Player Matchup

Chang'e
Chang'e
Diamond II
 
Chang'e
Diamond II
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bakasura
Bakasura
Masters
 
Bakasura
Masters
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Diamond II
 
Zhong Kui
Diamond II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Nike
Nike
Diamond IV
AlKhimiya
Nike
Diamond IV
Level 160
God Stats
3W - 1L
1,701 SR
Queue Stats
127W - 122L
2,196 MMR
Solo
Sol
Sol
Platinum V
WoodyTheOwl
Sol
Platinum V
Level 160
God Stats
3W - 1L
1,845 SR
Queue Stats
104W - 80L
2,081 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 149
1,609 SR
1,756 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 105
1,502 SR
2,203 MMR
He Bo
He Bo
Masters
FЁLI
He Bo
Masters
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 82L
2,770 MMR
Solo
Anhur
Anhur
Diamond I
Koqh
Anhur
Diamond I
Level 107
God Stats
7W - 9L
1,629 SR
Queue Stats
120W - 97L
2,484 MMR
Solo
Scylla
Scylla
Platinum I
Miderinho
Scylla
Platinum I
Level 46
God Stats
5W - 6L
1,289 SR
Queue Stats
117W - 109L
1,856 MMR
Solo
King Arthur
King Arthur
Platinum I
Nerøn
King Arthur
Platinum I
Level 145
God Stats
21W - 33L
1,418 SR
Queue Stats
115W - 127L
1,865 MMR
Solo
Ymir
Ymir
Diamond V
YoloSwagFIN
Ymir
Diamond V
Level 148
God Stats
2W - 3L
1,673 SR
Queue Stats
44W - 37L
2,039 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
7
0 / 0 / 0
3,714
743
268
984
236
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bakasura
 
Bakasura
5
0 / 0 / 0
3,405
681
0
2,051
698
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Zhong Kui
 
Zhong Kui
6
0 / 0 / 0
3,204
641
1,458
2,163
1,295
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nike
5
1 / 0 / 0
3,719
744
914
1,933
678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

5
0 / 0 / 1
3,232
646
1,459
874
234
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bans
SetAthenaPersephoneTiamat

VS

Bans
Morgan Le FayGilgameshTyrGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
FЁLI
He Bo
6
0 / 0 / 0
3,512
702
73
1,487
252
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Anhur
Koqh
Anhur
5
0 / 0 / 0
3,044
609
618
2,230
413
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
Miderinho
Scylla
2
0 / 0 / 0
2,524
505
0
258
63
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
Nerøn
King Arthur
6
0 / 0 / 0
3,537
707
1,354
3,070
960
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

5
0 / 1 / 0
3,165
633
377
2,291
774
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
0
1
Kills
0
0
Deaths
1
1
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
0
0
0
0
W
Bakasura
 
Bakasura
0
0
0
0
W
Zhong Kui
 
Zhong Kui
0
0
0
0
W
Nike
1
0
0
1
L
He Bo
FЁLI
He Bo
0
0
0
0
L
Anhur
Koqh
Anhur
0
0
0
0
L
Scylla
Miderinho
Scylla
0
0
0
0
L
King Arthur
Nerøn
King Arthur
0
0
0
0
W
0
0
1
0.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,099
Damage
2,422
8,005
Taken
9,336
3,141
Mitigated
2,462
5,797
Healing
4,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
268
0
0
581
984
236
0
73
911
17,548
0
W
Bakasura
 
Bakasura
0
0
0
1,477
2,051
698
0
0
2,051
0
14,985
W
Zhong Kui
 
Zhong Kui
1,458
862
0
1,890
2,163
1,295
0
0
2,163
11,824
0
W
Nike
914
0
0
1,234
1,933
678
0
279
1,597
0
7,119
L
He Bo
FЁLI
He Bo
73
0
0
1,058
1,487
252
0
95
1,392
14,580
0
L
Anhur
Koqh
Anhur
618
397
0
1,138
2,230
413
0
457
1,773
0
11,314
L
Scylla
Miderinho
Scylla
0
0
0
207
258
63
0
173
85
2,200
0
L
King Arthur
Nerøn
King Arthur
1,354
339
0
1,315
3,070
960
0
1,458
1,612
0
14,757
W
1,459
434
0
615
874
234
81
41
833
13,560
0
L
377
0
0
500
2,291
774
0
1,002
1,289
5,936
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,274
Gold Earned
15,782
150
Minions Killed
125
0
Camps Cleared
0
500,569
Distance Traveled
397,050
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
3,714
743
38
8
0
95,036
2
W
Bakasura
3,405
681
39
8
0
129,071
0
W
Zhong Kui
3,204
641
31
6
0
91,633
0
W
Nike
3,719
744
4
1
0
100,621
1
L
He Bo
3,512
702
46
9
0
86,999
0
L
Anhur
3,044
609
31
6
0
80,787
1
L
Scylla
2,524
505
4
1
0
26,049
1
L
King Arthur
3,537
707
31
6
0
117,606
4
W
Sol
3,232
646
38
8
0
84,208
1
L
Ymir
3,165
633
13
3
0
85,609
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role