Player Matchup

Chaac
Chaac
DT4E
Chaac
Level 129
God Stats
1W - 0L
1,440 SR
Queue Stats
37W - 37L
1,526 Elo+
Party 2
Anhur
Anhur
HagridX
Anhur
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 1L
1,520 Elo+
Party 2
Tsukuyomi
Tsukuyomi
ItsCami
Tsukuyomi
Level 136
God Stats
6W - 2L
1,755 SR
Queue Stats
22W - 17L
1,591 Elo+
Party 2
Ymir
Ymir
Swagalishous1
Ymir
Level 17
God Stats
1W - 1L
1,455 SR
Queue Stats
1W - 1L
1,362 Elo+
Party 2
Ra
Ra
chielrask
Ra
Level 155
God Stats
3W - 2L
1,632 SR
Queue Stats
65W - 79L
1,497 Elo+
Party 2
Team Averages
Level 88
1,556 SR
1,499 Elo+

VS

Team Averages
Level 36
1,585 SR
1,531 Elo+
Jing Wei
Jing Wei
AkaAkura
Jing Wei
Level 35
God Stats
4W - 7L
1,490 SR
Queue Stats
84W - 68L
1,540 Elo+
Party 1
Erlang Shen
Erlang Shen
Arthax90
Erlang Shen
Level 38
God Stats
2W - 2L
1,735 SR
Queue Stats
207W - 191L
1,586 Elo+
Solo
Ares
Ares
AtropaHM
Ares
Level 29
God Stats
11W - 9L
1,650 SR
Queue Stats
69W - 61L
1,534 Elo+
Party 1
Eset
Eset
DarkNight96
Eset
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo
Scylla
Scylla
HamsterBoyz
Scylla
Level 34
God Stats
8W - 6L
1,548 SR
Queue Stats
112W - 117L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
DT4E
Chaac
19
10 / 1 / 9
13,481
642
17,550
26,673
40,639
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Anhur
HagridX
Anhur
13
1 / 6 / 4
9,408
448
5,269
10,190
3,891
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Tsukuyomi
ItsCami
Tsukuyomi
20
9 / 3 / 10
13,886
661
17,062
18,059
7,934
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

14
2 / 5 / 6
10,414
496
3,934
21,071
26,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

18
7 / 2 / 6
12,410
591
17,188
13,305
5,408
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
AkaAkura
Jing Wei
16
11 / 3 / 3
10,820
515
19,462
17,470
7,570
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Erlang Shen
Arthax90
Erlang Shen
17
3 / 4 / 6
10,872
518
14,953
18,805
12,671
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ares
14
1 / 3 / 13
10,902
519
8,221
16,505
16,609
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

11
0 / 10 / 1
8,047
383
4,164
15,193
11,089
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Scylla
14
2 / 9 / 3
9,530
454
9,762
12,683
4,726
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
43
29
Kills
17
17
Deaths
29
35
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
AkaAkura
Jing Wei
11
3
3
4.17
L
Erlang Shen
Arthax90
Erlang Shen
3
4
6
1.5
L
Ares
1
3
13
2.5
W
Chaac
DT4E
Chaac
10
1
9
14.5
L
0
10
1
0.05
W
Anhur
HagridX
Anhur
1
6
4
0.5
L
Scylla
2
9
3
0.39
W
Tsukuyomi
ItsCami
Tsukuyomi
9
3
10
4.67
W
2
5
6
1
W
7
2
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,003
Damage
56,562
89,298
Taken
80,656
84,497
Mitigated
52,665
30,305
Healing
21,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
AkaAkura
Jing Wei
19,462
14,495
0
9,632
17,470
7,570
584
3,267
14,069
0
83,185
L
Erlang Shen
Arthax90
Erlang Shen
14,953
7,861
0
5,372
18,805
12,671
545
5,040
13,499
0
85,400
L
Ares
8,221
498
0
2,508
16,505
16,609
99
3,539
12,752
18,680
0
W
Chaac
DT4E
Chaac
17,550
1,948
0
11,449
26,673
40,639
2,568
6,811
19,572
0
81,756
L
4,164
1,004
727
1,817
15,193
11,089
0
5,627
9,406
34,893
0
W
Anhur
HagridX
Anhur
5,269
3,297
0
0
10,190
3,891
626
1,026
9,164
0
29,819
L
Scylla
9,762
496
494
631
12,683
4,726
0
3,221
9,320
45,686
0
W
Tsukuyomi
ItsCami
Tsukuyomi
17,062
3,987
0
5,474
18,059
7,934
6,498
1,847
16,194
0
109,282
W
3,934
675
0
1,299
21,071
26,625
620
7,007
13,902
27,225
0
W
17,188
1,880
6,633
5,450
13,305
5,408
3,505
4,796
8,319
91,711
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,599
Gold Earned
50,171
544
Minions Killed
425
0
Camps Cleared
0
2,062,789
Distance Traveled
1,913,338
14
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
10,820
515
122
6
0
394,232
3
L
Erlang Shen
10,872
518
133
6
0
415,787
4
L
Ares
10,902
519
11
1
0
406,517
4
W
Chaac
13,481
642
127
6
0
431,524
4
L
Eset
8,047
383
71
3
0
353,989
5
W
Anhur
9,408
448
64
3
0
366,991
6
L
Scylla
9,530
454
88
4
0
342,813
1
W
Tsukuyomi
13,886
661
149
7
0
447,095
3
W
Ymir
10,414
496
40
2
0
372,807
0
W
Ra
12,410
591
164
8
0
444,372
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role