2
6,069
379
4,910
16,476
13,515
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
18
20
Kills
9
9
Deaths
21
19
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Izanami
Alexsnowy
Izanami
0
4
4
0.5
W
5
0
2
6
L
0
6
0
0
L
3
3
2
1.33
W
7
3
4
3
W
2
2
2
1.5
W
1
2
7
2.25
L
Arachne
ZooseJoose
Arachne
6
1
1
6.5
W
Loki
ogGOOF
Loki
5
2
4
3.5
L
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,413
Damage
30,912
55,508
Taken
58,761
34,602
Mitigated
31,198
23,101
Healing
15,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Alexsnowy
Izanami
4,966
3,473
0
628
8,233
3,219
182
2,549
5,684
0
49,777
W
6,315
3,147
0
3,063
5,348
1,905
1,469
1,124
4,067
0
81,350
L
2,170
780
0
282
6,655
1,552
0
2,962
3,693
0
13,893
L
10,515
1,412
308
6,954
14,952
7,782
0
7,331
7,621
46,857
0
W
22,703
10,453
0
9,947
15,474
6,034
4,297
7,962
7,086
67,205
5,960
W
7,528
1,703
0
3,100
10,457
10,295
47
1,066
9,391
1,903
62,988
W
4,310
1,542
0
2,447
13,648
12,895
951
2,755
10,682
26,004
0
L
Arachne
ZooseJoose
Arachne
8,351
4,006
0
4,903
12,445
5,130
0
4,974
7,471
0
49,358
W
Loki
ogGOOF
Loki
3,557
1,057
0
4,544
10,581
3,473
2,804
1,687
8,857
0
57,230
L
4,910
973
349
2,275
16,476
13,515
0
8,398
8,078
19,055
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,174
Gold Earned
36,082
553
Minions Killed
337
0
Camps Cleared
0
1,458,035
Distance Traveled
1,277,402
23
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,969
498
115
7
0
268,339
1
W
Ullr
10,419
651
155
10
0
290,263
5
L
Artemis
5,518
345
21
1
0
199,081
1
L
Hades
7,627
477
89
6
0
234,356
5
W
Sol
9,610
601
120
8
0
253,596
1
W
Set
9,615
601
124
8
0
290,014
1
W
Kuzenbo
7,917
495
40
3
0
303,545
8
L
Arachne
8,899
556
83
5
0
321,748
2
W
Loki
9,613
601
114
7
0
320,617
8
L
Artio
6,069
379
29
2
0
253,878
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role