Player Matchup

Sol
Sol
SHOOTER1027
Sol
Level 16
God Stats
8W - 5L
1,297 SR
Queue Stats
12W - 19L
1,119 Elo+
Party 2
Danzaburou
Danzaburou
SNIPER-10-25
Danzaburou
Level 28
God Stats
5W - 4L
1,500 SR
Queue Stats
86W - 117L
1,219 Elo+
Party 2
Poseidon
Poseidon
Zersiux
Poseidon
Level 29
God Stats
5W - 8L
1,626 SR
Queue Stats
45W - 39L
1,429 Elo+
Solo
Fenrir
Fenrir
arzent84
Fenrir
Level 22
God Stats
21W - 21L
1,556 SR
Queue Stats
106W - 111L
1,362 Elo+
Solo
Set
Set
mario_pro_lopez
Set
Level 18
God Stats
1W - 3L
1,234 SR
Queue Stats
17W - 35L
1,112 Elo+
Party 2
Team Averages
Level 23
1,443 SR
1,248 Elo+

VS

Team Averages
Level 12
1,411 SR
1,399 Elo+
Gilgamesh
Gilgamesh
M4UR1T0R
Gilgamesh
Level 17
God Stats
16W - 15L
1,414 SR
Queue Stats
63W - 69L
1,216 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
alejotepot191
Morgan Le Fay
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,675 Elo+
Solo
Ares
Ares
o0PrincessWild0o
Ares
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Skadi
Skadi
spyro1705
Skadi
Level 14
God Stats
0W - 3L
1,141 SR
Queue Stats
11W - 17L
1,105 Elo+
Party 1
Kukulkan
Kukulkan
wongkonk
Kukulkan
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 5
8,780
627
5,064
5,448
2,122
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Danzaburou
SNIPER-10-25
Danzaburou
13
6 / 1 / 7
8,328
595
9,838
6,845
2,603
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Poseidon
Zersiux
Poseidon
14
13 / 1 / 9
9,016
644
11,555
7,075
2,358
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
arzent84
Fenrir
13
7 / 0 / 11
8,528
609
6,456
10,190
4,194
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
6 / 0 / 6
7,947
568
4,358
8,353
2,723
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
M4UR1T0R
Gilgamesh
10
1 / 3 / 1
6,477
463
2,041
9,397
5,890
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Morgan Le Fay
alejotepot191
Morgan Le Fay
10
1 / 9 / 0
6,185
442
2,666
10,474
3,228
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
0 / 11 / 0
6,388
456
4,007
17,612
11,207
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Skadi
spyro1705
Skadi
10
0 / 3 / 2
6,378
456
5,039
6,411
1,974
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kukulkan
wongkonk
Kukulkan
10
1 / 10 / 1
6,614
472
5,181
8,985
3,007
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
7
36
Kills
3
3
Deaths
36
38
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
M4UR1T0R
Gilgamesh
1
3
1
0.5
W
4
1
5
6.5
W
Danzaburou
SNIPER-10-25
Danzaburou
6
1
7
9.5
W
Poseidon
Zersiux
Poseidon
13
1
9
17.5
L
Morgan Le Fay
alejotepot191
Morgan Le Fay
1
9
0
0.11
W
Fenrir
arzent84
Fenrir
7
0
11
12.5
W
6
0
6
9
L
0
11
0
0
L
Skadi
spyro1705
Skadi
0
3
2
0.33
L
Kukulkan
wongkonk
Kukulkan
1
10
1
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,271
Damage
18,934
37,911
Taken
52,879
14,000
Mitigated
25,306
13,995
Healing
4,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
M4UR1T0R
Gilgamesh
2,041
743
0
300
9,397
5,890
0
1,165
8,224
0
30,936
W
5,064
1,444
0
2,438
5,448
2,122
3,715
2,543
2,905
41,948
4,843
W
Danzaburou
SNIPER-10-25
Danzaburou
9,838
4,244
0
3,447
6,845
2,603
1,431
2,469
4,376
0
40,495
W
Poseidon
Zersiux
Poseidon
11,555
2,343
0
1,638
7,075
2,358
821
4,131
2,944
47,864
0
L
Morgan Le Fay
alejotepot191
Morgan Le Fay
2,666
252
0
1,770
10,474
3,228
216
2,892
7,382
29,386
0
W
Fenrir
arzent84
Fenrir
6,456
1,877
0
5,658
10,190
4,194
50
1,999
8,191
0
37,483
W
4,358
2,149
0
814
8,353
2,723
0
712
7,641
0
39,166
L
4,007
705
0
1,250
17,612
11,207
413
6,275
10,814
20,145
0
L
Skadi
spyro1705
Skadi
5,039
2,385
240
780
6,411
1,974
0
1,011
5,316
0
25,441
L
Kukulkan
wongkonk
Kukulkan
5,181
678
0
386
8,985
3,007
0
4,023
4,912
22,666
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,599
Gold Earned
32,042
395
Minions Killed
228
0
Camps Cleared
0
1,283,268
Distance Traveled
1,238,131
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,477
463
61
4
0
276,836
0
W
Sol
8,780
627
107
8
0
224,970
3
W
Danzaburou
8,328
595
67
5
0
238,736
0
W
Poseidon
9,016
644
82
6
0
270,497
0
L
Morgan Le Fay
6,185
442
57
4
0
233,948
1
W
Fenrir
8,528
609
73
5
0
259,269
0
W
Set
7,947
568
66
5
0
289,796
0
L
Ares
6,388
456
22
2
0
255,002
1
L
Skadi
6,378
456
48
3
0
264,214
5
L
Kukulkan
6,614
472
40
3
0
208,131
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role