Player Matchup

Chronos
Chronos
AppleKun
Chronos
Level 45
God Stats
3W - 5L
1,586 SR
Queue Stats
160W - 161L
1,488 Elo+
Party 4
Hercules
Hercules
In Ur Guts8881
Hercules
Level 18
God Stats
1W - 0L
1,933 SR
Queue Stats
25W - 21L
1,547 Elo+
Party 3
Kali
Kali
MockCrescent064
Kali
Level 37
God Stats
3W - 1L
1,500 SR
Queue Stats
227W - 202L
1,475 Elo+
Solo
Izanami
Izanami
betotheplayer
Izanami
Level 45
God Stats
15W - 11L
1,795 SR
Queue Stats
220W - 204L
1,491 Elo+
Party 4
Kuzenbo
Kuzenbo
o BiG DoMe o
Kuzenbo
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 95L
1,445 Elo+
Party 3
Team Averages
Level 42
1,663 SR
1,489 Elo+

VS

Team Averages
Level 44
1,414 SR
1,457 Elo+
Discordia
Discordia
AkiDango13
Discordia
Level 69
God Stats
10W - 20L
1,262 SR
Queue Stats
142W - 153L
1,374 Elo+
Party 2
Thanatos
Thanatos
DionisioVicious1
Thanatos
Level 43
God Stats
10W - 21L
1,485 SR
Queue Stats
345W - 346L
1,476 Elo+
Solo
Mulan
Mulan
DoctorAnesthesia
Mulan
Level 15
God Stats
5W - 22L
1,322 SR
Queue Stats
10W - 32L
1,236 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
IFunkyCheese
Ah Muzen Cab
Level 23
God Stats
3W - 6L
1,500 SR
Queue Stats
121W - 104L
1,597 Elo+
Party 1
Sylvanus
Sylvanus
Mershima
Sylvanus
Level 69
God Stats
25W - 13L
1,501 SR
Queue Stats
86W - 65L
1,601 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
AppleKun
Chronos
16
1 / 3 / 12
10,214
511
9,643
17,471
9,765
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hercules
16
1 / 1 / 8
10,358
518
7,876
16,563
18,968
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
7 / 4 / 4
11,731
587
11,317
19,771
8,086
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Izanami
20
13 / 3 / 2
13,160
658
27,590
14,719
6,204
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
o BiG DoMe o
Kuzenbo
15
3 / 2 / 6
10,342
517
7,189
13,634
18,044
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
AkiDango13
Discordia
14
2 / 5 / 5
8,815
441
12,297
11,433
4,662
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
5 / 7 / 4
9,558
478
12,637
19,883
8,511
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
1 / 4 / 4
8,232
412
6,395
15,723
13,244
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ah Muzen Cab
IFunkyCheese
Ah Muzen Cab
16
4 / 4 / 4
10,112
506
15,628
14,705
6,009
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sylvanus
Mershima
Sylvanus
13
1 / 5 / 8
9,497
475
8,035
21,491
25,702
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
38
25
Kills
13
13
Deaths
25
32
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Discordia
AkiDango13
Discordia
2
5
5
0.9
W
Chronos
AppleKun
Chronos
1
3
12
2.33
L
5
7
4
1
L
1
4
4
0.75
L
Ah Muzen Cab
IFunkyCheese
Ah Muzen Cab
4
4
4
1.5
W
Hercules
1
1
8
5
L
Sylvanus
Mershima
Sylvanus
1
5
8
1
W
7
4
4
2.25
W
Izanami
13
3
2
4.67
W
Kuzenbo
o BiG DoMe o
Kuzenbo
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,615
Damage
54,992
82,158
Taken
83,235
61,067
Mitigated
58,128
21,287
Healing
30,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
AkiDango13
Discordia
12,297
1,294
310
1,900
11,433
4,662
0
2,864
8,569
46,701
0
W
Chronos
AppleKun
Chronos
9,643
3,045
0
3,755
17,471
9,765
1,776
6,891
10,020
48,012
4,096
L
12,637
3,547
0
12,998
19,883
8,511
0
3,916
15,867
0
51,903
L
6,395
516
0
3,243
15,723
13,244
81
1,330
13,332
363
33,624
L
Ah Muzen Cab
IFunkyCheese
Ah Muzen Cab
15,628
4,755
0
2,059
14,705
6,009
0
2,679
11,975
0
82,216
W
Hercules
7,876
1,154
0
4,339
16,563
18,968
398
1,787
14,706
104
52,600
L
Sylvanus
Mershima
Sylvanus
8,035
2,762
4,813
5,076
21,491
25,702
0
5,647
15,548
24,113
0
W
11,317
5,678
0
6,976
19,771
8,086
128
4,642
14,995
0
98,723
W
Izanami
27,590
16,984
296
5,317
14,719
6,204
2,562
2,775
11,882
0
124,746
W
Kuzenbo
o BiG DoMe o
Kuzenbo
7,189
1,843
0
604
13,634
18,044
1,090
3,344
9,993
18,908
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,805
Gold Earned
46,214
620
Minions Killed
422
0
Camps Cleared
0
1,843,052
Distance Traveled
1,753,642
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
8,815
441
91
5
0
351,068
2
W
Chronos
10,214
511
95
5
0
349,687
2
L
Thanatos
9,558
478
88
4
0
346,707
2
L
Mulan
8,232
412
57
3
0
388,420
0
L
Ah Muzen Cab
10,112
506
153
8
0
346,373
1
W
Hercules
10,358
518
113
6
0
395,676
0
L
Sylvanus
9,497
475
33
2
0
321,074
0
W
Kali
11,731
587
154
8
0
368,208
2
W
Izanami
13,160
658
230
12
0
356,915
3
W
Kuzenbo
10,342
517
28
1
0
372,566
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role