Player Matchup

Ares
Ares
ArcanumAquilae
Ares
Level 141
God Stats
7W - 8L
1,486 SR
Queue Stats
396W - 406L
1,572 Elo+
Solo
Ne Zha
Ne Zha
DHomme
Ne Zha
Level 125
God Stats
17W - 12L
1,601 SR
Queue Stats
1,007W - 1,074L
1,557 Elo+
Solo
Apollo
Apollo
NikoPapi
Apollo
Level 143
God Stats
1W - 2L
1,354 SR
Queue Stats
73W - 68L
1,560 Elo+
Solo
Bacchus
Bacchus
Qlick
Bacchus
Level 160
God Stats
3W - 0L
1,735 SR
Queue Stats
78W - 60L
1,728 Elo+
Solo
Hun Batz
Hun Batz
TùNegroBiberòn
Hun Batz
Level 119
God Stats
2W - 0L
1,669 SR
Queue Stats
76W - 48L
1,579 Elo+
Solo
Team Averages
Level 138
1,569 SR
1,599 Elo+

VS

Team Averages
Level 124
1,480 SR
1,598 Elo+
Agni
Agni
David395
Agni
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 25L
1,584 Elo+
Solo
Loki
Loki
MasterNecron
Loki
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 9L
1,729 Elo+
Party 1
Anubis
Anubis
Pufals
Anubis
Level 160
God Stats
2W - 3L
1,589 SR
Queue Stats
142W - 126L
1,576 Elo+
Party 1
Sol
Sol
ThеWitcher
Sol
Level 160
God Stats
0W - 1L
1,511 SR
Queue Stats
35W - 31L
1,561 Elo+
Party 1
Ullr
Ullr
x_Tensei
Ullr
Level 121
God Stats
1W - 3L
1,300 SR
Queue Stats
733W - 758L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 3 / 12
10,616
885
9,860
14,128
16,461
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ne Zha
DHomme
Ne Zha
16
4 / 4 / 15
10,063
839
13,142
11,877
7,781
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mace

Mace

+10
Physical Power

Apollo
NikoPapi
Apollo
18
8 / 1 / 11
11,167
931
5,906
10,152
5,416
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bacchus
Qlick
Bacchus
15
3 / 3 / 13
10,100
842
10,081
12,143
16,217
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
4 / 6 / 13
9,709
809
11,879
13,089
5,018
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
14
1 / 4 / 8
9,085
757
8,149
8,304
2,548
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

15
4 / 5 / 6
8,391
699
8,246
9,424
3,082
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Anubis
Pufals
Anubis
16
6 / 6 / 5
8,923
744
10,985
12,368
5,911
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

17
6 / 3 / 10
9,554
796
11,620
11,070
4,017
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ullr
13
0 / 9 / 8
7,694
641
3,948
12,988
4,304
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
54
26
Kills
17
17
Deaths
27
64
Assists
37
Player
Kills
Deaths
Assists
KDA
W
7
3
12
4.33
W
Ne Zha
DHomme
Ne Zha
4
4
15
2.88
L
Agni
1
4
8
1.25
L
4
5
6
1.4
W
Apollo
NikoPapi
Apollo
8
1
11
13.5
L
Anubis
Pufals
Anubis
6
6
5
1.42
W
Bacchus
Qlick
Bacchus
3
3
13
3.17
L
6
3
10
3.67
W
4
6
13
1.75
L
Ullr
0
9
8
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,868
Damage
42,948
61,389
Taken
54,154
50,893
Mitigated
19,862
21,002
Healing
14,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,860
72
323
453
14,128
16,461
314
6,617
7,511
17,699
0
W
Ne Zha
DHomme
Ne Zha
13,142
796
0
2,191
11,877
7,781
1,719
4,570
7,307
0
24,640
L
Agni
8,149
318
704
739
8,304
2,548
40
2,583
5,721
19,707
0
L
8,246
1,307
457
657
9,424
3,082
0
3,038
6,198
0
17,537
W
Apollo
NikoPapi
Apollo
5,906
2,590
2,854
5,020
10,152
5,416
2,043
5,677
4,475
0
26,535
L
Anubis
Pufals
Anubis
10,985
290
1,180
4,180
12,368
5,911
88
6,183
6,185
19,817
0
W
Bacchus
Qlick
Bacchus
10,081
618
1,438
3,474
12,143
16,217
272
5,280
6,863
16,862
0
L
11,620
2,169
1,165
4,168
11,070
4,017
112
3,141
7,929
23,434
1,018
W
11,879
1,621
2,524
2,725
13,089
5,018
1,324
8,092
4,997
0
25,923
L
Ullr
3,948
822
241
857
12,988
4,304
0
4,996
7,885
0
13,925

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,655
Gold Earned
43,647
118
Minions Killed
110
0
Camps Cleared
0
1,140,927
Distance Traveled
941,626
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
10,616
885
6
1
0
231,123
1
W
Ne Zha
10,063
839
21
2
0
239,499
6
L
Agni
9,085
757
30
3
0
209,796
2
L
Loki
8,391
699
15
1
0
195,209
2
W
Apollo
11,167
931
44
4
0
235,074
5
L
Anubis
8,923
744
20
2
0
171,553
0
W
Bacchus
10,100
842
15
1
0
223,304
1
L
Sol
9,554
796
27
2
0
203,520
1
W
Hun Batz
9,709
809
32
3
0
211,927
0
L
Ullr
7,694
641
18
2
0
161,548
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role