Player Matchup

Sol
Sol
GeisterLulatsch
Sol
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,047 Elo+
Solo
Nemesis
Nemesis
YoungAlpha666
Nemesis
Level 25
God Stats
12W - 13L
1,516 SR
Queue Stats
70W - 72L
1,445 Elo+
Solo
Bellona
Bellona
djruiz
Bellona
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Jing Wei
Jing Wei
naeem01234
Jing Wei
Level 29
God Stats
56W - 64L
1,483 SR
Queue Stats
201W - 256L
1,389 Elo+
Solo
Cthulhu
Cthulhu
Динки
Cthulhu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 13
1,500 SR
1,376 Elo+

VS

Team Averages
Level 11
1,504 SR
1,458 Elo+
Cthulhu
Cthulhu
Dumgaroth
Cthulhu
Level 2
God Stats
8W - 4L
1,500 SR
Queue Stats
84W - 72L
1,500 Elo+
Solo
Artemis
Artemis
HagridX
Artemis
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 1L
1,500 Elo+
Solo
Nemesis
Nemesis
Khersi24
Nemesis
Level 18
God Stats
2W - 1L
1,559 SR
Queue Stats
16W - 23L
1,359 Elo+
Solo
Agni
Agni
NorbyPL
Agni
Level 27
God Stats
9W - 14L
1,460 SR
Queue Stats
144W - 162L
1,431 Elo+
Solo
Bellona
Bellona
Panzerhund96
Bellona
Level 4
God Stats
4W - 6L
1,500 SR
Queue Stats
7W - 13L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 6 / 1
7,662
547
7,117
8,675
2,917
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nemesis
11
2 / 3 / 2
6,878
491
3,168
10,928
3,897
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bellona
djruiz
Bellona
9
2 / 7 / 0
6,007
429
2,033
9,115
6,067
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Jing Wei
naeem01234
Jing Wei
12
3 / 3 / 1
7,419
530
5,517
9,692
2,784
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
Динки
Cthulhu
7
2 / 4 / 1
6,147
439
2,166
6,147
2,805
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Dumgaroth
Cthulhu
12
5 / 0 / 4
7,985
570
6,265
9,991
5,690
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Artemis
HagridX
Artemis
10
1 / 4 / 1
6,342
453
4,537
6,516
2,114
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
Khersi24
Nemesis
14
8 / 1 / 5
8,763
626
6,954
9,122
3,427
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Agni
NorbyPL
Agni
13
6 / 4 / 6
8,244
589
7,533
7,298
2,474
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
Panzerhund96
Bellona
11
3 / 5 / 0
6,981
499
3,798
9,036
5,212
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
39
13
Kills
23
23
Deaths
14
5
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Dumgaroth
Cthulhu
5
0
4
7
L
4
6
1
0.75
W
Artemis
HagridX
Artemis
1
4
1
0.38
W
Nemesis
Khersi24
Nemesis
8
1
5
10.5
W
Agni
NorbyPL
Agni
6
4
6
2.25
W
Bellona
Panzerhund96
Bellona
3
5
0
0.6
L
Nemesis
2
3
2
1
L
Bellona
djruiz
Bellona
2
7
0
0.29
L
Jing Wei
naeem01234
Jing Wei
3
3
1
1.17
L
Cthulhu
Динки
Cthulhu
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,001
Damage
29,087
44,557
Taken
41,963
18,470
Mitigated
18,917
10,583
Healing
11,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Dumgaroth
Cthulhu
6,265
523
0
3,230
9,991
5,690
185
2,068
7,923
31,181
0
L
7,117
3,395
0
2,110
8,675
2,917
1,014
4,045
4,220
35,331
3,509
W
Artemis
HagridX
Artemis
4,537
2,271
0
1,035
6,516
2,114
102
1,168
5,348
0
24,938
W
Nemesis
Khersi24
Nemesis
6,954
4,008
0
4,278
9,122
3,427
0
1,231
7,827
0
48,305
W
Agni
NorbyPL
Agni
7,533
1,195
0
1,516
7,298
2,474
675
3,981
3,317
34,420
0
W
Bellona
Panzerhund96
Bellona
3,798
1,600
0
1,717
9,036
5,212
1,389
294
8,615
223
26,485
L
Nemesis
3,168
1,066
0
2,342
10,928
3,897
0
2,100
8,772
0
43,177
L
Bellona
djruiz
Bellona
2,033
1,100
0
1,201
9,115
6,067
390
2,255
6,680
0
15,716
L
Jing Wei
naeem01234
Jing Wei
5,517
4,324
0
3,890
9,692
2,784
0
2,441
7,211
0
35,445
L
Cthulhu
Динки
Cthulhu
2,166
343
0
1,040
6,147
2,805
0
2,375
3,706
7,498
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,113
Gold Earned
38,315
270
Minions Killed
286
0
Camps Cleared
0
981,239
Distance Traveled
1,272,078
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,985
570
48
3
0
282,474
3
L
Sol
7,662
547
85
6
0
214,855
3
W
Artemis
6,342
453
42
3
0
251,304
1
W
Nemesis
8,763
626
85
6
0
262,324
1
W
Agni
8,244
589
60
4
0
265,925
0
W
Bellona
6,981
499
51
4
0
210,051
0
L
Nemesis
6,878
491
74
5
0
240,678
1
L
Bellona
6,007
429
38
3
0
156,381
0
L
Jing Wei
7,419
530
62
4
0
249,287
2
L
Cthulhu
6,147
439
11
1
0
120,038
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role